Round end cinematic, CoroutineManager deltatime
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@@ -175,13 +175,11 @@ namespace Barotrauma
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basicEffect.TextureEnabled = false;
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basicEffect.CurrentTechnique = basicEffect.Techniques["BasicEffect_VertexColor"];
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basicEffect.CurrentTechnique.Passes[0].Apply();
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graphicsDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, (int)Math.Floor(bodyVertices.VertexCount / 3.0f));
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for (int side = 0; side < 2; side++)
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{
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for (int i = 0; i < 2; i++)
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{
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graphicsDevice.SetVertexBuffer(level.WrappingWalls[side, i].BodyVertices);
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@@ -189,7 +187,6 @@ namespace Barotrauma
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graphicsDevice.DrawPrimitives(
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PrimitiveType.TriangleList, 0,
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(int)Math.Floor(level.WrappingWalls[side, i].BodyVertices.VertexCount / 3.0f));
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}
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}
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