(5c35a640e) Update tutorial-rework with dev
This commit is contained in:
@@ -43,6 +43,7 @@ namespace Barotrauma.Networking
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private IRestResponse masterServerResponse;
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private bool autoRestartTimerRunning;
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private float endRoundTimer;
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public VoipServer VoipServer
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{
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@@ -405,20 +406,38 @@ namespace Barotrauma.Networking
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}
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}
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if (isCrewDead && respawnManager == null)
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{
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if (endRoundTimer <= 0.0f)
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{
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SendChatMessage(TextManager.Get("CrewDeadNoRespawns").Replace("[time]", "60"), ChatMessageType.Server);
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}
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endRoundTimer += deltaTime;
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}
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else
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{
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endRoundTimer = 0.0f;
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}
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//restart if all characters are dead or submarine is at the end of the level
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if ((serverSettings.AutoRestart && isCrewDead)
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(serverSettings.EndRoundAtLevelEnd && subAtLevelEnd))
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(serverSettings.EndRoundAtLevelEnd && subAtLevelEnd)
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(isCrewDead && respawnManager == null && endRoundTimer >= 60.0f))
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{
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if (serverSettings.AutoRestart && isCrewDead)
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{
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Log("Ending round (entire crew dead)", ServerLog.MessageType.ServerMessage);
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}
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else
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else if (serverSettings.EndRoundAtLevelEnd && subAtLevelEnd)
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{
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Log("Ending round (submarine reached the end of the level)", ServerLog.MessageType.ServerMessage);
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}
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else
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{
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Log("Ending round (no living players left and respawning is not enabled during this round)", ServerLog.MessageType.ServerMessage);
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}
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EndGame();
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return;
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}
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@@ -697,13 +716,24 @@ namespace Barotrauma.Networking
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string savePath = inc.ReadString();
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string seed = inc.ReadString();
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string subName = inc.ReadString();
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string subHash = inc.ReadString();
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if (connectedClient.HasPermission(ClientPermissions.SelectMode)) MultiPlayerCampaign.StartNewCampaign(savePath, subName, seed);
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}
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var matchingSub = Submarine.SavedSubmarines.FirstOrDefault(s => s.Name == subName && s.MD5Hash.Hash == subHash);
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if (matchingSub == null)
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{
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SendDirectChatMessage(
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TextManager.Get("CampaignStartFailedSubNotFound").Replace("[subname]", subName),
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connectedClient, ChatMessageType.MessageBox);
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}
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else
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{
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if (connectedClient.HasPermission(ClientPermissions.SelectMode)) MultiPlayerCampaign.StartNewCampaign(savePath, matchingSub.FilePath, seed);
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}
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}
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else
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{
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string saveName = inc.ReadString();
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if (connectedClient.HasPermission(ClientPermissions.SelectMode)) MultiPlayerCampaign.LoadCampaign(saveName);
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}
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break;
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@@ -734,6 +764,64 @@ namespace Barotrauma.Networking
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fileSender.ReadFileRequest(inc, connectedClient);
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}
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break;
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case ClientPacketHeader.ERROR:
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HandleClientError(inc, connectedClient);
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break;
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}
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}
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private void HandleClientError(NetIncomingMessage inc, Client c)
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{
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string errorStr = "Unhandled error report";
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ClientNetError error = (ClientNetError)inc.ReadByte();
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int levelEqualityCheckVal = inc.ReadInt32();
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switch (error)
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{
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case ClientNetError.MISSING_EVENT:
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UInt16 expectedID = inc.ReadUInt16();
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UInt16 receivedID = inc.ReadUInt16();
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errorStr = "Expecting event id " + expectedID.ToString() + ", received " + receivedID.ToString();
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break;
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case ClientNetError.MISSING_ENTITY:
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UInt16 eventID = inc.ReadUInt16();
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UInt16 entityID = inc.ReadUInt16();
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Entity entity = Entity.FindEntityByID(entityID);
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if (entity == null)
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{
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errorStr = "Received an update for an entity that doesn't exist (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
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}
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else if (entity is Character character)
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{
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errorStr = "Missing character " + character.Name + " (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
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}
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else if (entity is Item item)
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{
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errorStr = "Missing item " + item.Name + " (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
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}
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else
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{
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errorStr = "Missing entity " + entity.ToString() + " (event id " + eventID.ToString() + ", entity id " + entityID.ToString() + ").";
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}
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break;
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}
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if (Level.Loaded != null && levelEqualityCheckVal != Level.Loaded.EqualityCheckVal)
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{
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errorStr += " Level equality check failed. The level generated at your end doesn't match the level generated by the server (seed " + Level.Loaded.Seed + ").";
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}
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Log(c.Name + " has reported an error: " + errorStr, ServerLog.MessageType.Error);
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GameAnalyticsManager.AddErrorEventOnce("GameServer.HandleClientError:LevelsDontMatch" + error, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorStr);
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if (c.Connection == OwnerConnection)
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{
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SendDirectChatMessage(errorStr, c, ChatMessageType.MessageBox);
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EndGame();
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}
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else
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{
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KickClient(c, errorStr);
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}
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}
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@@ -791,8 +879,8 @@ namespace Barotrauma.Networking
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//(the server started a new campaign and the client isn't aware of it yet?)
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if (campaign.CampaignID != campaignID)
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{
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c.LastRecvCampaignSave = 0;
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c.LastRecvCampaignUpdate = 0;
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c.LastRecvCampaignSave = (ushort)(campaign.LastSaveID - 1);
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c.LastRecvCampaignUpdate = (ushort)(campaign.LastUpdateID - 1);
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}
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}
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}
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@@ -946,7 +1034,17 @@ namespace Barotrauma.Networking
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return;
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}
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if (!sender.HasPermission(command))
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//clients are allowed to end the round by talking with the watchman in multiplayer
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//campaign even if they don't have the special permission
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if (command == ClientPermissions.ManageRound && inc.PeekBoolean() &&
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GameMain.GameSession?.GameMode is MultiPlayerCampaign mpCampaign)
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{
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if (!mpCampaign.AllowedToEndRound(sender.Character))
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{
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return;
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}
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}
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else if (!sender.HasPermission(command))
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{
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Log("Client \"" + sender.Name + "\" sent a server command \"" + command + "\". Permission denied.", ServerLog.MessageType.ServerMessage);
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return;
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@@ -1248,10 +1346,6 @@ namespace Barotrauma.Networking
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WriteClientList(c, outmsg);
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clientListBytes = outmsg.LengthBytes - clientListBytes;
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int eventManagerBytes = outmsg.LengthBytes;
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entityEventManager.Write(c, outmsg, out List<NetEntityEvent> sentEvents);
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eventManagerBytes = outmsg.LengthBytes - eventManagerBytes;
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int chatMessageBytes = outmsg.LengthBytes;
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WriteChatMessages(outmsg, c);
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chatMessageBytes = outmsg.LengthBytes - chatMessageBytes;
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@@ -1300,25 +1394,55 @@ namespace Barotrauma.Networking
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errorMsg +=
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" Client list size: " + clientListBytes + " bytes\n" +
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" Chat message size: " + chatMessageBytes + " bytes\n" +
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" Event size: " + eventManagerBytes + " bytes\n" +
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" Position update size: " + positionUpdateBytes + " bytes\n\n";
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if (sentEvents != null && sentEvents.Count > 0)
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{
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errorMsg += "Sent events: \n";
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foreach (var entityEvent in sentEvents)
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{
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errorMsg += " - " + (entityEvent.Entity?.ToString() ?? "null") + "\n";
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}
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}
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame:PacketSizeExceeded" + outmsg.LengthBytes, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame1:PacketSizeExceeded" + outmsg.LengthBytes, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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}
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CompressOutgoingMessage(outmsg);
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server.SendMessage(outmsg, c.Connection, NetDeliveryMethod.Unreliable);
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//---------------------------------------------------------------------------
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for (int i = 0; i < NetConfig.MaxEventPacketsPerUpdate; i++)
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{
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outmsg = server.CreateMessage();
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outmsg.Write((byte)ServerPacketHeader.UPDATE_INGAME);
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outmsg.Write((float)NetTime.Now);
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int eventManagerBytes = outmsg.LengthBytes;
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entityEventManager.Write(c, outmsg, out List<NetEntityEvent> sentEvents);
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eventManagerBytes = outmsg.LengthBytes - eventManagerBytes;
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if (sentEvents.Count == 0)
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{
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break;
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}
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outmsg.Write((byte)ServerNetObject.END_OF_MESSAGE);
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if (outmsg.LengthBytes > NetPeerConfiguration.MaximumTransmissionUnit)
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{
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string errorMsg = "Maximum packet size exceeded (" + outmsg.LengthBytes + " > " + NetPeerConfiguration.MaximumTransmissionUnit + ")\n";
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errorMsg +=
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" Event size: " + eventManagerBytes + " bytes\n";
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if (sentEvents != null && sentEvents.Count > 0)
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{
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errorMsg += "Sent events: \n";
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foreach (var entityEvent in sentEvents)
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{
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errorMsg += " - " + (entityEvent.Entity?.ToString() ?? "null") + "\n";
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}
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}
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameServer.ClientWriteIngame2:PacketSizeExceeded" + outmsg.LengthBytes, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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}
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CompressOutgoingMessage(outmsg);
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server.SendMessage(outmsg, c.Connection, NetDeliveryMethod.Unreliable);
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}
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}
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private void WriteClientList(Client c, NetOutgoingMessage outmsg)
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@@ -1562,9 +1686,23 @@ namespace Barotrauma.Networking
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Rand.SetSyncedSeed(roundStartSeed);
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int teamCount = 1;
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MultiPlayerCampaign campaign = GameMain.NetLobbyScreen.SelectedMode == GameMain.GameSession?.GameMode.Preset ?
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MultiPlayerCampaign campaign = selectedMode == GameMain.GameSession?.GameMode.Preset ?
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GameMain.GameSession?.GameMode as MultiPlayerCampaign : null;
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if (campaign != null && campaign.Map == null)
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{
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initiatedStartGame = false;
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startGameCoroutine = null;
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string errorMsg = "Starting the round failed. Campaign was still active, but the map has been disposed. Try selecting another game mode.";
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DebugConsole.ThrowError(errorMsg);
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GameAnalyticsManager.AddErrorEventOnce("GameServer.StartGame:InvalidCampaignState", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
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if (OwnerConnection != null)
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{
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SendDirectChatMessage(errorMsg, connectedClients.Find(c => c.Connection == OwnerConnection), ChatMessageType.Error);
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}
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yield return CoroutineStatus.Failure;
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}
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//don't instantiate a new gamesession if we're playing a campaign
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if (campaign == null || GameMain.GameSession == null)
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{
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@@ -1589,15 +1727,17 @@ namespace Barotrauma.Networking
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mirrorLevel: campaign.Map.CurrentLocation != campaign.Map.SelectedConnection.Locations[0]);
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campaign.AssignClientCharacterInfos(connectedClients);
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Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
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Log("Submarine: " + GameMain.GameSession.Submarine.Name, ServerLog.MessageType.ServerMessage);
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Log("Level seed: " + campaign.Map.SelectedConnection.Level.Seed, ServerLog.MessageType.ServerMessage);
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}
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else
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{
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GameMain.GameSession.StartRound(GameMain.NetLobbyScreen.LevelSeed, serverSettings.SelectedLevelDifficulty, teamCount > 1);
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}
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Log("Submarine: " + selectedSub.Name, ServerLog.MessageType.ServerMessage);
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Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
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Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, ServerLog.MessageType.ServerMessage);
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Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
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Log("Submarine: " + selectedSub.Name, ServerLog.MessageType.ServerMessage);
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Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, ServerLog.MessageType.ServerMessage);
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}
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bool missionAllowRespawn = campaign == null &&
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(!(GameMain.GameSession.GameMode is MissionMode) ||
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@@ -1759,6 +1899,7 @@ namespace Barotrauma.Networking
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msg.Write(seed);
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msg.Write(GameMain.GameSession.Level.Seed);
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msg.Write(GameMain.GameSession.Level.EqualityCheckVal);
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msg.Write(serverSettings.SelectedLevelDifficulty);
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msg.Write((byte)GameMain.Config.LosMode);
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@@ -1820,6 +1961,8 @@ namespace Barotrauma.Networking
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Mission mission = GameMain.GameSession.Mission;
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GameMain.GameSession.GameMode.End(endMessage);
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endRoundTimer = 0.0f;
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if (serverSettings.AutoRestart)
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{
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@@ -1897,14 +2040,7 @@ namespace Barotrauma.Networking
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public override void AddChatMessage(ChatMessage message)
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{
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if (string.IsNullOrEmpty(message.Text)) { return; }
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if (message.Sender != null)
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{
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Log($"{message.Sender}: {message.Text}", ServerLog.MessageType.Chat);
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}
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else
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{
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Log($"{message.Text}", ServerLog.MessageType.Chat);
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}
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Log(message.TextWithSender, ServerLog.MessageType.Chat);
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base.AddChatMessage(message);
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}
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@@ -2367,6 +2503,8 @@ namespace Barotrauma.Networking
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public void SendVoteStatus(List<Client> recipients)
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{
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if (!recipients.Any()) { return; }
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NetOutgoingMessage msg = server.CreateMessage();
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msg.Write((byte)ServerPacketHeader.UPDATE_LOBBY);
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msg.Write((byte)ServerNetObject.VOTE);
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@@ -2419,7 +2557,10 @@ namespace Barotrauma.Networking
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recipients.Add(otherClient.Connection);
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}
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}
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server.SendMessage(msg, recipients, NetDeliveryMethod.ReliableUnordered, 0);
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if (recipients.Any())
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{
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server.SendMessage(msg, recipients, NetDeliveryMethod.ReliableUnordered, 0);
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}
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serverSettings.SaveClientPermissions();
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}
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@@ -2453,13 +2594,15 @@ namespace Barotrauma.Networking
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public void UpdateCheatsEnabled()
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{
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if (!connectedClients.Any()) { return; }
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var msg = server.CreateMessage();
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msg.Write((byte)ServerPacketHeader.CHEATS_ENABLED);
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msg.Write(DebugConsole.CheatsEnabled);
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msg.WritePadBits();
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CompressOutgoingMessage(msg);
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server.SendMessage(msg, connectedClients.Select(c => c.Connection).ToList(), NetDeliveryMethod.ReliableUnordered, 0);
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}
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