Ingame syncing kinda works

Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
This commit is contained in:
juanjp600
2017-06-20 22:28:18 -03:00
parent 7003214847
commit 0740579f62
25 changed files with 109 additions and 43 deletions

View File

@@ -190,7 +190,7 @@ namespace Barotrauma.Networking
{
if (GameSettings.VerboseLogging)
{
DebugConsole.ThrowError("Failed to read event for entity \"" + entity.ToString() + "!", e);
DebugConsole.ThrowError("Failed to read event for entity \"" + entity.ToString() + "\"!", e);
}
msg.Position = msgPosition + msgLength * 8;
}