Build 0.18.2.0
This commit is contained in:
@@ -275,7 +275,11 @@ namespace Barotrauma
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "chooserandom":
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LoadSubElement(subElement.Elements().ToArray().GetRandom(random));
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var subElements = subElement.Elements();
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if (subElements.Any())
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{
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LoadSubElement(subElements.ToArray().GetRandom(random));
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}
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break;
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default:
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LoadSubElement(subElement);
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@@ -85,7 +85,7 @@ namespace Barotrauma
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public readonly Identifier[] ForbiddenAmmunition;
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public static WreckAIConfig GetRandom() => Prefabs.GetRandom(Rand.RandSync.ServerAndClient);
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public static WreckAIConfig GetRandom() => Prefabs.OrderBy(p => p.UintIdentifier).GetRandom(Rand.RandSync.ServerAndClient);
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protected override Identifier DetermineIdentifier(XElement element)
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{
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@@ -94,11 +94,67 @@ namespace Barotrauma
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public Vector2 SheetIndex => Preset.SheetIndex;
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public ContentXElement HairElement => CharacterInfo.Hairs?.ElementAtOrDefault(HairIndex);
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public ContentXElement HairWithHatElement => CharacterInfo.Hairs?.ElementAtOrDefault(HairWithHatIndex);
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public ContentXElement BeardElement => CharacterInfo.Beards?.ElementAtOrDefault(BeardIndex);
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public ContentXElement MoustacheElement => CharacterInfo.Moustaches?.ElementAtOrDefault(MoustacheIndex);
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public ContentXElement FaceAttachment => CharacterInfo.FaceAttachments?.ElementAtOrDefault(FaceAttachmentIndex);
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public ContentXElement HairElement
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{
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get
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{
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if (CharacterInfo.Hairs == null) { return null; }
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if (hairIndex >= CharacterInfo.Hairs.Count)
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{
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DebugConsole.AddWarning($"Hair index out of range (character: {CharacterInfo?.Name ?? "null"}, index: {hairIndex})");
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}
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return CharacterInfo.Hairs.ElementAtOrDefault(hairIndex);
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}
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}
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public ContentXElement HairWithHatElement
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{
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get
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{
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if (CharacterInfo.Hairs == null) { return null; }
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if (HairWithHatIndex >= CharacterInfo.Hairs.Count)
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{
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DebugConsole.AddWarning($"Hair with hat index out of range (character: {CharacterInfo?.Name ?? "null"}, index: {HairWithHatIndex})");
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}
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return CharacterInfo.Hairs.ElementAtOrDefault(HairWithHatIndex);
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}
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}
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public ContentXElement BeardElement
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{
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get
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{
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if (CharacterInfo.Beards == null) { return null; }
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if (BeardIndex >= CharacterInfo.Beards.Count)
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{
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DebugConsole.AddWarning($"Beard index out of range (character: {CharacterInfo?.Name ?? "null"}, index: {BeardIndex})");
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}
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return CharacterInfo.Beards.ElementAtOrDefault(BeardIndex);
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}
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}
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public ContentXElement MoustacheElement
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{
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get
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{
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if (CharacterInfo.Moustaches == null) { return null; }
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if (MoustacheIndex >= CharacterInfo.Moustaches.Count)
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{
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DebugConsole.AddWarning($"Moustache index out of range (character: {CharacterInfo?.Name ?? "null"}, index: {MoustacheIndex})");
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}
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return CharacterInfo.Moustaches.ElementAtOrDefault(MoustacheIndex);
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}
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}
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public ContentXElement FaceAttachment
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{
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get
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{
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if (CharacterInfo.FaceAttachments == null) { return null; }
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if (FaceAttachmentIndex >= CharacterInfo.FaceAttachments.Count)
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{
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DebugConsole.AddWarning($"Face attachment index out of range (character: {CharacterInfo?.Name ?? "null"}, index: {FaceAttachmentIndex})");
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}
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return CharacterInfo.FaceAttachments.ElementAtOrDefault(FaceAttachmentIndex);
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}
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}
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public HeadInfo(CharacterInfo characterInfo, HeadPreset headPreset, int hairIndex = 0, int beardIndex = 0, int moustacheIndex = 0, int faceAttachmentIndex = 0)
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{
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@@ -130,6 +186,10 @@ namespace Barotrauma
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head = value;
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HeadSprite = null;
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AttachmentSprites = null;
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hairs = null;
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beards = null;
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moustaches = null;
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faceAttachments = null;
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}
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}
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}
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@@ -843,7 +903,14 @@ namespace Barotrauma
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public void RecreateHead(ImmutableHashSet<Identifier> tags, int hairIndex, int beardIndex, int moustacheIndex, int faceAttachmentIndex)
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{
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HeadPreset headPreset = Prefab.Heads.FirstOrDefault(h => h.TagSet.SetEquals(tags));
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if (headPreset == null) { headPreset = Prefab.Heads.GetRandomUnsynced(); }
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if (headPreset == null)
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{
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if (tags.Count == 1)
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{
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headPreset = Prefab.Heads.FirstOrDefault(h => h.TagSet.Contains(tags.First()));
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}
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headPreset ??= Prefab.Heads.GetRandomUnsynced();
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}
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head = new HeadInfo(this, headPreset, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
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ReloadHeadAttachments();
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}
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@@ -352,7 +352,7 @@ namespace Barotrauma
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public Vector2 Position
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{
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get { return ConvertUnits.ToDisplayUnits(body.SimPosition); }
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get { return ConvertUnits.ToDisplayUnits(body?.SimPosition ?? Vector2.Zero); }
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}
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public Vector2 SimPosition
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@@ -574,7 +574,7 @@ namespace Barotrauma
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public float AggressionGreed { get; private set; }
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[Serialize(0f, IsPropertySaveable.Yes, description: "If the health drops below this threshold, the character flees. In percentages."), Editable(minValue: 0f, maxValue: 100f)]
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public float FleeHealthThreshold { get; private set; }
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public float FleeHealthThreshold { get; set; }
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[Serialize(false, IsPropertySaveable.Yes, description: "Does the character attack when provoked? When enabled, overrides the predefined targeting state with Attack and increases the priority of it."), Editable()]
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public bool AttackWhenProvoked { get; private set; }
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@@ -1122,7 +1122,7 @@ namespace Barotrauma
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{
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var gamesession = new GameSession(
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SubmarineInfo.SavedSubmarines.GetRandomUnsynced(s => s.Type == SubmarineType.Player && !s.HasTag(SubmarineTag.HideInMenus)),
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GameModePreset.DevSandbox);
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GameModePreset.DevSandbox ?? GameModePreset.Sandbox);
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string seed = ToolBox.RandomSeed(16);
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gamesession.StartRound(seed);
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@@ -33,13 +33,13 @@ namespace Barotrauma
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public enum AbilityEffectType
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{
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Undefined,
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None,
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None,
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OnAttack,
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OnAttackResult,
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OnAttacked,
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OnAttackedResult,
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OnGainSkillPoint,
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OnAllyGainSkillPoint,
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OnGainSkillPoint,
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OnAllyGainSkillPoint,
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OnRepairComplete,
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OnItemFabricationSkillGain,
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OnItemFabricatedAmount,
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@@ -155,4 +155,10 @@ namespace Barotrauma
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Player = 0b10,
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Both = Bot | Player
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}
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}
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public enum NumberType
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{
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Int,
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Float
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}
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}
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@@ -313,10 +313,14 @@ namespace Barotrauma
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bool isValid = e is Character character && !character.Removed && !character.IsDead && !character.IsIncapacitated &&
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(e == Character.Controlled || character.IsRemotePlayer);
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#if SERVER
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UpdateIgnoredClients();
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isValid &= !ignoredClients.Keys.Any(c => c.Character == e);
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if (!dialogOpened)
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{
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UpdateIgnoredClients();
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isValid &= !ignoredClients.Keys.Any(c => c.Character == e);
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}
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#elif CLIENT
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isValid &= (e != Character.Controlled || !GUI.InputBlockingMenuOpen);
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bool block = GUI.InputBlockingMenuOpen && !dialogOpened;
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isValid &= (e != Character.Controlled || !block);
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#endif
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return isValid;
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}
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@@ -135,8 +135,10 @@ namespace Barotrauma
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monster.Enabled = false;
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if (monster.Params.AI != null && monster.Params.AI.EnforceAggressiveBehaviorForMissions)
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{
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monster.Params.AI.FleeHealthThreshold = 0;
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foreach (var targetParam in monster.Params.AI.Targets)
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{
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if (targetParam.Tag.Equals("engine", StringComparison.OrdinalIgnoreCase)) { continue; }
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switch (targetParam.State)
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{
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case AIState.Avoid:
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@@ -12,6 +12,7 @@ namespace Barotrauma
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private readonly Dictionary<Identifier, List<Entity>> cachedTargets = new Dictionary<Identifier, List<Entity>>();
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private int prevEntityCount;
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private int prevPlayerCount, prevBotCount;
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private Character prevControlled;
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private readonly string[] requiredDestinationTypes;
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public readonly bool RequireBeaconStation;
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@@ -163,12 +164,13 @@ namespace Barotrauma
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botCount++;
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}
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}
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if (Entity.EntityCount != prevEntityCount || botCount != prevBotCount || playerCount != prevPlayerCount)
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if (Entity.EntityCount != prevEntityCount || botCount != prevBotCount || playerCount != prevPlayerCount || prevControlled != Character.Controlled)
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{
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cachedTargets.Clear();
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prevEntityCount = Entity.EntityCount;
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prevBotCount = botCount;
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prevPlayerCount = playerCount;
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prevControlled = Character.Controlled;
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}
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if (!Actions.Any())
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@@ -339,11 +339,6 @@ namespace Barotrauma
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loadContext = null;
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assembly = null;
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}
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~Implementation()
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{
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OnQuit();
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}
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}
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private static Implementation? loadedImplementation;
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@@ -1,9 +1,8 @@
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using Barotrauma.Items.Components;
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using Barotrauma.Extensions;
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using Barotrauma.Items.Components;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Barotrauma.Extensions;
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using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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@@ -15,29 +14,29 @@ namespace Barotrauma
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{
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if (GameMain.NetworkMember != null && !GameMain.NetworkMember.IsServer) { return; }
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bool skipMainSubs = GameMain.GameSession.GameMode is CampaignMode { IsFirstRound: false };
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if (!skipMainSubs)
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//player has more than one sub = we must have given the start items already
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bool startItemsGiven = GameMain.GameSession?.OwnedSubmarines != null && GameMain.GameSession.OwnedSubmarines.Count > 1;
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if (!startItemsGiven)
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{
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if (Submarine.MainSub is Submarine mainSub && mainSub.Info.IsPlayer)
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{
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SpawnStartItems(mainSub);
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}
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for (int i = 0; i < Submarine.MainSubs.Length; i++)
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{
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var sub = Submarine.MainSubs[i];
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if (sub == null || sub.Info.InitialSuppliesSpawned) { continue; }
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if (sub == null || sub.Info.InitialSuppliesSpawned || !sub.Info.IsPlayer) { continue; }
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//1st pass: items defined in the start item set, only spawned in the main sub (not drones/shuttles or other linked subs)
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SpawnStartItems(sub);
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//2nd pass: items defined using preferred containers, spawned in the main sub and all the linked subs (drones, shuttles etc)
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var subs = sub.GetConnectedSubs().Where(s => s.TeamID == sub.TeamID);
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CreateAndPlace(subs);
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subs.ForEach(s => s.Info.InitialSuppliesSpawned = true);
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}
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}
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//spawn items in wrecks, beacon stations and pirate subs
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foreach (var sub in Submarine.Loaded)
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{
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if (sub.Info.Type == SubmarineType.Player ||
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sub.Info.Type == SubmarineType.Outpost ||
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sub.Info.Type == SubmarineType.OutpostModule ||
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sub.Info.Type == SubmarineType.EnemySubmarine)
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sub.Info.Type == SubmarineType.OutpostModule)
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{
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continue;
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}
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@@ -64,6 +63,10 @@ namespace Barotrauma
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}
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public static Identifier StartItemSet = new Identifier("normal");
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/// <summary>
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/// Spawns the items defined in the start item set in the specified sub.
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/// </summary>
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private static void SpawnStartItems(Submarine sub)
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{
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if (!Barotrauma.StartItemSet.Sets.TryGet(StartItemSet, out StartItemSet itemSet))
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@@ -1081,15 +1081,10 @@ namespace Barotrauma
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{
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bool hasNewPendingSub = Campaign.PendingSubmarineSwitch != null &&
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Campaign.PendingSubmarineSwitch.MD5Hash.StringRepresentation != Submarine.Info.MD5Hash.StringRepresentation;
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if (hasNewPendingSub)
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{
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Campaign.SwitchSubs();
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}
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else
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{
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SubmarineInfo = new SubmarineInfo(Submarine);
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}
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}
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rootElement.Add(new XAttribute("submarine", SubmarineInfo == null ? "" : SubmarineInfo.Name));
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if (OwnedSubmarines != null)
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@@ -621,7 +621,7 @@ namespace Barotrauma.Items.Components
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hullRects[i].X -= expand;
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hullRects[i].Width += expand * 2;
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hullRects[i].Location -= MathUtils.ToPoint(subs[i].WorldPosition - subs[i].HiddenSubPosition);
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hulls[i] = new Hull(MapEntityPrefab.Find(null, "hull"), hullRects[i], subs[i]);
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hulls[i] = new Hull(hullRects[i], subs[i]);
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hulls[i].RoomName = IsHorizontal ? "entityname.dockingport" : "entityname.dockinghatch";
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hulls[i].AddToGrid(subs[i]);
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hulls[i].FreeID();
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@@ -744,7 +744,7 @@ namespace Barotrauma.Items.Components
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hullRects[i].Y += expand;
|
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hullRects[i].Height += expand * 2;
|
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hullRects[i].Location -= MathUtils.ToPoint(subs[i].WorldPosition - subs[i].HiddenSubPosition);
|
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hulls[i] = new Hull(MapEntityPrefab.Find(null, "hull"), hullRects[i], subs[i]);
|
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hulls[i] = new Hull(hullRects[i], subs[i]);
|
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hulls[i].RoomName = IsHorizontal ? "entityname.dockingport" : "entityname.dockinghatch";
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hulls[i].AddToGrid(subs[i]);
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hulls[i].FreeID();
|
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|
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@@ -3,7 +3,6 @@ using FarseerPhysics;
|
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using Microsoft.Xna.Framework;
|
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using System;
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using System.Linq;
|
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using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
|
||||
@@ -79,7 +79,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
get
|
||||
{
|
||||
Matrix bodyTransform = Matrix.CreateRotationZ(item.body == null ? MathHelper.ToRadians(item.Rotation) : item.body.Rotation);
|
||||
Matrix bodyTransform = Matrix.CreateRotationZ(item.body == null ? item.RotationRad : item.body.Rotation);
|
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Vector2 flippedPos = barrelPos;
|
||||
if (item.body != null && item.body.Dir < 0.0f) { flippedPos.X = -flippedPos.X; }
|
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return Vector2.Transform(flippedPos, bodyTransform) * item.Scale;
|
||||
|
||||
@@ -17,11 +17,13 @@ namespace Barotrauma.Items.Components
|
||||
public readonly Item Item;
|
||||
public readonly StatusEffect StatusEffect;
|
||||
public readonly bool ExcludeBroken;
|
||||
public ActiveContainedItem(Item item, StatusEffect statusEffect, bool excludeBroken)
|
||||
public readonly bool ExcludeFullCondition;
|
||||
public ActiveContainedItem(Item item, StatusEffect statusEffect, bool excludeBroken, bool excludeFullCondition)
|
||||
{
|
||||
Item = item;
|
||||
StatusEffect = statusEffect;
|
||||
ExcludeBroken = excludeBroken;
|
||||
ExcludeFullCondition = excludeFullCondition;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -300,7 +302,7 @@ namespace Barotrauma.Items.Components
|
||||
if (!containableItem.MatchesItem(containedItem)) { continue; }
|
||||
foreach (StatusEffect effect in containableItem.statusEffects)
|
||||
{
|
||||
activeContainedItems.Add(new ActiveContainedItem(containedItem, effect, containableItem.ExcludeBroken));
|
||||
activeContainedItems.Add(new ActiveContainedItem(containedItem, effect, containableItem.ExcludeBroken, containableItem.ExcludeFullCondition));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -408,6 +410,7 @@ namespace Barotrauma.Items.Components
|
||||
Item contained = activeContainedItem.Item;
|
||||
|
||||
if (activeContainedItem.ExcludeBroken && contained.Condition <= 0.0f) { continue; }
|
||||
if (activeContainedItem.ExcludeFullCondition && contained.IsFullCondition) { continue; }
|
||||
StatusEffect effect = activeContainedItem.StatusEffect;
|
||||
|
||||
if (effect.HasTargetType(StatusEffect.TargetType.This))
|
||||
@@ -569,7 +572,7 @@ namespace Barotrauma.Items.Components
|
||||
transformedItemPos += new Vector2(item.Rect.X, item.Rect.Y);
|
||||
if (Math.Abs(item.Rotation) > 0.01f)
|
||||
{
|
||||
Matrix transform = Matrix.CreateRotationZ(MathHelper.ToRadians(-item.Rotation));
|
||||
Matrix transform = Matrix.CreateRotationZ(-item.RotationRad);
|
||||
transformedItemPos = Vector2.Transform(transformedItemPos - item.Position, transform) + item.Position;
|
||||
transformedItemInterval = Vector2.Transform(transformedItemInterval, transform);
|
||||
transformedItemIntervalHorizontal = Vector2.Transform(transformedItemIntervalHorizontal, transform);
|
||||
@@ -600,7 +603,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
else
|
||||
{
|
||||
currentRotation += MathHelper.ToRadians(-item.Rotation);
|
||||
currentRotation += -item.RotationRad;
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
|
||||
@@ -161,7 +161,7 @@ namespace Barotrauma.Items.Components
|
||||
hullData.ReceivedWaterAmount = null;
|
||||
if (fromWaterDetector)
|
||||
{
|
||||
hullData.ReceivedWaterAmount = Math.Min(sourceHull.WaterVolume / sourceHull.Volume, 1.0f);
|
||||
hullData.ReceivedWaterAmount = WaterDetector.GetWaterPercentage(sourceHull);
|
||||
}
|
||||
foreach (var linked in sourceHull.linkedTo)
|
||||
{
|
||||
@@ -174,7 +174,7 @@ namespace Barotrauma.Items.Components
|
||||
linkedHullData.ReceivedWaterAmount = null;
|
||||
if (fromWaterDetector)
|
||||
{
|
||||
linkedHullData.ReceivedWaterAmount = Math.Min(linkedHull.WaterVolume / linkedHull.Volume, 1.0f);
|
||||
linkedHullData.ReceivedWaterAmount = WaterDetector.GetWaterPercentage(linkedHull);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -68,6 +68,8 @@ namespace Barotrauma.Items.Components
|
||||
private const float ConnectedSubUpdateInterval = 1.0f;
|
||||
float connectedSubUpdateTimer;
|
||||
|
||||
private double lastReceivedSteeringSignalTime;
|
||||
|
||||
public bool AutoPilot
|
||||
{
|
||||
get { return autoPilot; }
|
||||
@@ -312,16 +314,20 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
else if (AutoPilot)
|
||||
{
|
||||
UpdateAutoPilot(deltaTime);
|
||||
float throttle = 1.0f;
|
||||
if (controlledSub != null)
|
||||
//signals override autopilot for a duration of one second
|
||||
if (lastReceivedSteeringSignalTime < Timing.TotalTime - 1)
|
||||
{
|
||||
//if the sub is heading in the correct direction, throttle the speed according to the user's skill
|
||||
//if it's e.g. sinking due to extra water, don't throttle, but allow emptying up the ballast completely
|
||||
throttle = MathHelper.Clamp(Vector2.Dot(controlledSub.Velocity, TargetVelocity) / 100.0f, 0.0f, 1.0f);
|
||||
UpdateAutoPilot(deltaTime);
|
||||
float throttle = 1.0f;
|
||||
if (controlledSub != null)
|
||||
{
|
||||
//if the sub is heading in the correct direction, throttle the speed according to the user's skill
|
||||
//if it's e.g. sinking due to extra water, don't throttle, but allow emptying up the ballast completely
|
||||
throttle = MathHelper.Clamp(Vector2.Dot(controlledSub.Velocity, TargetVelocity) / 100.0f, 0.0f, 1.0f);
|
||||
}
|
||||
float maxSpeed = MathHelper.Lerp(AutoPilotMaxSpeed, AIPilotMaxSpeed, userSkill) * 100.0f;
|
||||
TargetVelocity = TargetVelocity.ClampLength(MathHelper.Lerp(100.0f, maxSpeed, throttle));
|
||||
}
|
||||
float maxSpeed = MathHelper.Lerp(AutoPilotMaxSpeed, AIPilotMaxSpeed, userSkill) * 100.0f;
|
||||
TargetVelocity = TargetVelocity.ClampLength(MathHelper.Lerp(100.0f, maxSpeed, throttle));
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -821,6 +827,7 @@ namespace Barotrauma.Items.Components
|
||||
steeringInput.X = MathHelper.Clamp(steeringInput.X, -100.0f, 100.0f);
|
||||
steeringInput.Y = MathHelper.Clamp(-steeringInput.Y, -100.0f, 100.0f);
|
||||
TargetVelocity = steeringInput;
|
||||
lastReceivedSteeringSignalTime = Timing.TotalTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -150,7 +150,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (powerOut?.Grid != null) { return powerOut.Grid.Voltage; }
|
||||
}
|
||||
return currPowerConsumption <= 0.0f ? 1.0f : voltage;
|
||||
return PowerConsumption <= 0.0f ? 1.0f : voltage;
|
||||
}
|
||||
set
|
||||
{
|
||||
@@ -158,21 +158,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public bool PoweredByTinkering
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this is PowerContainer) { return false; }
|
||||
foreach (Repairable repairable in Item.Repairables)
|
||||
{
|
||||
if (repairable.IsTinkering && repairable.TinkeringPowersDevices)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
||||
public bool PoweredByTinkering { get; set; }
|
||||
|
||||
[Editable, Serialize(true, IsPropertySaveable.Yes, description: "Can the item be damaged by electomagnetic pulses.")]
|
||||
public bool VulnerableToEMP
|
||||
|
||||
@@ -965,7 +965,8 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
item.body.LinearVelocity *= deflectedSpeedMultiplier;
|
||||
}
|
||||
else if ( stickJoint == null && StickTarget == null &&
|
||||
else if ( remainingHits <= 0 &&
|
||||
stickJoint == null && StickTarget == null &&
|
||||
StickToStructures && target.Body.UserData is Structure ||
|
||||
((StickToLightTargets || target.Body.Mass > item.body.Mass * 0.5f) &&
|
||||
(DoesStick ||
|
||||
|
||||
@@ -56,7 +56,8 @@ namespace Barotrauma.Items.Components
|
||||
if (value == qualityLevel) { return; }
|
||||
|
||||
bool wasInFullCondition = item.IsFullCondition;
|
||||
qualityLevel = MathHelper.Clamp(value, 0, MaxQuality);
|
||||
qualityLevel = MathHelper.Clamp(value, 0, MaxQuality);
|
||||
item.RecalculateConditionValues();
|
||||
//set the condition to the new max condition
|
||||
if (wasInFullCondition && statValues.ContainsKey(StatType.Condition))
|
||||
{
|
||||
|
||||
@@ -106,7 +106,25 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsTinkering { get; private set; } = false;
|
||||
private bool isTinkering;
|
||||
public bool IsTinkering
|
||||
{
|
||||
get { return isTinkering; }
|
||||
private set
|
||||
{
|
||||
if (isTinkering == value) { return; }
|
||||
isTinkering = value;
|
||||
|
||||
if (tinkeringPowersDevices)
|
||||
{
|
||||
foreach (Powered powered in item.GetComponents<Powered>())
|
||||
{
|
||||
if (powered is PowerContainer) { continue; }
|
||||
powered.PoweredByTinkering = isTinkering;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Character CurrentFixer { get; private set; }
|
||||
private Item currentRepairItem;
|
||||
|
||||
@@ -160,7 +160,8 @@ namespace Barotrauma.Items.Components
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
if (source == null || target == null || target.Removed ||
|
||||
(source is Entity sourceEntity && sourceEntity.Removed))
|
||||
(source is Entity sourceEntity && sourceEntity.Removed) ||
|
||||
(source is Limb limb && limb.Removed))
|
||||
{
|
||||
ResetSource();
|
||||
target = null;
|
||||
|
||||
+60
-8
@@ -3,6 +3,7 @@ using Barotrauma.Networking;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
using System.Globalization;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
@@ -34,13 +35,17 @@ namespace Barotrauma.Items.Components
|
||||
public Identifier PropertyName { get; }
|
||||
public bool TargetOnlyParentProperty { get; }
|
||||
|
||||
public int NumberInputMin { get; }
|
||||
public int NumberInputMax { get; }
|
||||
public string NumberInputMin { get; }
|
||||
public string NumberInputMax { get; }
|
||||
public string NumberInputStep { get; }
|
||||
public int NumberInputDecimalPlaces { get; }
|
||||
|
||||
public int MaxTextLength { get; }
|
||||
|
||||
public const int DefaultNumberInputMin = 0, DefaultNumberInputMax = 99;
|
||||
public bool IsIntegerInput { get; }
|
||||
public const string DefaultNumberInputMin = "0", DefaultNumberInputMax = "99", DefaultNumberInputStep = "1";
|
||||
public const int DefaultNumberInputDecimalPlaces = 0;
|
||||
public bool IsNumberInput { get; }
|
||||
public NumberType? NumberType { get; }
|
||||
public bool HasPropertyName { get; }
|
||||
public bool ShouldSetProperty { get; set; }
|
||||
|
||||
@@ -60,11 +65,34 @@ namespace Barotrauma.Items.Components
|
||||
ConnectionName = element.GetAttributeString("connection", "");
|
||||
PropertyName = element.GetAttributeIdentifier("propertyname", "");
|
||||
TargetOnlyParentProperty = element.GetAttributeBool("targetonlyparentproperty", false);
|
||||
NumberInputMin = element.GetAttributeInt("min", DefaultNumberInputMin);
|
||||
NumberInputMax = element.GetAttributeInt("max", DefaultNumberInputMax);
|
||||
NumberInputMin = element.GetAttributeString("min", DefaultNumberInputMin);
|
||||
NumberInputMax = element.GetAttributeString("max", DefaultNumberInputMax);
|
||||
NumberInputStep = element.GetAttributeString("step", DefaultNumberInputStep);
|
||||
NumberInputDecimalPlaces = element.GetAttributeInt("decimalplaces", DefaultNumberInputDecimalPlaces);
|
||||
MaxTextLength = element.GetAttributeInt("maxtextlength", int.MaxValue);
|
||||
|
||||
HasPropertyName = !PropertyName.IsEmpty;
|
||||
IsIntegerInput = HasPropertyName && element.Name.ToString().ToLowerInvariant() == "integerinput";
|
||||
if (HasPropertyName)
|
||||
{
|
||||
string elementName = element.Name.ToString().ToLowerInvariant();
|
||||
IsNumberInput = elementName == "numberinput" || elementName == "integerinput"; // backwards compatibility
|
||||
if (IsNumberInput)
|
||||
{
|
||||
string numberType = element.GetAttributeString("numbertype", string.Empty);
|
||||
switch (numberType)
|
||||
{
|
||||
case "f":
|
||||
case "float":
|
||||
NumberType = Barotrauma.NumberType.Float;
|
||||
break;
|
||||
case "int":
|
||||
case "integer":
|
||||
default: // backwards compatibility
|
||||
NumberType = Barotrauma.NumberType.Int;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (element.GetAttribute("signal") is XAttribute attribute)
|
||||
{
|
||||
@@ -152,7 +180,8 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
case "button":
|
||||
case "textbox":
|
||||
case "integerinput":
|
||||
case "integerinput": // backwards compatibility
|
||||
case "numberinput":
|
||||
var button = new CustomInterfaceElement(item, subElement, this)
|
||||
{
|
||||
ContinuousSignal = false
|
||||
@@ -317,6 +346,24 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
private void ValueChanged(CustomInterfaceElement numberInputElement, float value)
|
||||
{
|
||||
if (numberInputElement == null) { return; }
|
||||
numberInputElement.Signal = value.ToString();
|
||||
if (!numberInputElement.TargetOnlyParentProperty)
|
||||
{
|
||||
foreach (ISerializableEntity e in item.AllPropertyObjects)
|
||||
{
|
||||
if (!e.SerializableProperties.ContainsKey(numberInputElement.PropertyName)) { continue; }
|
||||
e.SerializableProperties[numberInputElement.PropertyName].TrySetValue(e, value);
|
||||
}
|
||||
}
|
||||
else if (SerializableProperties.ContainsKey(numberInputElement.PropertyName))
|
||||
{
|
||||
SerializableProperties[numberInputElement.PropertyName].TrySetValue(this, value);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
foreach (CustomInterfaceElement ciElement in customInterfaceElementList)
|
||||
@@ -341,5 +388,10 @@ namespace Barotrauma.Items.Components
|
||||
signals = customInterfaceElementList.Select(ci => ci.Signal).ToArray();
|
||||
return base.Save(parentElement);
|
||||
}
|
||||
|
||||
private static bool TryParseFloatInvariantCulture(string s, out float f)
|
||||
{
|
||||
return float.TryParse(s, NumberStyles.Any, CultureInfo.InvariantCulture, out f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -64,6 +64,11 @@ namespace Barotrauma.Items.Components
|
||||
IsActive = true;
|
||||
}
|
||||
|
||||
public static int GetWaterPercentage(Hull hull)
|
||||
{
|
||||
return hull.WaterVolume > 1.0f ? MathHelper.Clamp((int)Math.Ceiling(hull.WaterPercentage), 0, 100) : 0;
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
if (stateSwitchDelay > 0.0f)
|
||||
@@ -103,12 +108,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
if (item.CurrentHull != null)
|
||||
{
|
||||
int waterPercentage = 0;
|
||||
//ignore minuscule amounts of water
|
||||
if (item.CurrentHull.WaterVolume > 1.0f)
|
||||
{
|
||||
waterPercentage = MathHelper.Clamp((int)Math.Ceiling(item.CurrentHull.WaterPercentage), 0, 100);
|
||||
}
|
||||
int waterPercentage = GetWaterPercentage(item.CurrentHull);
|
||||
if (prevSentWaterPercentageValue != waterPercentage || waterPercentageSignal == null)
|
||||
{
|
||||
prevSentWaterPercentageValue = waterPercentage;
|
||||
|
||||
@@ -350,7 +350,7 @@ namespace Barotrauma.Items.Components
|
||||
if (lightComponent != null)
|
||||
{
|
||||
lightComponent.Parent = null;
|
||||
lightComponent.Rotation = Rotation - MathHelper.ToRadians(item.Rotation);
|
||||
lightComponent.Rotation = Rotation - item.RotationRad;
|
||||
lightComponent.Light.Rotation = -rotation;
|
||||
}
|
||||
#endif
|
||||
@@ -516,7 +516,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (lightComponent != null)
|
||||
{
|
||||
lightComponent.Rotation = Rotation - MathHelper.ToRadians(item.Rotation);
|
||||
lightComponent.Rotation = Rotation - item.RotationRad;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -262,19 +262,19 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private float rotationRad;
|
||||
public float RotationRad { get; private set; }
|
||||
|
||||
[ConditionallyEditable(ConditionallyEditable.ConditionType.AllowRotating, MinValueFloat = 0.0f, MaxValueFloat = 360.0f, DecimalCount = 1, ValueStep = 1f), Serialize(0.0f, IsPropertySaveable.Yes)]
|
||||
public float Rotation
|
||||
{
|
||||
get
|
||||
{
|
||||
return MathHelper.ToDegrees(rotationRad);
|
||||
return MathHelper.ToDegrees(RotationRad);
|
||||
}
|
||||
set
|
||||
{
|
||||
if (!Prefab.AllowRotatingInEditor) { return; }
|
||||
rotationRad = MathHelper.ToRadians(value);
|
||||
RotationRad = MathHelper.ToRadians(value);
|
||||
#if CLIENT
|
||||
if (Screen.Selected == GameMain.SubEditorScreen)
|
||||
{
|
||||
@@ -472,9 +472,9 @@ namespace Barotrauma
|
||||
get { return spriteColor; }
|
||||
}
|
||||
|
||||
public bool IsFullCondition => MathUtils.NearlyEqual(Condition, MaxCondition);
|
||||
public float MaxCondition => Prefab.Health * healthMultiplier * maxRepairConditionMultiplier * (1.0f + GetQualityModifier(Items.Components.Quality.StatType.Condition));
|
||||
public float ConditionPercentage => MathUtils.Percentage(Condition, MaxCondition);
|
||||
public bool IsFullCondition { get; private set; }
|
||||
public float MaxCondition { get; private set; }
|
||||
public float ConditionPercentage { get; private set; }
|
||||
|
||||
private float offsetOnSelectedMultiplier = 1.0f;
|
||||
|
||||
@@ -495,7 +495,8 @@ namespace Barotrauma
|
||||
{
|
||||
float prevConditionPercentage = ConditionPercentage;
|
||||
healthMultiplier = MathHelper.Clamp(value, 0.0f, float.PositiveInfinity);
|
||||
Condition = MaxCondition * prevConditionPercentage / 100.0f;
|
||||
condition = MaxCondition * prevConditionPercentage / 100.0f;
|
||||
RecalculateConditionValues();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -505,7 +506,11 @@ namespace Barotrauma
|
||||
public float MaxRepairConditionMultiplier
|
||||
{
|
||||
get => maxRepairConditionMultiplier;
|
||||
set { maxRepairConditionMultiplier = MathHelper.Clamp(value, 0.0f, float.PositiveInfinity); }
|
||||
set
|
||||
{
|
||||
maxRepairConditionMultiplier = MathHelper.Clamp(value, 0.0f, float.PositiveInfinity);
|
||||
RecalculateConditionValues();
|
||||
}
|
||||
}
|
||||
|
||||
//the default value should be Prefab.Health, but because we can't use it in the attribute,
|
||||
@@ -806,7 +811,9 @@ namespace Barotrauma
|
||||
defaultRect = newRect;
|
||||
rect = newRect;
|
||||
|
||||
condition = MaxCondition;
|
||||
condition = MaxCondition = Prefab.Health;
|
||||
ConditionPercentage = 100.0f;
|
||||
|
||||
lastSentCondition = condition;
|
||||
|
||||
AllowDeconstruct = itemPrefab.AllowDeconstruct;
|
||||
@@ -1002,6 +1009,7 @@ namespace Barotrauma
|
||||
|
||||
ApplyStatusEffects(ActionType.OnSpawn, 1.0f);
|
||||
Components.ForEach(c => c.ApplyStatusEffects(ActionType.OnSpawn, 1.0f));
|
||||
RecalculateConditionValues();
|
||||
}
|
||||
|
||||
partial void InitProjSpecific();
|
||||
@@ -1184,7 +1192,6 @@ namespace Barotrauma
|
||||
public void RemoveContained(Item contained)
|
||||
{
|
||||
ownInventory?.RemoveItem(contained);
|
||||
|
||||
contained.Container = null;
|
||||
}
|
||||
|
||||
@@ -1611,6 +1618,10 @@ namespace Barotrauma
|
||||
bool wasInFullCondition = IsFullCondition;
|
||||
|
||||
condition = MathHelper.Clamp(value, 0.0f, MaxCondition);
|
||||
if (MathUtils.NearlyEqual(prev, condition, epsilon: 0.000001f)) { return; }
|
||||
|
||||
RecalculateConditionValues();
|
||||
|
||||
if (condition == 0.0f && prev > 0.0f)
|
||||
{
|
||||
//Flag connections to be updated as device is broken
|
||||
@@ -1672,6 +1683,17 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Recalculates the item's maximum condition, condition percentage and whether it's in full condition.
|
||||
/// You generally never need to call this manually - done automatically when any of the factors that affect the values change.
|
||||
/// </summary>
|
||||
public void RecalculateConditionValues()
|
||||
{
|
||||
MaxCondition = Prefab.Health * healthMultiplier * maxRepairConditionMultiplier * (1.0f + GetQualityModifier(Items.Components.Quality.StatType.Condition));
|
||||
IsFullCondition = MathUtils.NearlyEqual(Condition, MaxCondition);
|
||||
ConditionPercentage = MathUtils.Percentage(Condition, MaxCondition);
|
||||
}
|
||||
|
||||
private bool IsInWater()
|
||||
{
|
||||
if (CurrentHull == null) { return true; }
|
||||
@@ -1999,7 +2021,7 @@ namespace Barotrauma
|
||||
|
||||
if (Prefab.AllowRotatingInEditor)
|
||||
{
|
||||
rotationRad = MathUtils.WrapAngleTwoPi(-rotationRad);
|
||||
RotationRad = MathUtils.WrapAngleTwoPi(-RotationRad);
|
||||
}
|
||||
#if CLIENT
|
||||
if (Prefab.CanSpriteFlipX)
|
||||
@@ -3153,12 +3175,12 @@ namespace Barotrauma
|
||||
{
|
||||
Vector2 oldRelativeOrigin = (oldPrefab.SwappableItem.SwapOrigin - oldPrefab.Size / 2) * element.GetAttributeFloat(item.scale, "scale", "Scale");
|
||||
oldRelativeOrigin.Y = -oldRelativeOrigin.Y;
|
||||
oldRelativeOrigin = MathUtils.RotatePoint(oldRelativeOrigin, -item.rotationRad);
|
||||
oldRelativeOrigin = MathUtils.RotatePoint(oldRelativeOrigin, -item.RotationRad);
|
||||
Vector2 oldOrigin = centerPos + oldRelativeOrigin;
|
||||
|
||||
Vector2 relativeOrigin = (prefab.SwappableItem.SwapOrigin - prefab.Size / 2) * item.Scale;
|
||||
relativeOrigin.Y = -relativeOrigin.Y;
|
||||
relativeOrigin = MathUtils.RotatePoint(relativeOrigin, -item.rotationRad);
|
||||
relativeOrigin = MathUtils.RotatePoint(relativeOrigin, -item.RotationRad);
|
||||
Vector2 origin = new Vector2(rect.X + rect.Width / 2, rect.Y - rect.Height / 2) + relativeOrigin;
|
||||
|
||||
item.rect.Location -= (origin - oldOrigin).ToPoint();
|
||||
@@ -3194,6 +3216,7 @@ namespace Barotrauma
|
||||
item.condition = MathHelper.Clamp(condition, 0, item.MaxCondition);
|
||||
item.lastSentCondition = item.condition;
|
||||
|
||||
item.RecalculateConditionValues();
|
||||
item.SetActiveSprite();
|
||||
|
||||
if (submarine?.Info.GameVersion != null)
|
||||
|
||||
@@ -36,6 +36,11 @@ namespace Barotrauma
|
||||
/// </summary>
|
||||
public bool ExcludeBroken { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Should full condition (100%) items be excluded
|
||||
/// </summary>
|
||||
public bool ExcludeFullCondition { get; private set; }
|
||||
|
||||
public bool AllowVariants { get; private set; } = true;
|
||||
|
||||
public RelationType Type
|
||||
@@ -102,14 +107,14 @@ namespace Barotrauma
|
||||
return CheckContained(parentItem);
|
||||
case RelationType.Container:
|
||||
if (parentItem == null || parentItem.Container == null) { return MatchOnEmpty; }
|
||||
return (!ExcludeBroken || parentItem.Container.Condition > 0.0f) && MatchesItem(parentItem.Container);
|
||||
return (!ExcludeBroken || parentItem.Container.Condition > 0.0f) && (!ExcludeFullCondition || !parentItem.Container.IsFullCondition) && MatchesItem(parentItem.Container);
|
||||
case RelationType.Equipped:
|
||||
if (character == null) { return false; }
|
||||
if (MatchOnEmpty && !character.HeldItems.Any()) { return true; }
|
||||
foreach (Item equippedItem in character.HeldItems)
|
||||
{
|
||||
if (equippedItem == null) { continue; }
|
||||
if ((!ExcludeBroken || equippedItem.Condition > 0.0f) && MatchesItem(equippedItem)) { return true; }
|
||||
if ((!ExcludeBroken || equippedItem.Condition > 0.0f) && (!ExcludeFullCondition || !equippedItem.IsFullCondition) && MatchesItem(equippedItem)) { return true; }
|
||||
}
|
||||
break;
|
||||
case RelationType.Picked:
|
||||
@@ -138,8 +143,7 @@ namespace Barotrauma
|
||||
foreach (Item contained in parentItem.ContainedItems)
|
||||
{
|
||||
if (TargetSlot > -1 && parentItem.OwnInventory.FindIndex(contained) != TargetSlot) { continue; }
|
||||
if ((!ExcludeBroken || contained.Condition > 0.0f) && MatchesItem(contained)) { return true; }
|
||||
|
||||
if ((!ExcludeBroken || contained.Condition > 0.0f) && (!ExcludeFullCondition || !contained.IsFullCondition) && MatchesItem(contained)) { return true; }
|
||||
if (CheckContained(contained)) { return true; }
|
||||
}
|
||||
return false;
|
||||
@@ -153,6 +157,7 @@ namespace Barotrauma
|
||||
new XAttribute("optional", IsOptional),
|
||||
new XAttribute("ignoreineditor", IgnoreInEditor),
|
||||
new XAttribute("excludebroken", ExcludeBroken),
|
||||
new XAttribute("excludefullcondition", ExcludeFullCondition),
|
||||
new XAttribute("targetslot", TargetSlot),
|
||||
new XAttribute("allowvariants", AllowVariants));
|
||||
|
||||
@@ -212,12 +217,12 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (identifiers.Length == 0 && excludedIdentifiers.Length == 0 && !returnEmpty) { return null; }
|
||||
|
||||
RelatedItem ri = new RelatedItem(identifiers, excludedIdentifiers)
|
||||
{
|
||||
ExcludeBroken = element.GetAttributeBool("excludebroken", true),
|
||||
ExcludeFullCondition = element.GetAttributeBool("excludefullcondition", false),
|
||||
AllowVariants = element.GetAttributeBool("allowvariants", true)
|
||||
};
|
||||
string typeStr = element.GetAttributeString("type", "");
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
#nullable enable
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
internal class StartItem
|
||||
{
|
||||
public Identifier Item;
|
||||
public int Amount;
|
||||
|
||||
public StartItem(XElement element)
|
||||
{
|
||||
Item = element.GetAttributeIdentifier("identifier", Identifier.Empty);
|
||||
Amount = element.GetAttributeInt("amount", 1);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Additive sets of items spawned only at the start of the game.
|
||||
/// </summary>
|
||||
internal class StartItemSet : PrefabWithUintIdentifier
|
||||
{
|
||||
public readonly static PrefabCollection<StartItemSet> Sets = new PrefabCollection<StartItemSet>();
|
||||
|
||||
public readonly ImmutableArray<StartItem> Items;
|
||||
|
||||
public StartItemSet(ContentXElement element, StartItemsFile file) : base(file, element.GetAttributeIdentifier("identifier", Identifier.Empty))
|
||||
{
|
||||
Items = element.Elements().Select(e => new StartItem(e!)).ToImmutableArray();
|
||||
}
|
||||
|
||||
public override void Dispose() { }
|
||||
}
|
||||
}
|
||||
@@ -25,6 +25,7 @@ namespace Barotrauma
|
||||
IEnumerable<string> aliases = null)
|
||||
: base(identifier)
|
||||
{
|
||||
System.Diagnostics.Debug.Assert(constructor != null);
|
||||
this.constructor = constructor;
|
||||
this.Name = TextManager.Get($"EntityName.{identifier}");
|
||||
this.Description = TextManager.Get($"EntityDescription.{identifier}");
|
||||
@@ -35,40 +36,52 @@ namespace Barotrauma
|
||||
this.Aliases = (aliases ?? Enumerable.Empty<string>()).Concat(identifier.Value.ToEnumerable()).ToImmutableHashSet();
|
||||
}
|
||||
|
||||
public static CoreEntityPrefab HullPrefab { get; private set; }
|
||||
public static CoreEntityPrefab GapPrefab { get; private set; }
|
||||
public static CoreEntityPrefab WayPointPrefab { get; private set; }
|
||||
public static CoreEntityPrefab SpawnPointPrefab { get; private set; }
|
||||
|
||||
public static void InitCorePrefabs()
|
||||
{
|
||||
CoreEntityPrefab ep = new CoreEntityPrefab(
|
||||
HullPrefab = new CoreEntityPrefab(
|
||||
"hull".ToIdentifier(),
|
||||
typeof(Hull).GetConstructor(new Type[] { typeof(MapEntityPrefab), typeof(Rectangle) }),
|
||||
typeof(Hull).GetConstructor(new Type[] { typeof(Rectangle) }),
|
||||
resizeHorizontal: true,
|
||||
resizeVertical: true,
|
||||
linkable: true,
|
||||
allowedLinks: new Identifier[] { "hull".ToIdentifier() });
|
||||
Prefabs.Add(ep, false);
|
||||
Prefabs.Add(HullPrefab, false);
|
||||
|
||||
ep = new CoreEntityPrefab(
|
||||
GapPrefab = new CoreEntityPrefab(
|
||||
"gap".ToIdentifier(),
|
||||
typeof(Gap).GetConstructor(new Type[] { typeof(MapEntityPrefab), typeof(Rectangle) }),
|
||||
typeof(Gap).GetConstructor(new Type[] { typeof(Rectangle) }),
|
||||
resizeHorizontal: true,
|
||||
resizeVertical: true);
|
||||
Prefabs.Add(ep, false);
|
||||
Prefabs.Add(GapPrefab, false);
|
||||
|
||||
ep = new CoreEntityPrefab(
|
||||
WayPointPrefab = new CoreEntityPrefab(
|
||||
"waypoint".ToIdentifier(),
|
||||
typeof(WayPoint).GetConstructor(new Type[] { typeof(MapEntityPrefab), typeof(Rectangle) }));
|
||||
Prefabs.Add(ep, false);
|
||||
Prefabs.Add(WayPointPrefab, false);
|
||||
|
||||
ep = new CoreEntityPrefab(
|
||||
SpawnPointPrefab = new CoreEntityPrefab(
|
||||
"spawnpoint".ToIdentifier(),
|
||||
typeof(WayPoint).GetConstructor(new Type[] { typeof(MapEntityPrefab), typeof(Rectangle) }));
|
||||
Prefabs.Add(ep, false);
|
||||
Prefabs.Add(SpawnPointPrefab, false);
|
||||
}
|
||||
|
||||
protected override void CreateInstance(Rectangle rect)
|
||||
{
|
||||
if (constructor == null) return;
|
||||
object[] lobject = new object[] { this, rect };
|
||||
constructor.Invoke(lobject);
|
||||
if (this == WayPointPrefab || this == SpawnPointPrefab)
|
||||
{
|
||||
object[] lobject = new object[] { this, rect };
|
||||
constructor.Invoke(lobject);
|
||||
}
|
||||
else
|
||||
{
|
||||
object[] lobject = new object[] { rect };
|
||||
constructor.Invoke(lobject);
|
||||
}
|
||||
}
|
||||
|
||||
private bool disposed = false;
|
||||
|
||||
@@ -120,7 +120,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public Gap(MapEntityPrefab prefab, Rectangle rectangle)
|
||||
public Gap(Rectangle rectangle)
|
||||
: this(rectangle, Submarine.MainSub)
|
||||
{
|
||||
#if CLIENT
|
||||
@@ -136,7 +136,7 @@ namespace Barotrauma
|
||||
{ }
|
||||
|
||||
public Gap(Rectangle rect, bool isHorizontal, Submarine submarine, ushort id = Entity.NullEntityID)
|
||||
: base(MapEntityPrefab.FindByIdentifier("gap".ToIdentifier()), submarine, id)
|
||||
: base(CoreEntityPrefab.GapPrefab, submarine, id)
|
||||
{
|
||||
this.rect = rect;
|
||||
flowForce = Vector2.Zero;
|
||||
|
||||
@@ -410,8 +410,8 @@ namespace Barotrauma
|
||||
|
||||
public BallastFloraBehavior BallastFlora { get; set; }
|
||||
|
||||
public Hull(MapEntityPrefab prefab, Rectangle rectangle)
|
||||
: this (prefab, rectangle, Submarine.MainSub)
|
||||
public Hull(Rectangle rectangle)
|
||||
: this (rectangle, Submarine.MainSub)
|
||||
{
|
||||
#if CLIENT
|
||||
if (SubEditorScreen.IsSubEditor())
|
||||
@@ -421,8 +421,8 @@ namespace Barotrauma
|
||||
#endif
|
||||
}
|
||||
|
||||
public Hull(MapEntityPrefab prefab, Rectangle rectangle, Submarine submarine, ushort id = Entity.NullEntityID)
|
||||
: base (prefab, submarine, id)
|
||||
public Hull(Rectangle rectangle, Submarine submarine, ushort id = Entity.NullEntityID)
|
||||
: base (CoreEntityPrefab.HullPrefab, submarine, id)
|
||||
{
|
||||
rect = rectangle;
|
||||
|
||||
@@ -500,7 +500,7 @@ namespace Barotrauma
|
||||
|
||||
public override MapEntity Clone()
|
||||
{
|
||||
var clone = new Hull(MapEntityPrefab.FindByIdentifier("hull".ToIdentifier()), rect, Submarine);
|
||||
var clone = new Hull(rect, Submarine);
|
||||
foreach (KeyValuePair<Identifier, SerializableProperty> property in SerializableProperties)
|
||||
{
|
||||
if (!property.Value.Attributes.OfType<Editable>().Any()) { continue; }
|
||||
@@ -1543,7 +1543,7 @@ namespace Barotrauma
|
||||
int.Parse(element.GetAttribute("height").Value));
|
||||
}
|
||||
|
||||
var hull = new Hull(MapEntityPrefab.Find(null, "hull"), rect, submarine, idRemap.GetOffsetId(element))
|
||||
var hull = new Hull(rect, submarine, idRemap.GetOffsetId(element))
|
||||
{
|
||||
WaterVolume = element.GetAttributeFloat("pressure", 0.0f)
|
||||
};
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -14,6 +11,8 @@ namespace Barotrauma
|
||||
public readonly LocalizedString Description;
|
||||
|
||||
public readonly bool IsEndBiome;
|
||||
public readonly float MinDifficulty;
|
||||
public readonly float MaxDifficulty;
|
||||
|
||||
public readonly ImmutableHashSet<int> AllowedZones;
|
||||
|
||||
@@ -30,8 +29,9 @@ namespace Barotrauma
|
||||
element.GetAttributeString("description", ""));
|
||||
|
||||
IsEndBiome = element.GetAttributeBool("endbiome", false);
|
||||
|
||||
AllowedZones = element.GetAttributeIntArray("AllowedZones", new int[] { 1, 2, 3, 4, 5, 6, 7, 8, 9 }).ToImmutableHashSet();
|
||||
MinDifficulty = element.GetAttributeFloat("MinDifficulty", 0);
|
||||
MaxDifficulty = element.GetAttributeFloat("MaxDifficulty", 100);
|
||||
}
|
||||
|
||||
public static Identifier ParseIdentifier(ContentXElement element)
|
||||
|
||||
@@ -96,24 +96,31 @@ namespace Barotrauma
|
||||
public readonly Sprite WallSprite;
|
||||
public readonly Sprite WallEdgeSprite;
|
||||
|
||||
public static CaveGenerationParams GetRandom(LevelGenerationParams generationParams, bool abyss, Rand.RandSync rand)
|
||||
public static CaveGenerationParams GetRandom(Level level, bool abyss, Rand.RandSync rand)
|
||||
{
|
||||
var caveParams = CaveParams.OrderBy(p => p.UintIdentifier).ToList();
|
||||
if (caveParams.All(p => p.GetCommonness(generationParams, abyss) <= 0.0f))
|
||||
if (caveParams.All(p => p.GetCommonness(level.LevelData, abyss) <= 0.0f))
|
||||
{
|
||||
return caveParams.First();
|
||||
}
|
||||
return ToolBox.SelectWeightedRandom(caveParams.ToList(), caveParams.Select(p => p.GetCommonness(generationParams, abyss)).ToList(), rand);
|
||||
return ToolBox.SelectWeightedRandom(caveParams.ToList(), caveParams.Select(p => p.GetCommonness(level.LevelData, abyss)).ToList(), rand);
|
||||
}
|
||||
|
||||
public float GetCommonness(LevelGenerationParams generationParams, bool abyss)
|
||||
public float GetCommonness(LevelData levelData, bool abyss)
|
||||
{
|
||||
if (generationParams != null &&
|
||||
generationParams.Identifier != Identifier.Empty &&
|
||||
OverrideCommonness.TryGetValue(abyss ? "abyss".ToIdentifier() : generationParams.Identifier, out float commonness))
|
||||
if (levelData.GenerationParams != null && levelData.GenerationParams.Identifier != Identifier.Empty &&
|
||||
OverrideCommonness.TryGetValue(abyss ? "abyss".ToIdentifier() : levelData.GenerationParams.Identifier, out float commonness))
|
||||
{
|
||||
return commonness;
|
||||
}
|
||||
if (levelData?.Biome != null)
|
||||
{
|
||||
if (OverrideCommonness.TryGetValue(levelData.Biome.Identifier, out float biomeCommonness))
|
||||
{
|
||||
return biomeCommonness;
|
||||
}
|
||||
}
|
||||
|
||||
return Commonness;
|
||||
}
|
||||
|
||||
|
||||
@@ -442,6 +442,11 @@ namespace Barotrauma
|
||||
Loaded?.Remove();
|
||||
Loaded = this;
|
||||
Generating = true;
|
||||
#if CLIENT
|
||||
Debug.Assert(GenerationParams.Identifier != "coldcavernstutorial" || GameMain.GameSession?.GameMode == null || GameMain.GameSession.GameMode is TutorialMode);
|
||||
#endif
|
||||
Debug.Assert(GenerationParams.AnyBiomeAllowed || GenerationParams.AllowedBiomeIdentifiers.Contains(LevelData.Biome.Identifier));
|
||||
DebugConsole.NewMessage("Level identifier: " + GenerationParams.Identifier);
|
||||
|
||||
ClearEqualityCheckValues();
|
||||
EntitiesBeforeGenerate = GetEntities().ToList();
|
||||
@@ -1711,7 +1716,8 @@ namespace Barotrauma
|
||||
else
|
||||
{
|
||||
//if the bottom of the abyss area is below crush depth, try to move it up to keep (most) of the abyss content above crush depth
|
||||
if (abyssEndY + CrushDepth < 0)
|
||||
//but only if start of the abyss is above crush depth (no point in doing this if all of it is below crush depth)
|
||||
if (abyssEndY + CrushDepth < 0 && abyssStartY > -CrushDepth)
|
||||
{
|
||||
abyssEndY += Math.Min(-(abyssEndY + (int)CrushDepth), abyssHeight / 2);
|
||||
}
|
||||
@@ -1820,7 +1826,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
var caveParams = CaveGenerationParams.GetRandom(GenerationParams, abyss: true, rand: Rand.RandSync.ServerAndClient);
|
||||
var caveParams = CaveGenerationParams.GetRandom(this, abyss: true, rand: Rand.RandSync.ServerAndClient);
|
||||
|
||||
float caveScaleRelativeToIsland = 0.7f;
|
||||
GenerateCave(
|
||||
@@ -1889,7 +1895,7 @@ namespace Barotrauma
|
||||
{
|
||||
for (int i = 0; i < GenerationParams.CaveCount; i++)
|
||||
{
|
||||
var caveParams = CaveGenerationParams.GetRandom(GenerationParams, abyss: false, rand: Rand.RandSync.ServerAndClient);
|
||||
var caveParams = CaveGenerationParams.GetRandom(this, abyss: false, rand: Rand.RandSync.ServerAndClient);
|
||||
Point caveSize = new Point(
|
||||
Rand.Range(caveParams.MinWidth, caveParams.MaxWidth, Rand.RandSync.ServerAndClient),
|
||||
Rand.Range(caveParams.MinHeight, caveParams.MaxHeight, Rand.RandSync.ServerAndClient));
|
||||
@@ -2479,6 +2485,7 @@ namespace Barotrauma
|
||||
foreach (ItemPrefab itemPrefab in ItemPrefab.Prefabs.OrderBy(p => p.UintIdentifier))
|
||||
{
|
||||
if (itemPrefab.LevelCommonness.TryGetValue(levelName, out float commonness) ||
|
||||
itemPrefab.LevelCommonness.TryGetValue(LevelData.Biome.Identifier, out commonness) ||
|
||||
itemPrefab.LevelCommonness.TryGetValue(Identifier.Empty, out commonness))
|
||||
{
|
||||
if (commonness <= 0.0f) { continue; }
|
||||
@@ -3237,7 +3244,8 @@ namespace Barotrauma
|
||||
if (index < 0 || index >= bottomPositions.Count - 1) { return new Vector2(xPosition, BottomPos); }
|
||||
|
||||
float t = (xPosition - bottomPositions[index].X) / (bottomPositions[index + 1].X - bottomPositions[index].X);
|
||||
Debug.Assert(t <= 1.0f);
|
||||
//t can go slightly outside the 0-1 due to rounding, safe to ignore
|
||||
Debug.Assert(t <= 1.001f && t >= -0.001f);
|
||||
t = MathHelper.Clamp(t, 0.0f, 1.0f);
|
||||
|
||||
float yPos = MathHelper.Lerp(bottomPositions[index].Y, bottomPositions[index + 1].Y, t);
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace Barotrauma
|
||||
|
||||
public readonly string Seed;
|
||||
|
||||
public readonly float Difficulty;
|
||||
public float Difficulty;
|
||||
|
||||
public readonly Biome Biome;
|
||||
|
||||
@@ -90,10 +90,10 @@ namespace Barotrauma
|
||||
(int)MathUtils.Round(generationParams.Height, Level.GridCellSize));
|
||||
}
|
||||
|
||||
public LevelData(XElement element)
|
||||
public LevelData(XElement element, float? forceDifficulty = null)
|
||||
{
|
||||
Seed = element.GetAttributeString("seed", "");
|
||||
Difficulty = element.GetAttributeFloat("difficulty", 0.0f);
|
||||
Difficulty = forceDifficulty ?? element.GetAttributeFloat("difficulty", 0.0f);
|
||||
Size = element.GetAttributePoint("size", new Point(1000));
|
||||
Enum.TryParse(element.GetAttributeString("type", "LocationConnection"), out Type);
|
||||
|
||||
|
||||
@@ -414,7 +414,7 @@ namespace Barotrauma
|
||||
set;
|
||||
}
|
||||
|
||||
[Serialize(50, IsPropertySaveable.Yes, description: "Maximum number of resource clusters in the abyss (the actual number is picked between min and max according to the level difficulty)"), Editable(MinValueInt = 0, MaxValueInt = 1000)]
|
||||
[Serialize(40, IsPropertySaveable.Yes, description: "Maximum number of resource clusters in the abyss (the actual number is picked between min and max according to the level difficulty)"), Editable(MinValueInt = 0, MaxValueInt = 1000)]
|
||||
public int AbyssResourceClustersMax
|
||||
{
|
||||
get;
|
||||
|
||||
+4
-4
@@ -170,7 +170,7 @@ namespace Barotrauma
|
||||
for (int i = 0; i < amount; i++)
|
||||
{
|
||||
//get a random prefab and find a place to spawn it
|
||||
LevelObjectPrefab prefab = GetRandomPrefab(level.GenerationParams, availablePrefabs);
|
||||
LevelObjectPrefab prefab = GetRandomPrefab(level, availablePrefabs);
|
||||
if (prefab == null) { continue; }
|
||||
if (!suitableSpawnPositions.ContainsKey(prefab))
|
||||
{
|
||||
@@ -595,12 +595,12 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private LevelObjectPrefab GetRandomPrefab(LevelGenerationParams generationParams, IList<LevelObjectPrefab> availablePrefabs)
|
||||
private LevelObjectPrefab GetRandomPrefab(Level level, IList<LevelObjectPrefab> availablePrefabs)
|
||||
{
|
||||
if (availablePrefabs.Sum(p => p.GetCommonness(generationParams)) <= 0.0f) { return null; }
|
||||
if (availablePrefabs.Sum(p => p.GetCommonness(level.LevelData)) <= 0.0f) { return null; }
|
||||
return ToolBox.SelectWeightedRandom(
|
||||
availablePrefabs,
|
||||
availablePrefabs.Select(p => p.GetCommonness(generationParams)).ToList(), Rand.RandSync.ServerAndClient);
|
||||
availablePrefabs.Select(p => p.GetCommonness(level.LevelData)).ToList(), Rand.RandSync.ServerAndClient);
|
||||
}
|
||||
|
||||
private LevelObjectPrefab GetRandomPrefab(CaveGenerationParams caveParams, IList<LevelObjectPrefab> availablePrefabs, bool requireCaveSpecificOverride)
|
||||
|
||||
+12
-6
@@ -426,15 +426,21 @@ namespace Barotrauma
|
||||
return requireCaveSpecificOverride ? 0.0f : Commonness;
|
||||
}
|
||||
|
||||
public float GetCommonness(LevelGenerationParams generationParams)
|
||||
{
|
||||
if (generationParams != null &&
|
||||
generationParams.Identifier != Identifier.Empty &&
|
||||
(OverrideCommonness.TryGetValue(generationParams.Identifier, out float commonness) ||
|
||||
(!generationParams.OldIdentifier.IsEmpty && OverrideCommonness.TryGetValue(generationParams.OldIdentifier, out commonness))))
|
||||
public float GetCommonness(LevelData levelData)
|
||||
{
|
||||
if (levelData.GenerationParams != null && levelData.GenerationParams.Identifier != Identifier.Empty &&
|
||||
OverrideCommonness.TryGetValue(levelData.GenerationParams.Identifier, out float commonness) ||
|
||||
(!levelData.GenerationParams.OldIdentifier.IsEmpty && OverrideCommonness.TryGetValue(levelData.GenerationParams.OldIdentifier, out commonness)))
|
||||
{
|
||||
return commonness;
|
||||
}
|
||||
if (levelData?.Biome != null)
|
||||
{
|
||||
if (OverrideCommonness.TryGetValue(levelData.Biome.Identifier, out float biomeCommonness))
|
||||
{
|
||||
return biomeCommonness;
|
||||
}
|
||||
}
|
||||
return Commonness;
|
||||
}
|
||||
|
||||
|
||||
@@ -152,12 +152,6 @@ namespace Barotrauma
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
|
||||
protected virtual void Dispose(bool disposing)
|
||||
{
|
||||
#if CLIENT
|
||||
VertexBuffer?.Dispose();
|
||||
VertexBuffer = null;
|
||||
|
||||
@@ -485,6 +485,19 @@ namespace Barotrauma
|
||||
TurnsInRadiation = element.GetAttributeInt(nameof(TurnsInRadiation).ToLower(), 0);
|
||||
StepsSinceSpecialsUpdated = element.GetAttributeInt("stepssincespecialsupdated", 0);
|
||||
|
||||
Identifier biomeId = element.GetAttributeIdentifier("biome", Identifier.Empty);
|
||||
if (biomeId != Identifier.Empty)
|
||||
{
|
||||
if (Biome.Prefabs.TryGet(biomeId, out Biome biome))
|
||||
{
|
||||
Biome = biome;
|
||||
}
|
||||
else
|
||||
{
|
||||
DebugConsole.ThrowError($"Error while loading the campaign map: could not find a biome with the identifier \"{biomeId}\".");
|
||||
}
|
||||
}
|
||||
|
||||
if (!typeNotFound)
|
||||
{
|
||||
for (int i = 0; i < Type.CanChangeTo.Count; i++)
|
||||
@@ -773,22 +786,41 @@ namespace Barotrauma
|
||||
|
||||
static float GetConnectionWeight(Location location, LocationConnection c)
|
||||
{
|
||||
float weight = c.Passed ? 1.0f : 5.0f;
|
||||
Location destination = c.OtherLocation(location);
|
||||
if (destination != null)
|
||||
if (destination == null) { return 0; }
|
||||
float minWeight = 0.0001f;
|
||||
float lowWeight = 0.2f;
|
||||
float normalWeight = 1.0f;
|
||||
float maxWeight = 2.0f;
|
||||
float weight = c.Passed ? lowWeight : normalWeight;
|
||||
if (location.Biome.AllowedZones.Contains(1))
|
||||
{
|
||||
if (destination.MapPosition.X > location.MapPosition.X) { weight *= 2.0f; }
|
||||
int missionCount = location.availableMissions.Count(m => m.Locations.Contains(destination));
|
||||
if (missionCount > 0)
|
||||
{
|
||||
weight /= missionCount * 2;
|
||||
}
|
||||
if (destination.IsRadiated())
|
||||
// In the first biome, give a stronger preference for locations that are farther to the right)
|
||||
float diff = destination.MapPosition.X - location.MapPosition.X;
|
||||
if (diff < 0)
|
||||
{
|
||||
weight *= 0.001f;
|
||||
weight *= 0.1f;
|
||||
}
|
||||
else
|
||||
{
|
||||
float maxRelevantDiff = 300;
|
||||
weight = MathHelper.Lerp(weight, maxWeight, MathUtils.InverseLerp(0, maxRelevantDiff, diff));
|
||||
}
|
||||
}
|
||||
return weight;
|
||||
else if (destination.MapPosition.X > location.MapPosition.X)
|
||||
{
|
||||
weight *= 2.0f;
|
||||
}
|
||||
int missionCount = location.availableMissions.Count(m => m.Locations.Contains(destination));
|
||||
if (missionCount > 0)
|
||||
{
|
||||
weight /= missionCount * 2;
|
||||
}
|
||||
if (destination.IsRadiated())
|
||||
{
|
||||
weight *= 0.001f;
|
||||
}
|
||||
return MathHelper.Clamp(weight, minWeight, maxWeight);
|
||||
}
|
||||
|
||||
return InstantiateMission(prefab, connection);
|
||||
@@ -1255,6 +1287,7 @@ namespace Barotrauma
|
||||
new XAttribute("originaltype", (Type ?? OriginalType).Identifier),
|
||||
new XAttribute("basename", BaseName),
|
||||
new XAttribute("name", Name),
|
||||
new XAttribute("biome", Biome?.Identifier.Value ?? string.Empty),
|
||||
new XAttribute("discovered", Discovered),
|
||||
new XAttribute("position", XMLExtensions.Vector2ToString(MapPosition)),
|
||||
new XAttribute("pricemultiplier", PriceMultiplier),
|
||||
|
||||
@@ -131,18 +131,27 @@ namespace Barotrauma
|
||||
};
|
||||
Locations[locationIndices.X].Connections.Add(connection);
|
||||
Locations[locationIndices.Y].Connections.Add(connection);
|
||||
connection.LevelData = new LevelData(subElement.Element("Level"));
|
||||
string biomeId = subElement.GetAttributeString("biome", "");
|
||||
connection.Biome =
|
||||
Biome.Prefabs.FirstOrDefault(b => b.Identifier == biomeId) ??
|
||||
Biome.Prefabs.FirstOrDefault(b => !b.OldIdentifier.IsEmpty && b.OldIdentifier == biomeId) ??
|
||||
Biome.Prefabs.First();
|
||||
connection.Difficulty = MathHelper.Clamp(connection.Difficulty, connection.Biome.MinDifficulty, connection.Biome.MaxDifficulty);
|
||||
connection.LevelData = new LevelData(subElement.Element("Level"), connection.Difficulty);
|
||||
Connections.Add(connection);
|
||||
connectionElements.Add(subElement);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//backwards compatibility: location biomes weren't saved (or used for anything) previously,
|
||||
//assign them if they haven't been assigned
|
||||
Random rand = new MTRandom(ToolBox.StringToInt(Seed));
|
||||
if (Locations.First().Biome == null)
|
||||
{
|
||||
AssignBiomes(rand);
|
||||
}
|
||||
|
||||
int startLocationindex = element.GetAttributeInt("startlocation", -1);
|
||||
if (startLocationindex > 0 && startLocationindex < Locations.Count)
|
||||
{
|
||||
@@ -237,6 +246,10 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
System.Diagnostics.Debug.Assert(StartLocation != null, "Start location not assigned after level generation.");
|
||||
if (StartLocation?.LevelData != null)
|
||||
{
|
||||
StartLocation.LevelData.Difficulty = 0;
|
||||
}
|
||||
|
||||
//ensure all paths from the starting location have 0 difficulty to make the 1st campaign round very easy
|
||||
foreach (var locationConnection in StartLocation.Connections)
|
||||
@@ -251,6 +264,11 @@ namespace Barotrauma
|
||||
CurrentLocation.Discover(true);
|
||||
CurrentLocation.CreateStores();
|
||||
|
||||
foreach (var location in Locations)
|
||||
{
|
||||
location.UnlockInitialMissions();
|
||||
}
|
||||
|
||||
InitProjectSpecific();
|
||||
}
|
||||
|
||||
@@ -505,22 +523,31 @@ namespace Barotrauma
|
||||
//remove orphans
|
||||
Locations.RemoveAll(l => !Connections.Any(c => c.Locations.Contains(l)));
|
||||
|
||||
AssignBiomes(new MTRandom(ToolBox.StringToInt(Seed)));
|
||||
|
||||
foreach (LocationConnection connection in Connections)
|
||||
{
|
||||
//float difficulty = GetLevelDifficulty(connection.CenterPos.X / Width);
|
||||
//connection.Difficulty = MathHelper.Clamp(difficulty + Rand.Range(-10.0f, 0.0f, Rand.RandSync.ServerAndClient), 1.2f, 100.0f);
|
||||
float difficulty = connection.CenterPos.X / Width * 100;
|
||||
float random = difficulty > 10 ? 5 : 0;
|
||||
connection.Difficulty = MathHelper.Clamp(difficulty + Rand.Range(-random, random, Rand.RandSync.ServerAndClient), 1.0f, 100.0f);
|
||||
float minDifficulty = 0;
|
||||
float maxDifficulty = 100;
|
||||
var biome = connection.Biome;
|
||||
if (biome != null)
|
||||
{
|
||||
minDifficulty = connection.Biome.MinDifficulty;
|
||||
maxDifficulty = connection.Biome.MaxDifficulty;
|
||||
if (connection.Locked)
|
||||
{
|
||||
connection.Difficulty = maxDifficulty;
|
||||
}
|
||||
}
|
||||
connection.Difficulty = MathHelper.Clamp(difficulty, minDifficulty, maxDifficulty);
|
||||
}
|
||||
|
||||
AssignBiomes();
|
||||
CreateEndLocation();
|
||||
|
||||
foreach (Location location in Locations)
|
||||
{
|
||||
location.LevelData = new LevelData(location, MathHelper.Clamp(location.MapPosition.X / Width * 100, 0.0f, 100.0f));
|
||||
location.UnlockInitialMissions();
|
||||
}
|
||||
foreach (LocationConnection connection in Connections)
|
||||
{
|
||||
@@ -549,7 +576,7 @@ namespace Barotrauma
|
||||
return Biome.Prefabs.FirstOrDefault(b => b.AllowedZones.Contains(zoneIndex));
|
||||
}
|
||||
|
||||
private void AssignBiomes()
|
||||
private void AssignBiomes(Random rand)
|
||||
{
|
||||
var biomes = Biome.Prefabs;
|
||||
float zoneWidth = Width / generationParams.DifficultyZones;
|
||||
@@ -565,7 +592,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (location.MapPosition.X < zoneX)
|
||||
{
|
||||
location.Biome = allowedBiomes[Rand.Range(0, allowedBiomes.Count, Rand.RandSync.ServerAndClient)];
|
||||
location.Biome = allowedBiomes[rand.Next() % allowedBiomes.Count];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,23 +34,6 @@ namespace Barotrauma
|
||||
return prefab;
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
{
|
||||
if (!Disposed)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
Humans.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
Disposed = true;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
public override void Dispose() { }
|
||||
}
|
||||
}
|
||||
@@ -109,14 +109,21 @@ namespace Barotrauma
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
public enum Type
|
||||
{
|
||||
WayPoint,
|
||||
SpawnPoint
|
||||
}
|
||||
|
||||
public WayPoint(Rectangle newRect, Submarine submarine)
|
||||
: this (MapEntityPrefab.FindByIdentifier("waypoint".ToIdentifier()), newRect, submarine)
|
||||
: this (Type.WayPoint, newRect, submarine)
|
||||
{
|
||||
}
|
||||
|
||||
public WayPoint(MapEntityPrefab prefab, Rectangle newRect, Submarine submarine, ushort id = Entity.NullEntityID)
|
||||
: base (prefab, submarine, id)
|
||||
public WayPoint(Type type, Rectangle newRect, Submarine submarine, ushort id = Entity.NullEntityID)
|
||||
: base (type is Type.WayPoint
|
||||
? CoreEntityPrefab.WayPointPrefab
|
||||
: CoreEntityPrefab.SpawnPointPrefab, submarine, id)
|
||||
{
|
||||
rect = newRect;
|
||||
idCardTags = Array.Empty<string>();
|
||||
@@ -1010,7 +1017,7 @@ namespace Barotrauma
|
||||
|
||||
|
||||
Enum.TryParse(element.GetAttributeString("spawn", "Path"), out SpawnType spawnType);
|
||||
WayPoint w = new WayPoint(MapEntityPrefab.FindByIdentifier((spawnType == SpawnType.Path ? "waypoint" : "spawnpoint").ToIdentifier()), rect, submarine, idRemap.GetOffsetId(element))
|
||||
WayPoint w = new WayPoint(spawnType == SpawnType.Path ? Type.WayPoint : Type.SpawnPoint, rect, submarine, idRemap.GetOffsetId(element))
|
||||
{
|
||||
spawnType = spawnType
|
||||
};
|
||||
|
||||
@@ -107,7 +107,7 @@ namespace Barotrauma.Networking
|
||||
return -1;
|
||||
}
|
||||
|
||||
//FIXME workaround for crash when closing the server under .NET 6.0, not sure if this is the proper way to fix it but it prevents it from crashing the client. - Markus
|
||||
// BUG workaround for crash when closing the server under .NET 6.0, not sure if this is the proper way to fix it but it prevents it from crashing the client. - Markus
|
||||
#if NET6_0
|
||||
try
|
||||
{
|
||||
|
||||
@@ -45,6 +45,12 @@ namespace Barotrauma
|
||||
bool matchingElementFound = false;
|
||||
foreach (var subElement in element.Elements())
|
||||
{
|
||||
if (replacementSubElement.Name.ToString().Equals("clear", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
matchingElementFound = true;
|
||||
elementsToRemove.AddRange(element.Elements());
|
||||
break;
|
||||
}
|
||||
if (!subElement.Name.ToString().Equals(replacementSubElement.Name.ToString(), StringComparison.OrdinalIgnoreCase)) { continue; }
|
||||
if (i == index)
|
||||
{
|
||||
|
||||
@@ -161,6 +161,7 @@ namespace Barotrauma
|
||||
RadialDistortion = true,
|
||||
InventoryScale = 1.0f,
|
||||
LightMapScale = 1.0f,
|
||||
VisibleLightLimit = 50,
|
||||
TextScale = 1.0f,
|
||||
HUDScale = 1.0f,
|
||||
Specularity = true,
|
||||
@@ -200,6 +201,7 @@ namespace Barotrauma
|
||||
public float HUDScale;
|
||||
public float InventoryScale;
|
||||
public float LightMapScale;
|
||||
public int VisibleLightLimit;
|
||||
public float TextScale;
|
||||
public bool RadialDistortion;
|
||||
}
|
||||
|
||||
@@ -406,23 +406,14 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
public void Dispose()
|
||||
{
|
||||
if (!Disposed)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
TargetComponents.Clear();
|
||||
}
|
||||
TargetComponents.Clear();
|
||||
}
|
||||
|
||||
Disposed = true;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -396,29 +396,20 @@ namespace Barotrauma
|
||||
return 1;
|
||||
}
|
||||
|
||||
private void Dispose(bool disposing)
|
||||
public override void Dispose()
|
||||
{
|
||||
if (!disposed)
|
||||
{
|
||||
if (disposing)
|
||||
{
|
||||
Prefabs.Remove(this);
|
||||
Prefabs.Remove(this);
|
||||
#if CLIENT
|
||||
Sprite?.Remove();
|
||||
Sprite = null;
|
||||
DecorativeSprites.ForEach(sprite => sprite.Remove());
|
||||
targetProperties.Clear();
|
||||
Sprite?.Remove();
|
||||
Sprite = null;
|
||||
DecorativeSprites.ForEach(sprite => sprite.Remove());
|
||||
targetProperties.Clear();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
disposed = true;
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
Dispose(true);
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -7,11 +7,6 @@ namespace Barotrauma
|
||||
{
|
||||
private readonly Dictionary<Identifier, Action<T>> events = new Dictionary<Identifier, Action<T>>();
|
||||
|
||||
~NamedEvent()
|
||||
{
|
||||
ReleaseUnmanagedResources();
|
||||
}
|
||||
|
||||
public void Register(Identifier identifier, Action<T> action)
|
||||
{
|
||||
if (HasEvent(identifier))
|
||||
@@ -53,15 +48,9 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void ReleaseUnmanagedResources()
|
||||
public void Dispose()
|
||||
{
|
||||
events.Clear();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ReleaseUnmanagedResources();
|
||||
GC.SuppressFinalize(this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -429,8 +429,8 @@ namespace Barotrauma.IO
|
||||
|
||||
public class FileStream : System.IO.Stream
|
||||
{
|
||||
private System.IO.FileStream innerStream;
|
||||
private string fileName;
|
||||
private readonly System.IO.FileStream innerStream;
|
||||
private readonly string fileName;
|
||||
|
||||
public FileStream(string fn, System.IO.FileStream stream)
|
||||
{
|
||||
@@ -496,9 +496,9 @@ namespace Barotrauma.IO
|
||||
innerStream.Flush();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
protected override void Dispose(bool notCalledByFinalizer)
|
||||
{
|
||||
innerStream.Dispose();
|
||||
if (notCalledByFinalizer) { innerStream.Dispose(); }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -479,7 +479,7 @@ namespace Barotrauma
|
||||
{
|
||||
int read = 0;
|
||||
|
||||
// FIXME workaround for .NET6 causing save decompression to fail
|
||||
// BUG workaround for .NET6 causing save decompression to fail
|
||||
#if NET6_0
|
||||
for (int i = 0; i < amount; i++)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user