Build 0.18.2.0
This commit is contained in:
@@ -59,7 +59,7 @@ namespace Barotrauma
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{
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if (field is GUINumberInput numInput)
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{
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if (numInput.InputType == GUINumberInput.NumberType.Float)
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if (numInput.InputType == NumberType.Float)
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{
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numInput.FloatValue = f;
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if (flash)
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@@ -76,7 +76,7 @@ namespace Barotrauma
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{
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if (field is GUINumberInput numInput)
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{
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if (numInput.InputType == GUINumberInput.NumberType.Int)
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if (numInput.InputType == NumberType.Int)
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{
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numInput.IntValue = integer;
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if (flash)
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@@ -127,7 +127,7 @@ namespace Barotrauma
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var field = fields[i];
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if (field is GUINumberInput numInput)
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{
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if (numInput.InputType == GUINumberInput.NumberType.Float)
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if (numInput.InputType == NumberType.Float)
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{
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numInput.FloatValue = i == 0 ? v2.X : v2.Y;
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if (flash)
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@@ -145,7 +145,7 @@ namespace Barotrauma
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var field = fields[i];
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if (field is GUINumberInput numInput)
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{
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if (numInput.InputType == GUINumberInput.NumberType.Float)
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if (numInput.InputType == NumberType.Float)
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{
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switch (i)
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{
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@@ -174,7 +174,7 @@ namespace Barotrauma
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var field = fields[i];
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if (field is GUINumberInput numInput)
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{
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if (numInput.InputType == GUINumberInput.NumberType.Float)
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if (numInput.InputType == NumberType.Float)
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{
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switch (i)
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{
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@@ -206,7 +206,7 @@ namespace Barotrauma
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var field = fields[i];
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if (field is GUINumberInput numInput)
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{
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if (numInput.InputType == GUINumberInput.NumberType.Int)
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if (numInput.InputType == NumberType.Int)
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{
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switch (i)
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{
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@@ -246,7 +246,7 @@ namespace Barotrauma
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var field = fields[i];
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if (field is GUINumberInput numInput)
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{
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if (numInput.InputType == GUINumberInput.NumberType.Int)
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if (numInput.InputType == NumberType.Int)
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{
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switch (i)
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{
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@@ -517,7 +517,7 @@ namespace Barotrauma
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}
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else
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{
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var numberInput = new GUINumberInput(new RectTransform(new Vector2(inputFieldWidth, 1), frame.RectTransform, Anchor.TopRight), GUINumberInput.NumberType.Int)
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var numberInput = new GUINumberInput(new RectTransform(new Vector2(inputFieldWidth, 1), frame.RectTransform, Anchor.TopRight), NumberType.Int)
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{
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ToolTip = toolTip,
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Font = GUIStyle.SmallFont
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@@ -554,7 +554,7 @@ namespace Barotrauma
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};
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GUINumberInput numberInput = new GUINumberInput(new RectTransform(new Vector2(inputFieldWidth, 1), frame.RectTransform,
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Anchor.TopRight), GUINumberInput.NumberType.Float)
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Anchor.TopRight), NumberType.Float)
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{
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ToolTip = toolTip,
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Font = GUIStyle.SmallFont
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@@ -770,7 +770,7 @@ namespace Barotrauma
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new GUITextBlock(new RectTransform(new Vector2(0.3f, 1), element.RectTransform, Anchor.CenterLeft), componentLabel, font: GUIStyle.SmallFont, textAlignment: Alignment.Center);
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GUINumberInput numberInput = new GUINumberInput(new RectTransform(new Vector2(0.7f, 1), element.RectTransform, Anchor.CenterRight),
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GUINumberInput.NumberType.Int)
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NumberType.Int)
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{
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Font = GUIStyle.SmallFont
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};
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@@ -838,7 +838,7 @@ namespace Barotrauma
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}
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new GUITextBlock(new RectTransform(new Vector2(0.3f, 1), element.RectTransform, Anchor.CenterLeft), componentLabel, font: GUIStyle.SmallFont, textAlignment: Alignment.Center);
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GUINumberInput numberInput = new GUINumberInput(new RectTransform(new Vector2(0.7f, 1), element.RectTransform, Anchor.CenterRight),
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GUINumberInput.NumberType.Float)
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NumberType.Float)
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{
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Font = GUIStyle.SmallFont
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};
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@@ -909,7 +909,7 @@ namespace Barotrauma
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new GUITextBlock(new RectTransform(new Vector2(0.3f, 1), element.RectTransform, Anchor.CenterLeft), componentLabel, font: GUIStyle.SmallFont, textAlignment: Alignment.Center);
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GUINumberInput numberInput = new GUINumberInput(new RectTransform(new Vector2(0.7f, 1), element.RectTransform, Anchor.CenterRight),
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GUINumberInput.NumberType.Float)
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NumberType.Float)
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{
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Font = GUIStyle.SmallFont
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};
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@@ -985,7 +985,7 @@ namespace Barotrauma
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new GUITextBlock(new RectTransform(new Vector2(0.3f, 1), element.RectTransform, Anchor.CenterLeft), componentLabel, font: GUIStyle.SmallFont, textAlignment: Alignment.Center);
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GUINumberInput numberInput = new GUINumberInput(new RectTransform(new Vector2(0.7f, 1), element.RectTransform, Anchor.CenterRight),
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GUINumberInput.NumberType.Float)
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NumberType.Float)
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{
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Font = GUIStyle.SmallFont
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};
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@@ -1078,7 +1078,7 @@ namespace Barotrauma
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};
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new GUITextBlock(new RectTransform(new Vector2(0.2f, 1), element.RectTransform, Anchor.CenterLeft) { MinSize = new Point(15, 0) }, GUI.ColorComponentLabels[i], font: GUIStyle.SmallFont, textAlignment: Alignment.Center);
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GUINumberInput numberInput = new GUINumberInput(new RectTransform(new Vector2(0.7f, 1), element.RectTransform, Anchor.CenterRight),
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GUINumberInput.NumberType.Int)
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NumberType.Int)
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{
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Font = GUIStyle.SmallFont
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};
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@@ -1153,7 +1153,7 @@ namespace Barotrauma
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var element = new GUIFrame(new RectTransform(new Vector2(0.22f, 1), inputArea.RectTransform) { MinSize = new Point(50, 0), MaxSize = new Point(150, 50) }, style: null);
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new GUITextBlock(new RectTransform(new Vector2(0.3f, 1), element.RectTransform, Anchor.CenterLeft), GUI.RectComponentLabels[i], font: GUIStyle.SmallFont, textAlignment: Alignment.Center);
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GUINumberInput numberInput = new GUINumberInput(new RectTransform(new Vector2(0.7f, 1), element.RectTransform, Anchor.CenterRight),
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GUINumberInput.NumberType.Int)
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NumberType.Int)
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{
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Font = GUIStyle.SmallFont
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};
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