LuaCs is now initialized after sub editor screen is first selected, added Game.IsSubEditor, Game.SubEditorScreen and registered editor screens
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@@ -9,6 +9,13 @@ for key, value in pairs(localizedStrings) do
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RegisterBarotrauma(value)
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end
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RegisterBarotrauma("EditorScreen")
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RegisterBarotrauma("SubEditorScreen")
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RegisterBarotrauma("EventEditorScreen")
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RegisterBarotrauma("CharacterEditorScreen")
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RegisterBarotrauma("SpriteEditorScreen")
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RegisterBarotrauma("LevelEditorScreen")
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RegisterBarotrauma("Networking.ClientPeer")
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RegisterBarotrauma("Networking.GameClient")
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RegisterBarotrauma("Networking.VoipCapture")
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