Ingame syncing kinda works
Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
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@@ -103,7 +103,7 @@ namespace Barotrauma
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while (true)
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{
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DebugConsole.Update();
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NetLobbyScreen.Update((float)Timing.Step);
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if (Screen.Selected != null) Screen.Selected.Update((float)Timing.Step);
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Server.Update((float)Timing.Step);
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CoroutineManager.Update((float)Timing.Step, (float)Timing.Step);
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