Ingame syncing kinda works

Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
This commit is contained in:
juanjp600
2017-06-20 22:28:18 -03:00
parent 7003214847
commit 0740579f62
25 changed files with 109 additions and 43 deletions
+1 -1
View File
@@ -103,7 +103,7 @@ namespace Barotrauma
while (true)
{
DebugConsole.Update();
NetLobbyScreen.Update((float)Timing.Step);
if (Screen.Selected != null) Screen.Selected.Update((float)Timing.Step);
Server.Update((float)Timing.Step);
CoroutineManager.Update((float)Timing.Step, (float)Timing.Step);