(5c35a640e) Update tutorial-rework with dev

This commit is contained in:
Joonas Rikkonen
2019-03-27 20:52:47 +02:00
parent 47b16f4f9e
commit 080ac78ded
113 changed files with 3206 additions and 1298 deletions
@@ -1,9 +1,5 @@
using Barotrauma.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Lidgren.Network;
namespace Barotrauma.Items.Components
{
@@ -14,5 +10,16 @@ namespace Barotrauma.Items.Components
//let the clients know the initial deterioration delay
item.CreateServerEvent(this);
}
public void ServerRead(ClientNetObject type, NetBuffer msg, Client c)
{
if (c.Character == null) return;
StartRepairing(c.Character);
}
public void ServerWrite(NetBuffer msg, Client c, object[] extraData = null)
{
msg.Write(deteriorationTimer);
}
}
}
@@ -335,6 +335,14 @@ namespace Barotrauma
{
if (GameMain.Server == null) return;
if (!ItemList.Contains(this))
{
string errorMsg = "Attempted to create a network event for an item (" + Name + ") that hasn't been fully initialized yet.";
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("Item.CreateServerEvent:EventForUninitializedItem" + Name + ID, GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
return;
}
int index = components.IndexOf(ic);
if (index == -1) return;