(5c35a640e) Update tutorial-rework with dev
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@@ -753,6 +753,15 @@ namespace Barotrauma
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}
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}
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/// <summary>
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/// Float comparison. Note that may still fail in some cases.
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/// </summary>
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public static bool NearlyEqual(Vector2 a, Vector2 b, float epsilon = 0.0001f)
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{
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return NearlyEqual(a.X, b.X, epsilon) && NearlyEqual(a.Y, b.Y, epsilon);
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}
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/// <summary>
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/// Returns a position in a curve.
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/// </summary>
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public static Vector2 Bezier(Vector2 start, Vector2 control, Vector2 end, float t)
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