Ingame syncing kinda works
Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
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@@ -43,6 +43,20 @@ namespace Barotrauma
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if (Screen.Selected == GameMain.NetLobbyScreen) break;
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GameMain.Server.EndGame();
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break;
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case "entitydata":
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Entity ent = Entity.FindEntityByID(Convert.ToUInt16(commands[1]));
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if (ent != null)
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{
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NewMessage(ent.ToString(), Color.Lime);
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}
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break;
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case "eventdata":
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ServerEntityEvent ev = GameMain.Server.EntityEventManager.Events[Convert.ToUInt16(commands[1])];
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if (ev != null)
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{
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NewMessage(ev.StackTrace, Color.Lime);
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}
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break;
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default:
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return false;
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break;
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