Build 0.18.2.0
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@@ -161,6 +161,7 @@ namespace Barotrauma
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RadialDistortion = true,
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InventoryScale = 1.0f,
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LightMapScale = 1.0f,
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VisibleLightLimit = 50,
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TextScale = 1.0f,
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HUDScale = 1.0f,
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Specularity = true,
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@@ -200,6 +201,7 @@ namespace Barotrauma
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public float HUDScale;
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public float InventoryScale;
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public float LightMapScale;
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public int VisibleLightLimit;
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public float TextScale;
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public bool RadialDistortion;
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}
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