Round end cinematic, CoroutineManager deltatime
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@@ -234,10 +234,25 @@ namespace Barotrauma
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private bool EndShift(GUIButton button, object obj)
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{
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End("");
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var cinematic = new TransitionCinematic(Submarine.Loaded, GameMain.GameScreen.Cam);
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CoroutineManager.StartCoroutine(EndCinematic(cinematic));
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return true;
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}
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private IEnumerable<object> EndCinematic(TransitionCinematic cinematic)
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{
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while (cinematic.Running)
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{
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yield return CoroutineStatus.Running;
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}
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End("");
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yield return CoroutineStatus.Success;
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}
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public void Save(XElement element)
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{
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//element.Add(new XAttribute("day", day));
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