Fixed lightcomponent sprites & broken sprites not being mirrored. Closes #893

This commit is contained in:
Joonas Rikkonen
2018-11-08 15:32:57 +02:00
parent 20da81e5dc
commit 083d88a64f
2 changed files with 21 additions and 4 deletions
@@ -2,6 +2,7 @@
using Barotrauma.Networking;
using Lidgren.Network;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma.Items.Components
{
@@ -9,7 +10,7 @@ namespace Barotrauma.Items.Components
{
private LightSource light;
public void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch, bool editing = false)
public void Draw(SpriteBatch spriteBatch, bool editing = false)
{
if (light.LightSprite != null && (item.body == null || item.body.Enabled))
{
@@ -17,6 +18,15 @@ namespace Barotrauma.Items.Components
}
}
public override void FlipX()
{
if (light?.LightSprite != null)
{
light.LightSpriteEffect = light.LightSpriteEffect == SpriteEffects.None ?
SpriteEffects.FlipHorizontally : SpriteEffects.None;
}
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)
{
IsOn = msg.ReadBoolean();