Ingame syncing kinda works
Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
This commit is contained in:
@@ -29,7 +29,7 @@ namespace Barotrauma
|
||||
|
||||
static partial class DebugConsole
|
||||
{
|
||||
const int MaxMessages = 200;
|
||||
const int MaxMessages = 20000;
|
||||
|
||||
public static List<ColoredText> Messages = new List<ColoredText>();
|
||||
|
||||
@@ -55,6 +55,17 @@ namespace Barotrauma
|
||||
|
||||
switch (commands[0].ToLowerInvariant())
|
||||
{
|
||||
case "entitylist":
|
||||
System.IO.StreamWriter sw = new System.IO.StreamWriter("ENTLIST "+Rand.Int(20000).ToString()+".TXT");
|
||||
|
||||
List<Entity> entList = Entity.GetEntityList();
|
||||
foreach (Entity ent in entList)
|
||||
{
|
||||
sw.WriteLine(ent.ID.ToString()+" "+ent.ToString());
|
||||
}
|
||||
|
||||
sw.Close();
|
||||
break;
|
||||
case "help":
|
||||
NewMessage("menu: go to main menu", Color.Cyan);
|
||||
NewMessage("game: enter the \"game screen\"", Color.Cyan);
|
||||
@@ -501,6 +512,7 @@ namespace Barotrauma
|
||||
//TODO: REMOVE
|
||||
Console.ForegroundColor = XnaToConsoleColor.Convert(color);
|
||||
Console.WriteLine(msg);
|
||||
Console.ForegroundColor = ConsoleColor.White;
|
||||
#endif
|
||||
|
||||
if (Messages.Count > MaxMessages)
|
||||
|
||||
Reference in New Issue
Block a user