Some tweaks to make enemy attacks less likely to miss:
- Option to select which limbs attack force is applied to (e.g. husks and crawlers now lunge forward when attacking). - Enemies attack towards the closest limb of their target instead of the main limb.
This commit is contained in:
@@ -84,7 +84,8 @@
|
||||
|
||||
<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" pullpos="0.0,25.0">
|
||||
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.5" origin="0.5,0.5"/>
|
||||
<attack range="70" duration="0.1" bleedingdamage="3" damage="10" stun="0.5" torque="-50" damagetype="slash" targetforce="10">
|
||||
<attack range="70" duration="0.1" bleedingdamage="3" damage="10" stun="0.5" damagetype="slash" targetforce="10"
|
||||
force="5" applyforceonlimbs="1" torque="-10">
|
||||
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01" disabledeltatime="true"/>
|
||||
<StatusEffect type="OnUse" target="This" Health="20.0" disabledeltatime="true"/>
|
||||
</attack>
|
||||
|
||||
Reference in New Issue
Block a user