Ingame syncing kinda works

Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
This commit is contained in:
juanjp600
2017-06-20 22:28:18 -03:00
parent 7003214847
commit 0740579f62
25 changed files with 109 additions and 43 deletions
@@ -183,9 +183,10 @@ namespace Barotrauma
else if (entities.Entity is Character)
{
message.Write((byte)SpawnableType.Character);
DebugConsole.NewMessage("WRITING CHARACTER DATA: " + (entities.Entity).ToString(),Color.Cyan);
((Character)entities.Entity).WriteSpawnData(message);
}
}
}
}
}
}