(eba811de) Unstable 0.9.703.0

This commit is contained in:
Juan Pablo Arce
2020-02-04 11:54:57 -03:00
parent 15499cb704
commit 08ab6185c4
100 changed files with 2162 additions and 1520 deletions
@@ -148,10 +148,26 @@ namespace Barotrauma
sw.Stop();
GameMain.PerformanceCounter.AddElapsedTicks("LevelUpdate", sw.ElapsedTicks);
if (Character.Controlled != null && Character.Controlled.SelectedConstruction != null && Character.Controlled.CanInteractWith(Character.Controlled.SelectedConstruction))
if (Character.Controlled != null)
{
Character.Controlled.SelectedConstruction.UpdateHUD(cam, Character.Controlled, (float)deltaTime);
if (Character.Controlled.SelectedConstruction != null && Character.Controlled.CanInteractWith(Character.Controlled.SelectedConstruction))
{
Character.Controlled.SelectedConstruction.UpdateHUD(cam, Character.Controlled, (float)deltaTime);
}
if (Character.Controlled.Inventory != null)
{
foreach (Item item in Character.Controlled.Inventory.Items)
{
if (item == null) { continue; }
if (Character.Controlled.HasEquippedItem(item))
{
item.UpdateHUD(cam, Character.Controlled, (float)deltaTime);
}
}
}
}
sw.Restart();
Character.UpdateAll((float)deltaTime, cam);