Build 0.18.2.0
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@@ -574,7 +574,7 @@ namespace Barotrauma
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public float AggressionGreed { get; private set; }
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[Serialize(0f, IsPropertySaveable.Yes, description: "If the health drops below this threshold, the character flees. In percentages."), Editable(minValue: 0f, maxValue: 100f)]
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public float FleeHealthThreshold { get; private set; }
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public float FleeHealthThreshold { get; set; }
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[Serialize(false, IsPropertySaveable.Yes, description: "Does the character attack when provoked? When enabled, overrides the predefined targeting state with Attack and increases the priority of it."), Editable()]
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public bool AttackWhenProvoked { get; private set; }
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