Ingame syncing kinda works
Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
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@@ -437,20 +437,24 @@ namespace Barotrauma.Networking
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var character = Character.Create(characterInfos[i], shuttleSpawnPoints[i].WorldPosition, !myCharacter, false);
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character.TeamID = 1;
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#if CLIENT
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if (myCharacter)
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{
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server.Character = character;
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Character.Controlled = character;
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#if CLIENT
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GameMain.LightManager.LosEnabled = true;
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#endif
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}
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else
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{
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#endif
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clients[i].Character = character;
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#if CLIENT
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}
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#endif
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Vector2 pos = cargoSp == null ? character.Position : cargoSp.Position;
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if (divingSuitPrefab != null && oxyPrefab != null)
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