Displaying the names of the connected players in the server lobby

This commit is contained in:
Regalis
2017-02-01 18:10:48 +02:00
parent b87e22409a
commit 05c5880269
4 changed files with 49 additions and 17 deletions
@@ -202,6 +202,8 @@ namespace Barotrauma.Networking
unauthClient = null;
ConnectedClients.Add(newClient);
GameMain.NetLobbyScreen.AddPlayer(newClient.name);
AddChatMessage(clName+" has joined the server.", ChatMessageType.Server);
}
}