Build 0.18.2.0
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@@ -965,7 +965,8 @@ namespace Barotrauma.Items.Components
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{
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item.body.LinearVelocity *= deflectedSpeedMultiplier;
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}
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else if ( stickJoint == null && StickTarget == null &&
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else if ( remainingHits <= 0 &&
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stickJoint == null && StickTarget == null &&
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StickToStructures && target.Body.UserData is Structure ||
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((StickToLightTargets || target.Body.Mass > item.body.Mass * 0.5f) &&
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(DoesStick ||
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