level seeds
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@@ -273,7 +273,7 @@ namespace Subsurface.Networking
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//selectedMap.Load();
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Game1.GameSession = new GameSession(selectedMap, Game1.NetLobbyScreen.SelectedMode);
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Game1.GameSession.StartShift(Game1.NetLobbyScreen.GameDuration, "asdf", 1);
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Game1.GameSession.StartShift(Game1.NetLobbyScreen.GameDuration, Game1.NetLobbyScreen.LevelSeed, 1);
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//EventManager.SelectEvent(Game1.netLobbyScreen.SelectedEvent);
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foreach (Client client in connectedClients)
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@@ -304,6 +304,8 @@ namespace Subsurface.Networking
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msg.Write(seed);
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msg.Write(Game1.NetLobbyScreen.LevelSeed);
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msg.Write(Game1.NetLobbyScreen.SelectedMap.Name);
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msg.Write(Game1.NetLobbyScreen.SelectedMap.Hash.MD5Hash);
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