(5c35a640e) Update tutorial-rework with dev

This commit is contained in:
Joonas Rikkonen
2019-03-27 20:52:47 +02:00
parent 47b16f4f9e
commit 080ac78ded
113 changed files with 3206 additions and 1298 deletions
@@ -129,10 +129,10 @@ namespace Barotrauma.Networking
if (listener.WorldPosition == sender.WorldPosition) { return 0.0f; }
float dist = Vector2.Distance(listener.WorldPosition, sender.WorldPosition);
if (dist > range) { return 0.0f; }
if (dist > range) { return 1.0f; }
if (Submarine.CheckVisibility(listener.SimPosition, sender.SimPosition) != null) dist = (dist + 100f) * obstructionmult;
if (dist > range) { return 0.0f; }
if (dist > range) { return 1.0f; }
return dist / range;
}
@@ -152,7 +152,7 @@ namespace Barotrauma.Networking
public static string ApplyDistanceEffect(string text, float garbleAmount)
{
if (garbleAmount < 0.3f) return text;
if (garbleAmount > 1.0f) return "";
if (garbleAmount >= 1.0f) return "";
int startIndex = Math.Max(text.IndexOf(':') + 1, 1);
@@ -7,7 +7,7 @@
enum FileTransferMessageType
{
Unknown, Initiate, Data, Cancel
Unknown, Initiate, Data, TransferOnSameMachine, Cancel
}
enum FileTransferType
@@ -32,11 +32,14 @@ namespace Barotrauma.Networking
public const float HighPrioCharacterPositionUpdateInterval = 0.0f;
public const float LowPrioCharacterPositionUpdateInterval = 1.0f;
//how much the physics body of an item has to move until the server
//send a position update to clients (in sim units)
public const float ItemPosUpdateDistance = 2.0f;
public const float DeleteDisconnectedTime = 10.0f;
public const float DeleteDisconnectedTime = 20.0f;
public const float ItemConditionUpdateInterval = 0.15f;
public const float LevelObjectUpdateInterval = 0.5f;
public const float HullUpdateInterval = 0.5f;
public const float HullUpdateDistance = 20000.0f;
public const int MaxEventPacketsPerUpdate = 4;
/// <summary>
/// Interpolates the positional error of a physics body towards zero.
@@ -58,15 +58,8 @@ namespace Barotrauma.Networking
eventCount++;
continue;
}
//the ID has been taken by another entity (the original entity has been removed) -> write an empty event
/*else if (Entity.FindEntityByID(e.Entity.ID) != e.Entity || e.Entity.IdFreed)
{
//technically the clients don't have any use for these, but removing events and shifting the IDs of all
//consecutive ones is so error-prone that I think this is a safer option
tempBuffer.Write(Entity.NullEntityID);
tempBuffer.WritePadBits();
}*/
else
if (msg.LengthBytes + tempBuffer.LengthBytes + tempEventBuffer.LengthBytes > MaxEventBufferLength)
{
//no more room in this packet
break;
@@ -513,11 +513,29 @@ namespace Barotrauma.Networking
set;
}
private SelectionMode subSelectionMode;
[Serialize(SelectionMode.Manual, true)]
public SelectionMode SubSelectionMode { get; private set; }
public SelectionMode SubSelectionMode
{
get { return subSelectionMode; }
set
{
subSelectionMode = value;
Voting.AllowSubVoting = subSelectionMode == SelectionMode.Vote;
}
}
private SelectionMode modeSelectionMode;
[Serialize(SelectionMode.Manual, true)]
public SelectionMode ModeSelectionMode { get; private set; }
public SelectionMode ModeSelectionMode
{
get { return modeSelectionMode; }
set
{
modeSelectionMode = value;
Voting.AllowModeVoting = modeSelectionMode == SelectionMode.Vote;
}
}
public BanList BanList { get; private set; }