Round end cinematic, CoroutineManager deltatime

This commit is contained in:
Regalis11
2015-12-26 19:33:23 +02:00
parent b2d5704f7e
commit 064e2eadd0
18 changed files with 138 additions and 38 deletions

View File

@@ -175,13 +175,11 @@ namespace Barotrauma
basicEffect.TextureEnabled = false;
basicEffect.CurrentTechnique = basicEffect.Techniques["BasicEffect_VertexColor"];
basicEffect.CurrentTechnique.Passes[0].Apply();
graphicsDevice.DrawPrimitives(PrimitiveType.TriangleList, 0, (int)Math.Floor(bodyVertices.VertexCount / 3.0f));
for (int side = 0; side < 2; side++)
{
for (int i = 0; i < 2; i++)
{
graphicsDevice.SetVertexBuffer(level.WrappingWalls[side, i].BodyVertices);
@@ -189,7 +187,6 @@ namespace Barotrauma
graphicsDevice.DrawPrimitives(
PrimitiveType.TriangleList, 0,
(int)Math.Floor(level.WrappingWalls[side, i].BodyVertices.VertexCount / 3.0f));
}
}