Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).

This commit is contained in:
Joonas Rikkonen
2018-03-02 13:45:58 +02:00
parent f1f190a997
commit 07d3d69040
13 changed files with 65 additions and 30 deletions
@@ -936,7 +936,7 @@ namespace Barotrauma
existingWire.Remove();
}
dummyCharacter.Inventory.TryPutItem(wire, slotIndex, false, dummyCharacter);
dummyCharacter.Inventory.TryPutItem(wire, slotIndex, false, false, dummyCharacter);
return true;