Build 0.18.2.0
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@@ -280,9 +280,9 @@ namespace Barotrauma.Items.Components
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transformedItemPos += new Vector2(item.Rect.X, item.Rect.Y);
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if (item.Submarine != null) { transformedItemPos += item.Submarine.DrawPosition; }
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if (Math.Abs(item.Rotation) > 0.01f)
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if (Math.Abs(item.RotationRad) > 0.01f)
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{
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Matrix transform = Matrix.CreateRotationZ(MathHelper.ToRadians(-item.Rotation));
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Matrix transform = Matrix.CreateRotationZ(-item.RotationRad);
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transformedItemPos = Vector2.Transform(transformedItemPos - item.DrawPosition, transform) + item.DrawPosition;
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transformedItemInterval = Vector2.Transform(transformedItemInterval, transform);
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transformedItemIntervalHorizontal = Vector2.Transform(transformedItemIntervalHorizontal, transform);
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