Ingame syncing kinda works
Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
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@@ -186,6 +186,8 @@ namespace Barotrauma
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}
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public static Character ReadSpawnData(NetBuffer inc, bool spawn = true)
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{
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DebugConsole.NewMessage("READING CHARACTER SPAWN DATA", Color.Cyan);
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if (GameMain.Server != null) return null;
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bool noInfo = inc.ReadBoolean();
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