Ingame syncing kinda works
Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
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@@ -401,7 +401,7 @@ namespace Barotrauma
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attack = dequeuedInput.HasFlag(InputNetFlags.Attack);
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}
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else
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else if (keys != null)
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{
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aiming = keys[(int)InputType.Aim].GetHeldQueue;
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use = keys[(int)InputType.Use].GetHeldQueue;
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