Ingame syncing kinda works
Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
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@@ -26,7 +26,7 @@ namespace Barotrauma
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private void InitProjSpecific(XDocument doc)
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{
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//do nothing
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keys = null;
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}
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private void UpdateControlled(float deltaTime)
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