(eba811de) Unstable 0.9.703.0
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@@ -107,19 +107,16 @@ namespace Barotrauma
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: this (rectangle, Submarine.MainSub)
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{ }
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public Gap(Rectangle newRect, Submarine submarine)
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: this(newRect, newRect.Width < newRect.Height, submarine)
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public Gap(Rectangle rect, Submarine submarine)
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: this(rect, rect.Width < rect.Height, submarine)
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{ }
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public Gap(Rectangle newRect, bool isHorizontal, Submarine submarine)
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public Gap(Rectangle rect, bool isHorizontal, Submarine submarine)
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: base(MapEntityPrefab.Find(null, "gap"), submarine)
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{
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rect = newRect;
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this.rect = rect;
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flowForce = Vector2.Zero;
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this.IsHorizontal = isHorizontal;
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IsHorizontal = isHorizontal;
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open = 1.0f;
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FindHulls();
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@@ -131,6 +128,7 @@ namespace Barotrauma
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outsideCollisionBlocker.CollisionCategories = Physics.CollisionWall;
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outsideCollisionBlocker.CollidesWith = Physics.CollisionCharacter;
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outsideCollisionBlocker.Enabled = false;
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Resized += newRect => IsHorizontal = newRect.Width < newRect.Height;
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DebugConsole.Log("Created gap (" + ID + ")");
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}
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@@ -36,6 +36,8 @@ namespace Barotrauma
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//is the mouse inside the rect
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private bool isHighlighted;
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public event Action<Rectangle> Resized;
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public bool IsHighlighted
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{
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get { return isHighlighted || ExternalHighlight; }
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@@ -578,6 +580,7 @@ namespace Barotrauma
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if (!float.IsNaN(value))
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{
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_spriteOverrideDepth = MathHelper.Clamp(value, 0.001f, 0.999f);
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if (this is Item) { _spriteOverrideDepth = Math.Min(_spriteOverrideDepth, 0.9f); }
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SpriteDepthOverrideIsSet = true;
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}
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}
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@@ -42,9 +42,6 @@ namespace Barotrauma
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public const int WallSectionSize = 96;
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public static List<Structure> WallList = new List<Structure>();
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//how much mechanic skill increases per damage removed from the wall by welding
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public const float SkillIncreaseMultiplier = 0.005f;
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const float LeakThreshold = 0.1f;
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#if CLIENT
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@@ -1008,7 +1005,7 @@ namespace Barotrauma
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if (damageDiff < 0.0f)
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{
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attacker.Info.IncreaseSkillLevel("mechanical",
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-damageDiff * SkillIncreaseMultiplier / Math.Max(attacker.GetSkillLevel("mechanical"), 1.0f),
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-damageDiff * SkillSettings.Current.SkillIncreasePerRepairedStructureDamage / Math.Max(attacker.GetSkillLevel("mechanical"), 1.0f),
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SectionPosition(sectionIndex, true));
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}
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}
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@@ -949,6 +949,7 @@ namespace Barotrauma
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&& !fixture.CollisionCategories.HasFlag(Physics.CollisionWall)
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&& !fixture.CollisionCategories.HasFlag(Physics.CollisionRepair)) { return -1; }
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if (ignoreSubs && fixture.Body.UserData is Submarine) { return -1; }
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if (fixture.Body.UserData as string == "ruinroom") { return -1; }
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if (fixture.Body.UserData is Structure structure)
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{
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if (structure.IsPlatform || structure.StairDirection != Direction.None) { return -1; }
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