Some tweaks to make enemy attacks less likely to miss:
- Option to select which limbs attack force is applied to (e.g. husks and crawlers now lunge forward when attacking). - Enemies attack towards the closest limb of their target instead of the main limb.
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@@ -44,7 +44,9 @@
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<limb id = "3" width="13" height="45" ignorecollisions="true" flip="true">
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<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="65,131,36,50" depth="0.15" origin="0.4,0.5"/>
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<attack range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="50" damagetype="slash" force="20" torque="-20" targetforce="-30" severlimbsprobability="0.5"/>
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<attack range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="50"
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damagetype="slash" targetforce="-30" severlimbsprobability="0.5"
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force="5" applyforceonlimbs="0" torque="-20" />
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</limb>
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<limb id = "4" width="11" height="34" type="RightLeg" flip="true">
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