Ingame syncing kinda works
Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
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@@ -10,6 +10,10 @@ namespace Barotrauma
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class Entity
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{
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private static Dictionary<ushort, Entity> dictionary = new Dictionary<ushort, Entity>();
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public static List<Entity> GetEntityList()
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{
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return dictionary.Values.ToList();
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}
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public static EntitySpawner Spawner;
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