Some tweaks to make enemy attacks less likely to miss:
- Option to select which limbs attack force is applied to (e.g. husks and crawlers now lunge forward when attacking). - Enemies attack towards the closest limb of their target instead of the main limb.
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@@ -61,7 +61,8 @@
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<!-- ""claw" -->
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<limb id = "6" width="15" height="63" mass = "4" flip="true" pullpos="0.0,30.0" refjoint="0">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="228,1,28,76" depth="0.01" origin="0.5,0.5"/>
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<attack range="200" duration="0.5" damage="30" stun="0.1" bleedingdamage="5" structuredamage="50" torque="-20" damagetype="slash" force="10" targetforce="-30" severlimbsprobability="0.8"/>
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<attack range="200" duration="0.25" damage="50" stun="0.1" bleedingdamage="5" structuredamage="50" damagetype="slash" targetforce="-100" severlimbsprobability="0.8"
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torque="-20" force="10" applyforceonlimbs="0,1,6"/>
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<sound file ="Content/Sounds/stepMetal.ogg"/>
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</limb>
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