Clients can join the game mid-round
This commit is contained in:
@@ -388,11 +388,19 @@ namespace Barotrauma.Networking
|
||||
|
||||
var clients = GetClientsToRespawn();
|
||||
|
||||
foreach (Client c in clients)
|
||||
{
|
||||
if (c.characterInfo == null) c.characterInfo = new CharacterInfo(Character.HumanConfigFile, c.name);
|
||||
}
|
||||
|
||||
List<CharacterInfo> characterInfos = clients.Select(c => c.characterInfo).ToList();
|
||||
if (server.Character != null && server.Character.IsDead) characterInfos.Add(server.CharacterInfo);
|
||||
|
||||
server.AssignJobs(clients, server.Character != null && server.Character.IsDead);
|
||||
clients.ForEach(c => c.characterInfo.Job = new Job(c.assignedJob));
|
||||
foreach (Client c in clients)
|
||||
{
|
||||
c.characterInfo.Job = new Job(c.assignedJob);
|
||||
}
|
||||
|
||||
//the spawnpoints where the characters will spawn
|
||||
var shuttleSpawnPoints = WayPoint.SelectCrewSpawnPoints(characterInfos, respawnShuttle);
|
||||
|
||||
Reference in New Issue
Block a user