Ingame syncing kinda works

Reminder to self: Submarines must spawn attached shuttles in Dedicated Server, must've been something I missed when moving over client-specific code
This commit is contained in:
juanjp600
2017-06-20 22:28:18 -03:00
parent 7003214847
commit 0740579f62
25 changed files with 109 additions and 43 deletions
@@ -47,6 +47,8 @@ namespace Barotrauma
private void InitProjSpecific(XDocument doc)
{
keys = new Key[Enum.GetNames(typeof(InputType)).Length];
for (int i = 0; i < Enum.GetNames(typeof(InputType)).Length; i++)
{
keys[i] = new Key(GameMain.Config.KeyBind((InputType)i));
@@ -186,6 +186,8 @@ namespace Barotrauma
}
public static Character ReadSpawnData(NetBuffer inc, bool spawn = true)
{
DebugConsole.NewMessage("READING CHARACTER SPAWN DATA", Color.Cyan);
if (GameMain.Server != null) return null;
bool noInfo = inc.ReadBoolean();