Build 0.18.2.0

This commit is contained in:
Markus Isberg
2022-05-19 23:43:21 +09:00
parent d4f6f4cf88
commit 077917fa5d
115 changed files with 1080 additions and 1763 deletions
@@ -621,7 +621,7 @@ namespace Barotrauma.Items.Components
hullRects[i].X -= expand;
hullRects[i].Width += expand * 2;
hullRects[i].Location -= MathUtils.ToPoint(subs[i].WorldPosition - subs[i].HiddenSubPosition);
hulls[i] = new Hull(MapEntityPrefab.Find(null, "hull"), hullRects[i], subs[i]);
hulls[i] = new Hull(hullRects[i], subs[i]);
hulls[i].RoomName = IsHorizontal ? "entityname.dockingport" : "entityname.dockinghatch";
hulls[i].AddToGrid(subs[i]);
hulls[i].FreeID();
@@ -744,7 +744,7 @@ namespace Barotrauma.Items.Components
hullRects[i].Y += expand;
hullRects[i].Height += expand * 2;
hullRects[i].Location -= MathUtils.ToPoint(subs[i].WorldPosition - subs[i].HiddenSubPosition);
hulls[i] = new Hull(MapEntityPrefab.Find(null, "hull"), hullRects[i], subs[i]);
hulls[i] = new Hull(hullRects[i], subs[i]);
hulls[i].RoomName = IsHorizontal ? "entityname.dockingport" : "entityname.dockinghatch";
hulls[i].AddToGrid(subs[i]);
hulls[i].FreeID();
@@ -3,7 +3,6 @@ using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
@@ -79,7 +79,7 @@ namespace Barotrauma.Items.Components
{
get
{
Matrix bodyTransform = Matrix.CreateRotationZ(item.body == null ? MathHelper.ToRadians(item.Rotation) : item.body.Rotation);
Matrix bodyTransform = Matrix.CreateRotationZ(item.body == null ? item.RotationRad : item.body.Rotation);
Vector2 flippedPos = barrelPos;
if (item.body != null && item.body.Dir < 0.0f) { flippedPos.X = -flippedPos.X; }
return Vector2.Transform(flippedPos, bodyTransform) * item.Scale;
@@ -17,11 +17,13 @@ namespace Barotrauma.Items.Components
public readonly Item Item;
public readonly StatusEffect StatusEffect;
public readonly bool ExcludeBroken;
public ActiveContainedItem(Item item, StatusEffect statusEffect, bool excludeBroken)
public readonly bool ExcludeFullCondition;
public ActiveContainedItem(Item item, StatusEffect statusEffect, bool excludeBroken, bool excludeFullCondition)
{
Item = item;
StatusEffect = statusEffect;
ExcludeBroken = excludeBroken;
ExcludeFullCondition = excludeFullCondition;
}
}
@@ -300,7 +302,7 @@ namespace Barotrauma.Items.Components
if (!containableItem.MatchesItem(containedItem)) { continue; }
foreach (StatusEffect effect in containableItem.statusEffects)
{
activeContainedItems.Add(new ActiveContainedItem(containedItem, effect, containableItem.ExcludeBroken));
activeContainedItems.Add(new ActiveContainedItem(containedItem, effect, containableItem.ExcludeBroken, containableItem.ExcludeFullCondition));
}
}
}
@@ -408,6 +410,7 @@ namespace Barotrauma.Items.Components
Item contained = activeContainedItem.Item;
if (activeContainedItem.ExcludeBroken && contained.Condition <= 0.0f) { continue; }
if (activeContainedItem.ExcludeFullCondition && contained.IsFullCondition) { continue; }
StatusEffect effect = activeContainedItem.StatusEffect;
if (effect.HasTargetType(StatusEffect.TargetType.This))
@@ -569,7 +572,7 @@ namespace Barotrauma.Items.Components
transformedItemPos += new Vector2(item.Rect.X, item.Rect.Y);
if (Math.Abs(item.Rotation) > 0.01f)
{
Matrix transform = Matrix.CreateRotationZ(MathHelper.ToRadians(-item.Rotation));
Matrix transform = Matrix.CreateRotationZ(-item.RotationRad);
transformedItemPos = Vector2.Transform(transformedItemPos - item.Position, transform) + item.Position;
transformedItemInterval = Vector2.Transform(transformedItemInterval, transform);
transformedItemIntervalHorizontal = Vector2.Transform(transformedItemIntervalHorizontal, transform);
@@ -600,7 +603,7 @@ namespace Barotrauma.Items.Components
}
else
{
currentRotation += MathHelper.ToRadians(-item.Rotation);
currentRotation += -item.RotationRad;
}
int i = 0;
@@ -161,7 +161,7 @@ namespace Barotrauma.Items.Components
hullData.ReceivedWaterAmount = null;
if (fromWaterDetector)
{
hullData.ReceivedWaterAmount = Math.Min(sourceHull.WaterVolume / sourceHull.Volume, 1.0f);
hullData.ReceivedWaterAmount = WaterDetector.GetWaterPercentage(sourceHull);
}
foreach (var linked in sourceHull.linkedTo)
{
@@ -174,7 +174,7 @@ namespace Barotrauma.Items.Components
linkedHullData.ReceivedWaterAmount = null;
if (fromWaterDetector)
{
linkedHullData.ReceivedWaterAmount = Math.Min(linkedHull.WaterVolume / linkedHull.Volume, 1.0f);
linkedHullData.ReceivedWaterAmount = WaterDetector.GetWaterPercentage(linkedHull);
}
}
break;
@@ -68,6 +68,8 @@ namespace Barotrauma.Items.Components
private const float ConnectedSubUpdateInterval = 1.0f;
float connectedSubUpdateTimer;
private double lastReceivedSteeringSignalTime;
public bool AutoPilot
{
get { return autoPilot; }
@@ -312,16 +314,20 @@ namespace Barotrauma.Items.Components
}
else if (AutoPilot)
{
UpdateAutoPilot(deltaTime);
float throttle = 1.0f;
if (controlledSub != null)
//signals override autopilot for a duration of one second
if (lastReceivedSteeringSignalTime < Timing.TotalTime - 1)
{
//if the sub is heading in the correct direction, throttle the speed according to the user's skill
//if it's e.g. sinking due to extra water, don't throttle, but allow emptying up the ballast completely
throttle = MathHelper.Clamp(Vector2.Dot(controlledSub.Velocity, TargetVelocity) / 100.0f, 0.0f, 1.0f);
UpdateAutoPilot(deltaTime);
float throttle = 1.0f;
if (controlledSub != null)
{
//if the sub is heading in the correct direction, throttle the speed according to the user's skill
//if it's e.g. sinking due to extra water, don't throttle, but allow emptying up the ballast completely
throttle = MathHelper.Clamp(Vector2.Dot(controlledSub.Velocity, TargetVelocity) / 100.0f, 0.0f, 1.0f);
}
float maxSpeed = MathHelper.Lerp(AutoPilotMaxSpeed, AIPilotMaxSpeed, userSkill) * 100.0f;
TargetVelocity = TargetVelocity.ClampLength(MathHelper.Lerp(100.0f, maxSpeed, throttle));
}
float maxSpeed = MathHelper.Lerp(AutoPilotMaxSpeed, AIPilotMaxSpeed, userSkill) * 100.0f;
TargetVelocity = TargetVelocity.ClampLength(MathHelper.Lerp(100.0f, maxSpeed, throttle));
}
else
{
@@ -821,6 +827,7 @@ namespace Barotrauma.Items.Components
steeringInput.X = MathHelper.Clamp(steeringInput.X, -100.0f, 100.0f);
steeringInput.Y = MathHelper.Clamp(-steeringInput.Y, -100.0f, 100.0f);
TargetVelocity = steeringInput;
lastReceivedSteeringSignalTime = Timing.TotalTime;
}
else
{
@@ -150,7 +150,7 @@ namespace Barotrauma.Items.Components
{
if (powerOut?.Grid != null) { return powerOut.Grid.Voltage; }
}
return currPowerConsumption <= 0.0f ? 1.0f : voltage;
return PowerConsumption <= 0.0f ? 1.0f : voltage;
}
set
{
@@ -158,21 +158,7 @@ namespace Barotrauma.Items.Components
}
}
public bool PoweredByTinkering
{
get
{
if (this is PowerContainer) { return false; }
foreach (Repairable repairable in Item.Repairables)
{
if (repairable.IsTinkering && repairable.TinkeringPowersDevices)
{
return true;
}
}
return false;
}
}
public bool PoweredByTinkering { get; set; }
[Editable, Serialize(true, IsPropertySaveable.Yes, description: "Can the item be damaged by electomagnetic pulses.")]
public bool VulnerableToEMP
@@ -965,7 +965,8 @@ namespace Barotrauma.Items.Components
{
item.body.LinearVelocity *= deflectedSpeedMultiplier;
}
else if ( stickJoint == null && StickTarget == null &&
else if ( remainingHits <= 0 &&
stickJoint == null && StickTarget == null &&
StickToStructures && target.Body.UserData is Structure ||
((StickToLightTargets || target.Body.Mass > item.body.Mass * 0.5f) &&
(DoesStick ||
@@ -56,7 +56,8 @@ namespace Barotrauma.Items.Components
if (value == qualityLevel) { return; }
bool wasInFullCondition = item.IsFullCondition;
qualityLevel = MathHelper.Clamp(value, 0, MaxQuality);
qualityLevel = MathHelper.Clamp(value, 0, MaxQuality);
item.RecalculateConditionValues();
//set the condition to the new max condition
if (wasInFullCondition && statValues.ContainsKey(StatType.Condition))
{
@@ -106,7 +106,25 @@ namespace Barotrauma.Items.Components
}
}
public bool IsTinkering { get; private set; } = false;
private bool isTinkering;
public bool IsTinkering
{
get { return isTinkering; }
private set
{
if (isTinkering == value) { return; }
isTinkering = value;
if (tinkeringPowersDevices)
{
foreach (Powered powered in item.GetComponents<Powered>())
{
if (powered is PowerContainer) { continue; }
powered.PoweredByTinkering = isTinkering;
}
}
}
}
public Character CurrentFixer { get; private set; }
private Item currentRepairItem;
@@ -160,7 +160,8 @@ namespace Barotrauma.Items.Components
public override void Update(float deltaTime, Camera cam)
{
if (source == null || target == null || target.Removed ||
(source is Entity sourceEntity && sourceEntity.Removed))
(source is Entity sourceEntity && sourceEntity.Removed) ||
(source is Limb limb && limb.Removed))
{
ResetSource();
target = null;
@@ -3,6 +3,7 @@ using Barotrauma.Networking;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using System.Globalization;
namespace Barotrauma.Items.Components
{
@@ -34,13 +35,17 @@ namespace Barotrauma.Items.Components
public Identifier PropertyName { get; }
public bool TargetOnlyParentProperty { get; }
public int NumberInputMin { get; }
public int NumberInputMax { get; }
public string NumberInputMin { get; }
public string NumberInputMax { get; }
public string NumberInputStep { get; }
public int NumberInputDecimalPlaces { get; }
public int MaxTextLength { get; }
public const int DefaultNumberInputMin = 0, DefaultNumberInputMax = 99;
public bool IsIntegerInput { get; }
public const string DefaultNumberInputMin = "0", DefaultNumberInputMax = "99", DefaultNumberInputStep = "1";
public const int DefaultNumberInputDecimalPlaces = 0;
public bool IsNumberInput { get; }
public NumberType? NumberType { get; }
public bool HasPropertyName { get; }
public bool ShouldSetProperty { get; set; }
@@ -60,11 +65,34 @@ namespace Barotrauma.Items.Components
ConnectionName = element.GetAttributeString("connection", "");
PropertyName = element.GetAttributeIdentifier("propertyname", "");
TargetOnlyParentProperty = element.GetAttributeBool("targetonlyparentproperty", false);
NumberInputMin = element.GetAttributeInt("min", DefaultNumberInputMin);
NumberInputMax = element.GetAttributeInt("max", DefaultNumberInputMax);
NumberInputMin = element.GetAttributeString("min", DefaultNumberInputMin);
NumberInputMax = element.GetAttributeString("max", DefaultNumberInputMax);
NumberInputStep = element.GetAttributeString("step", DefaultNumberInputStep);
NumberInputDecimalPlaces = element.GetAttributeInt("decimalplaces", DefaultNumberInputDecimalPlaces);
MaxTextLength = element.GetAttributeInt("maxtextlength", int.MaxValue);
HasPropertyName = !PropertyName.IsEmpty;
IsIntegerInput = HasPropertyName && element.Name.ToString().ToLowerInvariant() == "integerinput";
if (HasPropertyName)
{
string elementName = element.Name.ToString().ToLowerInvariant();
IsNumberInput = elementName == "numberinput" || elementName == "integerinput"; // backwards compatibility
if (IsNumberInput)
{
string numberType = element.GetAttributeString("numbertype", string.Empty);
switch (numberType)
{
case "f":
case "float":
NumberType = Barotrauma.NumberType.Float;
break;
case "int":
case "integer":
default: // backwards compatibility
NumberType = Barotrauma.NumberType.Int;
break;
}
}
}
if (element.GetAttribute("signal") is XAttribute attribute)
{
@@ -152,7 +180,8 @@ namespace Barotrauma.Items.Components
{
case "button":
case "textbox":
case "integerinput":
case "integerinput": // backwards compatibility
case "numberinput":
var button = new CustomInterfaceElement(item, subElement, this)
{
ContinuousSignal = false
@@ -317,6 +346,24 @@ namespace Barotrauma.Items.Components
}
}
private void ValueChanged(CustomInterfaceElement numberInputElement, float value)
{
if (numberInputElement == null) { return; }
numberInputElement.Signal = value.ToString();
if (!numberInputElement.TargetOnlyParentProperty)
{
foreach (ISerializableEntity e in item.AllPropertyObjects)
{
if (!e.SerializableProperties.ContainsKey(numberInputElement.PropertyName)) { continue; }
e.SerializableProperties[numberInputElement.PropertyName].TrySetValue(e, value);
}
}
else if (SerializableProperties.ContainsKey(numberInputElement.PropertyName))
{
SerializableProperties[numberInputElement.PropertyName].TrySetValue(this, value);
}
}
public override void Update(float deltaTime, Camera cam)
{
foreach (CustomInterfaceElement ciElement in customInterfaceElementList)
@@ -341,5 +388,10 @@ namespace Barotrauma.Items.Components
signals = customInterfaceElementList.Select(ci => ci.Signal).ToArray();
return base.Save(parentElement);
}
private static bool TryParseFloatInvariantCulture(string s, out float f)
{
return float.TryParse(s, NumberStyles.Any, CultureInfo.InvariantCulture, out f);
}
}
}
@@ -64,6 +64,11 @@ namespace Barotrauma.Items.Components
IsActive = true;
}
public static int GetWaterPercentage(Hull hull)
{
return hull.WaterVolume > 1.0f ? MathHelper.Clamp((int)Math.Ceiling(hull.WaterPercentage), 0, 100) : 0;
}
public override void Update(float deltaTime, Camera cam)
{
if (stateSwitchDelay > 0.0f)
@@ -103,12 +108,7 @@ namespace Barotrauma.Items.Components
if (item.CurrentHull != null)
{
int waterPercentage = 0;
//ignore minuscule amounts of water
if (item.CurrentHull.WaterVolume > 1.0f)
{
waterPercentage = MathHelper.Clamp((int)Math.Ceiling(item.CurrentHull.WaterPercentage), 0, 100);
}
int waterPercentage = GetWaterPercentage(item.CurrentHull);
if (prevSentWaterPercentageValue != waterPercentage || waterPercentageSignal == null)
{
prevSentWaterPercentageValue = waterPercentage;
@@ -350,7 +350,7 @@ namespace Barotrauma.Items.Components
if (lightComponent != null)
{
lightComponent.Parent = null;
lightComponent.Rotation = Rotation - MathHelper.ToRadians(item.Rotation);
lightComponent.Rotation = Rotation - item.RotationRad;
lightComponent.Light.Rotation = -rotation;
}
#endif
@@ -516,7 +516,7 @@ namespace Barotrauma.Items.Components
{
if (lightComponent != null)
{
lightComponent.Rotation = Rotation - MathHelper.ToRadians(item.Rotation);
lightComponent.Rotation = Rotation - item.RotationRad;
}
}
@@ -262,19 +262,19 @@ namespace Barotrauma
}
}
private float rotationRad;
public float RotationRad { get; private set; }
[ConditionallyEditable(ConditionallyEditable.ConditionType.AllowRotating, MinValueFloat = 0.0f, MaxValueFloat = 360.0f, DecimalCount = 1, ValueStep = 1f), Serialize(0.0f, IsPropertySaveable.Yes)]
public float Rotation
{
get
{
return MathHelper.ToDegrees(rotationRad);
return MathHelper.ToDegrees(RotationRad);
}
set
{
if (!Prefab.AllowRotatingInEditor) { return; }
rotationRad = MathHelper.ToRadians(value);
RotationRad = MathHelper.ToRadians(value);
#if CLIENT
if (Screen.Selected == GameMain.SubEditorScreen)
{
@@ -472,9 +472,9 @@ namespace Barotrauma
get { return spriteColor; }
}
public bool IsFullCondition => MathUtils.NearlyEqual(Condition, MaxCondition);
public float MaxCondition => Prefab.Health * healthMultiplier * maxRepairConditionMultiplier * (1.0f + GetQualityModifier(Items.Components.Quality.StatType.Condition));
public float ConditionPercentage => MathUtils.Percentage(Condition, MaxCondition);
public bool IsFullCondition { get; private set; }
public float MaxCondition { get; private set; }
public float ConditionPercentage { get; private set; }
private float offsetOnSelectedMultiplier = 1.0f;
@@ -495,7 +495,8 @@ namespace Barotrauma
{
float prevConditionPercentage = ConditionPercentage;
healthMultiplier = MathHelper.Clamp(value, 0.0f, float.PositiveInfinity);
Condition = MaxCondition * prevConditionPercentage / 100.0f;
condition = MaxCondition * prevConditionPercentage / 100.0f;
RecalculateConditionValues();
}
}
@@ -505,7 +506,11 @@ namespace Barotrauma
public float MaxRepairConditionMultiplier
{
get => maxRepairConditionMultiplier;
set { maxRepairConditionMultiplier = MathHelper.Clamp(value, 0.0f, float.PositiveInfinity); }
set
{
maxRepairConditionMultiplier = MathHelper.Clamp(value, 0.0f, float.PositiveInfinity);
RecalculateConditionValues();
}
}
//the default value should be Prefab.Health, but because we can't use it in the attribute,
@@ -806,7 +811,9 @@ namespace Barotrauma
defaultRect = newRect;
rect = newRect;
condition = MaxCondition;
condition = MaxCondition = Prefab.Health;
ConditionPercentage = 100.0f;
lastSentCondition = condition;
AllowDeconstruct = itemPrefab.AllowDeconstruct;
@@ -1002,6 +1009,7 @@ namespace Barotrauma
ApplyStatusEffects(ActionType.OnSpawn, 1.0f);
Components.ForEach(c => c.ApplyStatusEffects(ActionType.OnSpawn, 1.0f));
RecalculateConditionValues();
}
partial void InitProjSpecific();
@@ -1184,7 +1192,6 @@ namespace Barotrauma
public void RemoveContained(Item contained)
{
ownInventory?.RemoveItem(contained);
contained.Container = null;
}
@@ -1611,6 +1618,10 @@ namespace Barotrauma
bool wasInFullCondition = IsFullCondition;
condition = MathHelper.Clamp(value, 0.0f, MaxCondition);
if (MathUtils.NearlyEqual(prev, condition, epsilon: 0.000001f)) { return; }
RecalculateConditionValues();
if (condition == 0.0f && prev > 0.0f)
{
//Flag connections to be updated as device is broken
@@ -1672,6 +1683,17 @@ namespace Barotrauma
}
}
/// <summary>
/// Recalculates the item's maximum condition, condition percentage and whether it's in full condition.
/// You generally never need to call this manually - done automatically when any of the factors that affect the values change.
/// </summary>
public void RecalculateConditionValues()
{
MaxCondition = Prefab.Health * healthMultiplier * maxRepairConditionMultiplier * (1.0f + GetQualityModifier(Items.Components.Quality.StatType.Condition));
IsFullCondition = MathUtils.NearlyEqual(Condition, MaxCondition);
ConditionPercentage = MathUtils.Percentage(Condition, MaxCondition);
}
private bool IsInWater()
{
if (CurrentHull == null) { return true; }
@@ -1999,7 +2021,7 @@ namespace Barotrauma
if (Prefab.AllowRotatingInEditor)
{
rotationRad = MathUtils.WrapAngleTwoPi(-rotationRad);
RotationRad = MathUtils.WrapAngleTwoPi(-RotationRad);
}
#if CLIENT
if (Prefab.CanSpriteFlipX)
@@ -3153,12 +3175,12 @@ namespace Barotrauma
{
Vector2 oldRelativeOrigin = (oldPrefab.SwappableItem.SwapOrigin - oldPrefab.Size / 2) * element.GetAttributeFloat(item.scale, "scale", "Scale");
oldRelativeOrigin.Y = -oldRelativeOrigin.Y;
oldRelativeOrigin = MathUtils.RotatePoint(oldRelativeOrigin, -item.rotationRad);
oldRelativeOrigin = MathUtils.RotatePoint(oldRelativeOrigin, -item.RotationRad);
Vector2 oldOrigin = centerPos + oldRelativeOrigin;
Vector2 relativeOrigin = (prefab.SwappableItem.SwapOrigin - prefab.Size / 2) * item.Scale;
relativeOrigin.Y = -relativeOrigin.Y;
relativeOrigin = MathUtils.RotatePoint(relativeOrigin, -item.rotationRad);
relativeOrigin = MathUtils.RotatePoint(relativeOrigin, -item.RotationRad);
Vector2 origin = new Vector2(rect.X + rect.Width / 2, rect.Y - rect.Height / 2) + relativeOrigin;
item.rect.Location -= (origin - oldOrigin).ToPoint();
@@ -3194,6 +3216,7 @@ namespace Barotrauma
item.condition = MathHelper.Clamp(condition, 0, item.MaxCondition);
item.lastSentCondition = item.condition;
item.RecalculateConditionValues();
item.SetActiveSprite();
if (submarine?.Info.GameVersion != null)
@@ -36,6 +36,11 @@ namespace Barotrauma
/// </summary>
public bool ExcludeBroken { get; private set; }
/// <summary>
/// Should full condition (100%) items be excluded
/// </summary>
public bool ExcludeFullCondition { get; private set; }
public bool AllowVariants { get; private set; } = true;
public RelationType Type
@@ -102,14 +107,14 @@ namespace Barotrauma
return CheckContained(parentItem);
case RelationType.Container:
if (parentItem == null || parentItem.Container == null) { return MatchOnEmpty; }
return (!ExcludeBroken || parentItem.Container.Condition > 0.0f) && MatchesItem(parentItem.Container);
return (!ExcludeBroken || parentItem.Container.Condition > 0.0f) && (!ExcludeFullCondition || !parentItem.Container.IsFullCondition) && MatchesItem(parentItem.Container);
case RelationType.Equipped:
if (character == null) { return false; }
if (MatchOnEmpty && !character.HeldItems.Any()) { return true; }
foreach (Item equippedItem in character.HeldItems)
{
if (equippedItem == null) { continue; }
if ((!ExcludeBroken || equippedItem.Condition > 0.0f) && MatchesItem(equippedItem)) { return true; }
if ((!ExcludeBroken || equippedItem.Condition > 0.0f) && (!ExcludeFullCondition || !equippedItem.IsFullCondition) && MatchesItem(equippedItem)) { return true; }
}
break;
case RelationType.Picked:
@@ -138,8 +143,7 @@ namespace Barotrauma
foreach (Item contained in parentItem.ContainedItems)
{
if (TargetSlot > -1 && parentItem.OwnInventory.FindIndex(contained) != TargetSlot) { continue; }
if ((!ExcludeBroken || contained.Condition > 0.0f) && MatchesItem(contained)) { return true; }
if ((!ExcludeBroken || contained.Condition > 0.0f) && (!ExcludeFullCondition || !contained.IsFullCondition) && MatchesItem(contained)) { return true; }
if (CheckContained(contained)) { return true; }
}
return false;
@@ -153,6 +157,7 @@ namespace Barotrauma
new XAttribute("optional", IsOptional),
new XAttribute("ignoreineditor", IgnoreInEditor),
new XAttribute("excludebroken", ExcludeBroken),
new XAttribute("excludefullcondition", ExcludeFullCondition),
new XAttribute("targetslot", TargetSlot),
new XAttribute("allowvariants", AllowVariants));
@@ -212,12 +217,12 @@ namespace Barotrauma
}
}
if (identifiers.Length == 0 && excludedIdentifiers.Length == 0 && !returnEmpty) { return null; }
RelatedItem ri = new RelatedItem(identifiers, excludedIdentifiers)
{
ExcludeBroken = element.GetAttributeBool("excludebroken", true),
ExcludeFullCondition = element.GetAttributeBool("excludefullcondition", false),
AllowVariants = element.GetAttributeBool("allowvariants", true)
};
string typeStr = element.GetAttributeString("type", "");
@@ -0,0 +1,36 @@
#nullable enable
using System.Collections.Immutable;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
internal class StartItem
{
public Identifier Item;
public int Amount;
public StartItem(XElement element)
{
Item = element.GetAttributeIdentifier("identifier", Identifier.Empty);
Amount = element.GetAttributeInt("amount", 1);
}
}
/// <summary>
/// Additive sets of items spawned only at the start of the game.
/// </summary>
internal class StartItemSet : PrefabWithUintIdentifier
{
public readonly static PrefabCollection<StartItemSet> Sets = new PrefabCollection<StartItemSet>();
public readonly ImmutableArray<StartItem> Items;
public StartItemSet(ContentXElement element, StartItemsFile file) : base(file, element.GetAttributeIdentifier("identifier", Identifier.Empty))
{
Items = element.Elements().Select(e => new StartItem(e!)).ToImmutableArray();
}
public override void Dispose() { }
}
}