Ingame syncing kinda works
Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
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@@ -47,6 +47,8 @@ namespace Barotrauma
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private void InitProjSpecific(XDocument doc)
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{
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keys = new Key[Enum.GetNames(typeof(InputType)).Length];
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for (int i = 0; i < Enum.GetNames(typeof(InputType)).Length; i++)
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{
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keys[i] = new Key(GameMain.Config.KeyBind((InputType)i));
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