Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
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@@ -204,7 +204,7 @@ namespace Barotrauma.Items.Components
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Item item = Entity.FindEntityByID(itemIds[i]) as Item;
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if (item == null) continue;
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Inventory.TryPutItem(item, i, false, null, false);
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Inventory.TryPutItem(item, i, false, false, null, false);
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}
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itemIds = null;
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