(eba811de) Unstable 0.9.703.0
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@@ -148,10 +148,26 @@ namespace Barotrauma
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sw.Stop();
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GameMain.PerformanceCounter.AddElapsedTicks("LevelUpdate", sw.ElapsedTicks);
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if (Character.Controlled != null && Character.Controlled.SelectedConstruction != null && Character.Controlled.CanInteractWith(Character.Controlled.SelectedConstruction))
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if (Character.Controlled != null)
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{
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Character.Controlled.SelectedConstruction.UpdateHUD(cam, Character.Controlled, (float)deltaTime);
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if (Character.Controlled.SelectedConstruction != null && Character.Controlled.CanInteractWith(Character.Controlled.SelectedConstruction))
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{
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Character.Controlled.SelectedConstruction.UpdateHUD(cam, Character.Controlled, (float)deltaTime);
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}
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if (Character.Controlled.Inventory != null)
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{
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foreach (Item item in Character.Controlled.Inventory.Items)
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{
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if (item == null) { continue; }
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if (Character.Controlled.HasEquippedItem(item))
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{
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item.UpdateHUD(cam, Character.Controlled, (float)deltaTime);
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}
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}
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}
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}
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sw.Restart();
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Character.UpdateAll((float)deltaTime, cam);
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