Ingame syncing kinda works
Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
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@@ -183,9 +183,10 @@ namespace Barotrauma
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else if (entities.Entity is Character)
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{
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message.Write((byte)SpawnableType.Character);
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DebugConsole.NewMessage("WRITING CHARACTER DATA: " + (entities.Entity).ToString(),Color.Cyan);
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((Character)entities.Entity).WriteSpawnData(message);
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}
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}
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}
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}
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}
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}
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