Some tweaks to make enemy attacks less likely to miss:

- Option to select which limbs attack force is applied to (e.g. husks and crawlers now lunge forward when attacking).
- Enemies attack towards the closest limb of their target instead of the main limb.
This commit is contained in:
Joonas Rikkonen
2017-06-14 20:38:16 +03:00
parent 242da11e3f
commit 06e23ffe6d
7 changed files with 63 additions and 11 deletions
+2 -2
View File
@@ -32,11 +32,11 @@
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="95,0,33,25" depth="0.04" origin="0.5,0.5"/>
</limb>
<!-- spike/tentacle thingy -->
<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" pullpos="0.0,25.0">
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.05" origin="0.5,0.5"/>
<attack range="70" duration="0.2" bleedingdamage="0.5" damage="10" stun="0.5" force="1" torque="-50" damagetype="slash" targetforce="10">
<attack range="70" duration="0.2" bleedingdamage="0.5" damage="10" stun="0.5" damagetype="slash" targetforce="10"
force="5" applyforceonlimbs="1" torque="-10">
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01" disabledeltatime="true"/>
<StatusEffect type="OnUse" target="This" Health="1.0" disabledeltatime="true"/>
</attack>