Some tweaks to make enemy attacks less likely to miss:
- Option to select which limbs attack force is applied to (e.g. husks and crawlers now lunge forward when attacking). - Enemies attack towards the closest limb of their target instead of the main limb.
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@@ -32,11 +32,11 @@
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<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="95,0,33,25" depth="0.04" origin="0.5,0.5"/>
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</limb>
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<!-- spike/tentacle thingy -->
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<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" pullpos="0.0,25.0">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.05" origin="0.5,0.5"/>
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<attack range="70" duration="0.2" bleedingdamage="0.5" damage="10" stun="0.5" force="1" torque="-50" damagetype="slash" targetforce="10">
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<attack range="70" duration="0.2" bleedingdamage="0.5" damage="10" stun="0.5" damagetype="slash" targetforce="10"
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force="5" applyforceonlimbs="1" torque="-10">
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<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01" disabledeltatime="true"/>
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<StatusEffect type="OnUse" target="This" Health="1.0" disabledeltatime="true"/>
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</attack>
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