Build 0.18.2.0

This commit is contained in:
Markus Isberg
2022-05-19 23:43:21 +09:00
parent d4f6f4cf88
commit 077917fa5d
115 changed files with 1080 additions and 1763 deletions
@@ -40,6 +40,8 @@ namespace Barotrauma
private readonly Color[] tunnelDebugColors = new Color[] { Color.White, Color.Cyan, Color.LightGreen, Color.Red, Color.LightYellow, Color.LightSeaGreen };
private LevelData currentLevelData;
public LevelEditorScreen()
{
Cam = new Camera()
@@ -59,8 +61,9 @@ namespace Barotrauma
paramsList.OnSelected += (GUIComponent component, object obj) =>
{
selectedParams = obj as LevelGenerationParams;
currentLevelData = LevelData.CreateRandom(seedBox.Text, generationParams: selectedParams);
editorContainer.ClearChildren();
SortLevelObjectsList(selectedParams);
SortLevelObjectsList(currentLevelData);
new SerializableEntityEditor(editorContainer.Content.RectTransform, selectedParams, false, true, elementHeight: 20);
return true;
};
@@ -149,7 +152,7 @@ namespace Barotrauma
{
OnClicked = (button, userData) =>
{
if(seedBox == null) { return false; }
if (seedBox == null) { return false; }
seedBox.Text = GetLevelSeed();
return true;
}
@@ -184,10 +187,10 @@ namespace Barotrauma
bool wasLevelLoaded = Level.Loaded != null;
Submarine.Unload();
GameMain.LightManager.ClearLights();
LevelData levelData = LevelData.CreateRandom(seedBox.Text, generationParams: selectedParams);
levelData.ForceOutpostGenerationParams = outpostParamsList.SelectedData as OutpostGenerationParams;
levelData.AllowInvalidOutpost = allowInvalidOutpost.Selected;
Level.Generate(levelData, mirror: mirrorLevel.Selected);
currentLevelData = LevelData.CreateRandom(seedBox.Text, generationParams: selectedParams);
currentLevelData.ForceOutpostGenerationParams = outpostParamsList.SelectedData as OutpostGenerationParams;
currentLevelData.AllowInvalidOutpost = allowInvalidOutpost.Selected;
Level.Generate(currentLevelData, mirror: mirrorLevel.Selected);
GameMain.LightManager.AddLight(pointerLightSource);
if (!wasLevelLoaded || Cam.Position.X < 0 || Cam.Position.Y < 0 || Cam.Position.Y > Level.Loaded.Size.X || Cam.Position.Y > Level.Loaded.Size.Y)
{
@@ -417,11 +420,11 @@ namespace Barotrauma
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.4f), commonnessContainer.RectTransform),
TextManager.GetWithVariable("leveleditor.levelobjcommonness", "[leveltype]", selectedParams.Identifier.Value), textAlignment: Alignment.Center);
new GUINumberInput(new RectTransform(new Vector2(0.5f, 0.4f), commonnessContainer.RectTransform), GUINumberInput.NumberType.Float)
new GUINumberInput(new RectTransform(new Vector2(0.5f, 0.4f), commonnessContainer.RectTransform), NumberType.Float)
{
MinValueFloat = 0,
MaxValueFloat = 100,
FloatValue = caveGenerationParams.GetCommonness(selectedParams, abyss: false),
FloatValue = caveGenerationParams.GetCommonness(currentLevelData, abyss: false),
OnValueChanged = (numberInput) =>
{
caveGenerationParams.OverrideCommonness[selectedParams.Identifier] = numberInput.FloatValue;
@@ -482,7 +485,7 @@ namespace Barotrauma
{
var moduleCountGroup = new GUILayoutGroup(new RectTransform(new Point(editorContainer.Content.Rect.Width, (int)(25 * GUI.Scale))), isHorizontal: true, childAnchor: Anchor.CenterLeft);
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), moduleCountGroup.RectTransform), TextManager.Capitalize(moduleCount.Key.Value), textAlignment: Alignment.CenterLeft);
new GUINumberInput(new RectTransform(new Vector2(0.5f, 1f), moduleCountGroup.RectTransform), GUINumberInput.NumberType.Int)
new GUINumberInput(new RectTransform(new Vector2(0.5f, 1f), moduleCountGroup.RectTransform), NumberType.Int)
{
MinValueInt = 0,
MaxValueInt = 100,
@@ -542,7 +545,7 @@ namespace Barotrauma
if (selectedParams != null) { availableIdentifiers.Add(selectedParams.Identifier); }
foreach (var caveParam in CaveGenerationParams.CaveParams)
{
if (selectedParams != null && caveParam.GetCommonness(selectedParams, abyss: false) <= 0.0f) { continue; }
if (selectedParams != null && caveParam.GetCommonness(currentLevelData, abyss: false) <= 0.0f) { continue; }
availableIdentifiers.Add(caveParam.Identifier);
}
availableIdentifiers.Reverse();
@@ -557,11 +560,11 @@ namespace Barotrauma
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.4f), commonnessContainer.RectTransform),
TextManager.GetWithVariable("leveleditor.levelobjcommonness", "[leveltype]", paramsId.Value), textAlignment: Alignment.Center);
new GUINumberInput(new RectTransform(new Vector2(0.5f, 0.4f), commonnessContainer.RectTransform), GUINumberInput.NumberType.Float)
new GUINumberInput(new RectTransform(new Vector2(0.5f, 0.4f), commonnessContainer.RectTransform), NumberType.Float)
{
MinValueFloat = 0,
MaxValueFloat = 100,
FloatValue = selectedParams.Identifier == paramsId ? levelObjectPrefab.GetCommonness(selectedParams) : levelObjectPrefab.GetCommonness(CaveGenerationParams.CaveParams.Find(p => p.Identifier == paramsId)),
FloatValue = selectedParams.Identifier == paramsId ? levelObjectPrefab.GetCommonness(currentLevelData) : levelObjectPrefab.GetCommonness(CaveGenerationParams.CaveParams.Find(p => p.Identifier == paramsId)),
OnValueChanged = (numberInput) =>
{
levelObjectPrefab.OverrideCommonness[paramsId] = numberInput.FloatValue;
@@ -620,7 +623,7 @@ namespace Barotrauma
childObj.AllowedNames = dropdown.SelectedDataMultiple.Select(d => ((LevelObjectPrefab)d).Name).ToList();
return true;
};
new GUINumberInput(new RectTransform(new Vector2(0.2f, 1.0f), paddedFrame.RectTransform), GUINumberInput.NumberType.Int)
new GUINumberInput(new RectTransform(new Vector2(0.2f, 1.0f), paddedFrame.RectTransform), NumberType.Int)
{
MinValueInt = 0,
MaxValueInt = 10,
@@ -630,7 +633,7 @@ namespace Barotrauma
selectedChildObj.MaxCount = Math.Max(selectedChildObj.MaxCount, selectedChildObj.MinCount);
}
}.IntValue = childObj.MinCount;
new GUINumberInput(new RectTransform(new Vector2(0.2f, 1.0f), paddedFrame.RectTransform), GUINumberInput.NumberType.Int)
new GUINumberInput(new RectTransform(new Vector2(0.2f, 1.0f), paddedFrame.RectTransform), NumberType.Int)
{
MinValueInt = 0,
MaxValueInt = 10,
@@ -689,13 +692,13 @@ namespace Barotrauma
buttonContainer.RectTransform.MinSize = buttonContainer.RectTransform.Children.First().MinSize;
}
private void SortLevelObjectsList(LevelGenerationParams selectedParams)
private void SortLevelObjectsList(LevelData levelData)
{
//fade out levelobjects that don't spawn in this type of level
foreach (GUIComponent levelObjFrame in levelObjectList.Content.Children)
{
var levelObj = levelObjFrame.UserData as LevelObjectPrefab;
float commonness = levelObj.GetCommonness(selectedParams);
float commonness = levelObj.GetCommonness(levelData);
levelObjFrame.Color = commonness > 0.0f ? GUIStyle.Green * 0.4f : Color.Transparent;
levelObjFrame.SelectedColor = commonness > 0.0f ? GUIStyle.Green * 0.6f : Color.White * 0.5f;
levelObjFrame.HoverColor = commonness > 0.0f ? GUIStyle.Green * 0.7f : Color.White * 0.6f;
@@ -712,7 +715,7 @@ namespace Barotrauma
{
var levelObj1 = c1.GUIComponent.UserData as LevelObjectPrefab;
var levelObj2 = c2.GUIComponent.UserData as LevelObjectPrefab;
return Math.Sign(levelObj2.GetCommonness(selectedParams) - levelObj1.GetCommonness(selectedParams));
return Math.Sign(levelObj2.GetCommonness(levelData) - levelObj1.GetCommonness(levelData));
});
}