Ingame syncing kinda works

Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
This commit is contained in:
juanjp600
2017-06-20 22:28:18 -03:00
parent 7003214847
commit 0740579f62
25 changed files with 109 additions and 43 deletions
@@ -401,7 +401,7 @@ namespace Barotrauma
attack = dequeuedInput.HasFlag(InputNetFlags.Attack);
}
else
else if (keys != null)
{
aiming = keys[(int)InputType.Aim].GetHeldQueue;
use = keys[(int)InputType.Use].GetHeldQueue;