Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).

This commit is contained in:
Joonas Rikkonen
2018-03-02 13:45:58 +02:00
parent f1f190a997
commit 07d3d69040
13 changed files with 65 additions and 30 deletions
@@ -204,7 +204,7 @@ namespace Barotrauma.Items.Components
Item item = Entity.FindEntityByID(itemIds[i]) as Item;
if (item == null) continue;
Inventory.TryPutItem(item, i, false, null, false);
Inventory.TryPutItem(item, i, false, false, null, false);
}
itemIds = null;