(eba811de) Unstable 0.9.703.0
This commit is contained in:
@@ -198,10 +198,6 @@ namespace Barotrauma
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this.texDims = texDims;
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this.baseChar = baseChar;
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lock (mutex)
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{
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face.SetPixelSizes(0, size);
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}
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textures.ForEach(t => t.Dispose());
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textures.Clear();
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texCoords.Clear();
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@@ -223,17 +219,15 @@ namespace Barotrauma
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lock (mutex)
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{
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face.SetPixelSizes(0, size);
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face.LoadGlyph(face.GetCharIndex(baseChar), LoadFlags.Default, LoadTarget.Normal);
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baseHeight = face.Glyph.Metrics.Height.ToInt32();
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}
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//lineHeight = baseHeight;
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for (int i = 0; i < charRanges.Length; i += 2)
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{
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uint start = charRanges[i];
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uint end = charRanges[i + 1];
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for (uint j = start; j <= end; j++)
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for (int i = 0; i < charRanges.Length; i += 2)
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{
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lock (mutex)
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uint start = charRanges[i];
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uint end = charRanges[i + 1];
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for (uint j = start; j <= end; j++)
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{
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uint glyphIndex = face.GetCharIndex(j);
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if (glyphIndex == 0) continue;
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@@ -307,107 +301,118 @@ namespace Barotrauma
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currentCoords.X += glyphWidth + 2;
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}
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CrossThread.RequestExecutionOnMainThread(() =>
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{
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textures[texIndex].SetData<uint>(pixelBuffer);
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});
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}
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CrossThread.RequestExecutionOnMainThread(() =>
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{
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textures[texIndex].SetData<uint>(pixelBuffer);
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});
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}
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}
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public void DynamicRenderAtlas(GraphicsDevice gd, uint character, int texDims = 1024, uint baseChar = 0x54)
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{
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if (textures.Count == 0)
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if (System.Threading.Thread.CurrentThread != GameMain.MainThread)
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{
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this.texDims = texDims;
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this.baseChar = baseChar;
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lock (mutex) { face.SetPixelSizes(0, size); }
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face.LoadGlyph(face.GetCharIndex(baseChar), LoadFlags.Default, LoadTarget.Normal);
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baseHeight = face.Glyph.Metrics.Height.ToInt32();
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CrossThread.RequestExecutionOnMainThread(() =>
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{
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textures.Add(new Texture2D(gd, texDims, texDims, false, SurfaceFormat.Color));
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DynamicRenderAtlas(gd, character, texDims, baseChar);
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});
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}
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uint glyphIndex = face.GetCharIndex(character);
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if (glyphIndex == 0) { return; }
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lock (mutex) { face.SetPixelSizes(0, size); }
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face.LoadGlyph(glyphIndex, LoadFlags.Default, LoadTarget.Normal);
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if (face.Glyph.Metrics.Width == 0 || face.Glyph.Metrics.Height == 0)
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{
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if (face.Glyph.Metrics.HorizontalAdvance > 0)
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{
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//glyph is empty, but char still applies advance
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GlyphData blankData = new GlyphData();
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blankData.advance = (float)face.Glyph.Metrics.HorizontalAdvance;
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blankData.texIndex = -1; //indicates no texture because the glyph is empty
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texCoords.Add(character, blankData);
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}
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return;
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}
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//stacktrace doesn't really work that well when RenderGlyph throws an exception
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face.Glyph.RenderGlyph(RenderMode.Normal);
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byte[] bitmap = face.Glyph.Bitmap.BufferData;
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int glyphWidth = face.Glyph.Bitmap.Width;
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int glyphHeight = bitmap.Length / glyphWidth;
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byte[] bitmap;
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int glyphWidth; int glyphHeight;
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Fixed26Dot6 horizontalAdvance;
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Vector2 drawOffset;
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if (glyphWidth > texDims - 1 || glyphHeight > texDims - 1)
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lock (mutex)
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{
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throw new Exception(filename + ", " + size.ToString() + ", " + (char)character + "; Glyph dimensions exceed texture atlas dimensions");
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}
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currentDynamicAtlasNextY = Math.Max(currentDynamicAtlasNextY, glyphHeight + 2);
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if (currentDynamicAtlasCoords.X + glyphWidth + 2 > texDims - 1)
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{
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currentDynamicAtlasCoords.X = 0;
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currentDynamicAtlasCoords.Y += currentDynamicAtlasNextY;
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currentDynamicAtlasNextY = 0;
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}
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//no more room in current texture atlas, create a new one
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if (currentDynamicAtlasCoords.Y + glyphHeight + 2 > texDims - 1)
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{
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currentDynamicAtlasCoords.X = 0;
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currentDynamicAtlasCoords.Y = 0;
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currentDynamicAtlasNextY = 0;
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CrossThread.RequestExecutionOnMainThread(() =>
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if (texCoords.ContainsKey(character)) { return; }
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if (textures.Count == 0)
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{
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this.texDims = texDims;
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this.baseChar = baseChar;
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face.SetPixelSizes(0, size);
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face.LoadGlyph(face.GetCharIndex(baseChar), LoadFlags.Default, LoadTarget.Normal);
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baseHeight = face.Glyph.Metrics.Height.ToInt32();
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textures.Add(new Texture2D(gd, texDims, texDims, false, SurfaceFormat.Color));
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});
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currentDynamicPixelBuffer = null;
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}
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GlyphData newData = new GlyphData
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{
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advance = (float)face.Glyph.Metrics.HorizontalAdvance,
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texIndex = textures.Count - 1,
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texCoords = new Rectangle((int)currentDynamicAtlasCoords.X, (int)currentDynamicAtlasCoords.Y, glyphWidth, glyphHeight),
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drawOffset = new Vector2(face.Glyph.BitmapLeft, baseHeight * 14 / 10 - face.Glyph.BitmapTop)
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};
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texCoords.Add(character, newData);
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if (currentDynamicPixelBuffer == null)
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{
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currentDynamicPixelBuffer = new uint[texDims * texDims];
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textures[newData.texIndex].GetData<uint>(currentDynamicPixelBuffer, 0, texDims * texDims);
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}
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for (int y = 0; y < glyphHeight; y++)
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{
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for (int x = 0; x < glyphWidth; x++)
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{
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byte byteColor = bitmap[x + y * glyphWidth];
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currentDynamicPixelBuffer[((int)currentDynamicAtlasCoords.X + x) + ((int)currentDynamicAtlasCoords.Y + y) * texDims] = (uint)(byteColor << 24 | 0x00ffffff);
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}
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}
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CrossThread.RequestExecutionOnMainThread(() =>
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{
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textures[newData.texIndex].SetData<uint>(currentDynamicPixelBuffer);
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});
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currentDynamicAtlasCoords.X += glyphWidth + 2;
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uint glyphIndex = face.GetCharIndex(character);
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if (glyphIndex == 0) { return; }
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face.SetPixelSizes(0, size);
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face.LoadGlyph(glyphIndex, LoadFlags.Default, LoadTarget.Normal);
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if (face.Glyph.Metrics.Width == 0 || face.Glyph.Metrics.Height == 0)
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{
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if (face.Glyph.Metrics.HorizontalAdvance > 0)
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{
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//glyph is empty, but char still applies advance
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GlyphData blankData = new GlyphData();
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blankData.advance = (float)face.Glyph.Metrics.HorizontalAdvance;
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blankData.texIndex = -1; //indicates no texture because the glyph is empty
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texCoords.Add(character, blankData);
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}
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return;
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}
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//stacktrace doesn't really work that well when RenderGlyph throws an exception
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face.Glyph.RenderGlyph(RenderMode.Normal);
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bitmap = (byte[])face.Glyph.Bitmap.BufferData.Clone();
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glyphWidth = face.Glyph.Bitmap.Width;
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glyphHeight = bitmap.Length / glyphWidth;
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horizontalAdvance = face.Glyph.Metrics.HorizontalAdvance;
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drawOffset = new Vector2(face.Glyph.BitmapLeft, baseHeight * 14 / 10 - face.Glyph.BitmapTop);
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if (glyphWidth > texDims - 1 || glyphHeight > texDims - 1)
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{
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throw new Exception(filename + ", " + size.ToString() + ", " + (char)character + "; Glyph dimensions exceed texture atlas dimensions");
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}
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currentDynamicAtlasNextY = Math.Max(currentDynamicAtlasNextY, glyphHeight + 2);
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if (currentDynamicAtlasCoords.X + glyphWidth + 2 > texDims - 1)
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{
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currentDynamicAtlasCoords.X = 0;
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currentDynamicAtlasCoords.Y += currentDynamicAtlasNextY;
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currentDynamicAtlasNextY = 0;
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}
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//no more room in current texture atlas, create a new one
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if (currentDynamicAtlasCoords.Y + glyphHeight + 2 > texDims - 1)
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{
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currentDynamicAtlasCoords.X = 0;
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currentDynamicAtlasCoords.Y = 0;
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currentDynamicAtlasNextY = 0;
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textures.Add(new Texture2D(gd, texDims, texDims, false, SurfaceFormat.Color));
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currentDynamicPixelBuffer = null;
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}
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GlyphData newData = new GlyphData
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{
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advance = (float)horizontalAdvance,
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texIndex = textures.Count - 1,
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texCoords = new Rectangle((int)currentDynamicAtlasCoords.X, (int)currentDynamicAtlasCoords.Y, glyphWidth, glyphHeight),
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drawOffset = drawOffset
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};
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texCoords.Add(character, newData);
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if (currentDynamicPixelBuffer == null)
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{
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currentDynamicPixelBuffer = new uint[texDims * texDims];
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textures[newData.texIndex].GetData<uint>(currentDynamicPixelBuffer, 0, texDims * texDims);
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}
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for (int y = 0; y < glyphHeight; y++)
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{
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for (int x = 0; x < glyphWidth; x++)
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{
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byte byteColor = bitmap[x + y * glyphWidth];
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currentDynamicPixelBuffer[((int)currentDynamicAtlasCoords.X + x) + ((int)currentDynamicAtlasCoords.Y + y) * texDims] = (uint)(byteColor << 24 | 0x00ffffff);
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}
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}
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textures[newData.texIndex].SetData<uint>(currentDynamicPixelBuffer);
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currentDynamicAtlasCoords.X += glyphWidth + 2;
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}
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}
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public void DrawString(SpriteBatch sb, string text, Vector2 position, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects se, float layerDepth)
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@@ -429,7 +434,7 @@ namespace Barotrauma
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}
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uint charIndex = text[i];
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if (DynamicLoading && !texCoords.ContainsKey(charIndex))
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if (DynamicLoading)
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{
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DynamicRenderAtlas(graphicsDevice, charIndex);
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}
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@@ -470,7 +475,7 @@ namespace Barotrauma
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}
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uint charIndex = text[i];
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if (DynamicLoading && !texCoords.ContainsKey(charIndex))
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if (DynamicLoading)
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{
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DynamicRenderAtlas(graphicsDevice, charIndex);
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}
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