Build 0.18.2.0
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@@ -85,7 +85,7 @@ namespace Barotrauma
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public readonly Identifier[] ForbiddenAmmunition;
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public static WreckAIConfig GetRandom() => Prefabs.GetRandom(Rand.RandSync.ServerAndClient);
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public static WreckAIConfig GetRandom() => Prefabs.OrderBy(p => p.UintIdentifier).GetRandom(Rand.RandSync.ServerAndClient);
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protected override Identifier DetermineIdentifier(XElement element)
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{
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