Build 0.18.2.0
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@@ -1037,6 +1037,11 @@ namespace Barotrauma
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{
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GUI.SetSavingIndicatorState(true);
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if (GameSession.Submarine != null && !GameSession.Submarine.Removed)
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{
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GameSession.SubmarineInfo = new SubmarineInfo(GameSession.Submarine);
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}
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// Update store stock when saving and quitting in an outpost (normally updated when CampaignMode.End() is called)
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if (GameSession?.Campaign is SinglePlayerCampaign spCampaign && Level.IsLoadedOutpost && spCampaign.Map?.CurrentLocation != null && spCampaign.CargoManager != null)
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{
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@@ -1163,7 +1168,7 @@ namespace Barotrauma
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new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), linkHolder.RectTransform), TextManager.Get("bugreportgithubform"), style: "MainMenuGUIButton", textAlignment: Alignment.Left)
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{
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UserData = "https://github.com/Regalis11/Barotrauma/issues/new?template=bug_report.md",
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UserData = "https://github.com/Regalis11/Barotrauma/issues/new/choose",
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OnClicked = (btn, userdata) =>
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{
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ShowOpenUrlInWebBrowserPrompt(userdata as string);
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