Round end cinematic, CoroutineManager deltatime
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@@ -197,13 +197,13 @@ namespace Barotrauma
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public void Draw(SpriteBatch spriteBatch, Vector2 pos, Color color, Vector2 origin, float rotate, Vector2 scale, SpriteEffects spriteEffect = SpriteEffects.None, float? depth = null)
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{
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//for (int x = -1; x < 3; x+=2 )
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//for (int x = -1; x < 3; x += 2)
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//{
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// for (int y = -1; y < 3; y+=2 )
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// for (int y = -1; y < 3; y += 2)
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// {
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// spriteBatch.Draw(texture, pos + offset + new Vector2(x, y)*1.0f, sourceRect, Color.Black, rotation + rotate, origin, scale, spriteEffect, (depth == null ? this.depth : (float)depth)+0.0001f);
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// }
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// spriteBatch.Draw(texture, pos + offset + new Vector2(x, y) * 1.0f, sourceRect, Color.Black, rotation + rotate, origin, scale, spriteEffect, (depth == null ? this.depth : (float)depth) + 0.0001f);
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// }
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//}
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spriteBatch.Draw(texture, pos + offset, sourceRect, color, rotation + rotate, origin, scale, spriteEffect, depth == null ? this.depth : (float)depth);
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