Build 0.18.2.0

This commit is contained in:
Markus Isberg
2022-05-19 23:43:21 +09:00
parent d4f6f4cf88
commit 077917fa5d
115 changed files with 1080 additions and 1763 deletions
@@ -574,7 +574,7 @@ namespace Barotrauma
public float AggressionGreed { get; private set; }
[Serialize(0f, IsPropertySaveable.Yes, description: "If the health drops below this threshold, the character flees. In percentages."), Editable(minValue: 0f, maxValue: 100f)]
public float FleeHealthThreshold { get; private set; }
public float FleeHealthThreshold { get; set; }
[Serialize(false, IsPropertySaveable.Yes, description: "Does the character attack when provoked? When enabled, overrides the predefined targeting state with Attack and increases the priority of it."), Editable()]
public bool AttackWhenProvoked { get; private set; }