Some tweaks to make enemy attacks less likely to miss:

- Option to select which limbs attack force is applied to (e.g. husks and crawlers now lunge forward when attacking).
- Enemies attack towards the closest limb of their target instead of the main limb.
This commit is contained in:
Joonas Rikkonen
2017-06-14 20:38:16 +03:00
parent 242da11e3f
commit 06e23ffe6d
7 changed files with 63 additions and 11 deletions
@@ -44,7 +44,9 @@
<limb id = "3" width="13" height="45" ignorecollisions="true" flip="true">
<sprite texture="Content/Characters/Crawler/crawler.png" sourcerect="65,131,36,50" depth="0.15" origin="0.4,0.5"/>
<attack range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="50" damagetype="slash" force="20" torque="-20" targetforce="-30" severlimbsprobability="0.5"/>
<attack range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="3" structuredamage="50"
damagetype="slash" targetforce="-30" severlimbsprobability="0.5"
force="5" applyforceonlimbs="0" torque="-20" />
</limb>
<limb id = "4" width="11" height="34" type="RightLeg" flip="true">
@@ -84,7 +84,8 @@
<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" pullpos="0.0,25.0">
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.5" origin="0.5,0.5"/>
<attack range="70" duration="0.1" bleedingdamage="3" damage="10" stun="0.5" torque="-50" damagetype="slash" targetforce="10">
<attack range="70" duration="0.1" bleedingdamage="3" damage="10" stun="0.5" damagetype="slash" targetforce="10"
force="5" applyforceonlimbs="1" torque="-10">
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01" disabledeltatime="true"/>
<StatusEffect type="OnUse" target="This" Health="20.0" disabledeltatime="true"/>
</attack>
+2 -2
View File
@@ -32,11 +32,11 @@
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="95,0,33,25" depth="0.04" origin="0.5,0.5"/>
</limb>
<!-- spike/tentacle thingy -->
<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" pullpos="0.0,25.0">
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.05" origin="0.5,0.5"/>
<attack range="70" duration="0.2" bleedingdamage="0.5" damage="10" stun="0.5" force="1" torque="-50" damagetype="slash" targetforce="10">
<attack range="70" duration="0.2" bleedingdamage="0.5" damage="10" stun="0.5" damagetype="slash" targetforce="10"
force="5" applyforceonlimbs="1" torque="-10">
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01" disabledeltatime="true"/>
<StatusEffect type="OnUse" target="This" Health="1.0" disabledeltatime="true"/>
</attack>
@@ -61,7 +61,8 @@
<!-- ""claw" -->
<limb id = "6" width="15" height="63" mass = "4" flip="true" pullpos="0.0,30.0" refjoint="0">
<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="228,1,28,76" depth="0.01" origin="0.5,0.5"/>
<attack range="200" duration="0.5" damage="30" stun="0.1" bleedingdamage="5" structuredamage="50" torque="-20" damagetype="slash" force="10" targetforce="-30" severlimbsprobability="0.8"/>
<attack range="200" duration="0.25" damage="50" stun="0.1" bleedingdamage="5" structuredamage="50" damagetype="slash" targetforce="-100" severlimbsprobability="0.8"
torque="-20" force="10" applyforceonlimbs="0,1,6"/>
<sound file ="Content/Sounds/stepMetal.ogg"/>
</limb>