Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).

This commit is contained in:
Joonas Rikkonen
2018-03-02 13:45:58 +02:00
parent f1f190a997
commit 07d3d69040
13 changed files with 65 additions and 30 deletions
@@ -113,7 +113,7 @@ namespace Barotrauma
character.Inventory.Items[i].Drop();
}
}
if (character.Inventory.TryPutItem(component.Item, i, true, character))
if (character.Inventory.TryPutItem(component.Item, i, true, false, character))
{
component.Item.Equip(character);
break;