More easily readable netstats (B/kB/MB instead of just B), scrollable netstats client list, possible to wear multiple items in same limb, handcuffs

This commit is contained in:
Regalis
2016-02-20 13:00:05 +02:00
parent c605adf879
commit 058a269ecb
16 changed files with 305 additions and 148 deletions
@@ -75,20 +75,17 @@
<damagedsprite texture="Content/Characters/Human/damagedlegs.png" sourcerect="35,53,16,25" origin="0.5,0.5"/> <damagedsprite texture="Content/Characters/Human/damagedlegs.png" sourcerect="35,53,16,25" origin="0.5,0.5"/>
<sound file ="Content/step.ogg"/> <sound file ="Content/step.ogg"/>
</limb> </limb>
<!-- head to body --> <!-- head to body -->
<joint limb1="0" limb1anchor="0,-7" limb2="1" limb2anchor="-1,26" lowerlimit="-90" upperlimit="45"/> <joint limb1="0" limb1anchor="0,-7" limb2="1" limb2anchor="-1,26" lowerlimit="-90" upperlimit="45"/>
<joint limb1="1" limb1anchor="0,-17" limb2="12" limb2anchor="0,7" lowerlimit="-10" upperlimit="10"/> <joint limb1="1" limb1anchor="0,-17" limb2="12" limb2anchor="0,7" lowerlimit="-10" upperlimit="10"/>
<!-- body to left arm --> <!-- body to left arm -->
<joint limb1="1" limb1anchor="-3,14" limb2="2" limb2anchor="0,12"/> <joint limb1="1" limb1anchor="-3,14" limb2="2" limb2anchor="0,12"/>
<joint limb1="2" limb1anchor="0,-16" limb2="3" limb2anchor="-2,19" lowerlimit="0" upperlimit="170"/> <joint limb1="2" limb1anchor="0,-16" limb2="3" limb2anchor="-2,19" lowerlimit="5" upperlimit="170"/>
<!-- body to right arm --> <!-- body to right arm -->
<joint limb1="1" limb1anchor="-3,14" limb2="4" limb2anchor="0,12"/> <joint limb1="1" limb1anchor="-3,14" limb2="4" limb2anchor="0,12"/>
<joint limb1="4" limb1anchor="0,-16" limb2="5" limb2anchor="-2,19" lowerlimit="0" upperlimit="170"/> <joint limb1="4" limb1anchor="0,-16" limb2="5" limb2anchor="-2,19" lowerlimit="5" upperlimit="170"/>
<!-- body to left leg --> <!-- body to left leg -->
<joint limb1="12" limb1anchor="0,-1" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/> <joint limb1="12" limb1anchor="0,-1" limb2="6" limb2anchor="0,14" lowerlimit="-30" upperlimit="120"/>
@@ -95,6 +95,24 @@
</Wearable> </Wearable>
</Item> </Item>
<Item
name="Handcuffs"
category="Equipment"
pickdistance="150"
tags="smallitem" >
<Sprite texture = "securitygear.png" sourcerect="0,63,32,14" depth="0.6"/>
<Body width="30" height="12"/>
<Wearable slots="Any,RightHand+LeftHand">
<sprite texture="securitygear.png" limb="RightHand" sourcerect="32,62,16,16" origin="0.5,-0.5" depth="0.01"/>
<sprite texture="securitygear.png" limb="LeftHand" sourcerect="32,62,16,16" origin="0.5,-0.5" depth="0.01"/>
<StatusEffect type="OnWearing" target="Character" lockhands="true" setvalue="true"/>
</Wearable>
</Item>
<Item <Item
name="Orange Jumpsuit" name="Orange Jumpsuit"
category="Equipment" category="Equipment"
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@@ -127,6 +127,36 @@ namespace Barotrauma
character.StartStun(MathHelper.Min(strongestImpact * 0.5f, 5.0f)); character.StartStun(MathHelper.Min(strongestImpact * 0.5f, 5.0f));
} }
strongestImpact = 0.0f; strongestImpact = 0.0f;
if (character.LockHands)
{
var leftHand = GetLimb(LimbType.LeftHand);
var rightHand = GetLimb(LimbType.RightHand);
var waist = GetLimb(LimbType.Waist);
rightHand.Disabled = true;
leftHand.Disabled = true;
Vector2 midPos = waist.SimPosition;
Matrix torsoTransform = Matrix.CreateRotationZ(waist.Rotation);
midPos += Vector2.Transform(new Vector2(-0.3f*Dir,-0.2f), torsoTransform);
if (rightHand.pullJoint.Enabled) midPos = (midPos + rightHand.pullJoint.WorldAnchorB) / 2.0f;
HandIK(rightHand, midPos);
HandIK(leftHand, midPos);
//rightHand.pullJoint.Enabled = true;
//rightHand.pullJoint.WorldAnchorB = midPos;
//rightHand.pullJoint.Enabled = true;
//rightHand.pullJoint.WorldAnchorB = midPos;
}
if (stunTimer > 0) if (stunTimer > 0)
{ {
@@ -134,10 +164,10 @@ namespace Barotrauma
return; return;
} }
if (Anim != Animation.UsingConstruction) ResetPullJoints();
if (TargetDir != dir) Flip(); if (TargetDir != dir) Flip();
if (Anim != Animation.UsingConstruction) ResetPullJoints();
if (SimplePhysicsEnabled) if (SimplePhysicsEnabled)
{ {
UpdateStandingSimple(); UpdateStandingSimple();
@@ -815,7 +845,17 @@ namespace Barotrauma
target.AnimController.IgnorePlatforms = IgnorePlatforms; target.AnimController.IgnorePlatforms = IgnorePlatforms;
target.AnimController.TargetMovement = TargetMovement;
if (target.Stun > 0.0f || target.IsDead)
{
target.AnimController.TargetMovement = TargetMovement;
}
else if (target is AICharacter)
{
target.AnimController.TargetMovement = Vector2.Lerp(target.AnimController.TargetMovement, (character.SimPosition + Vector2.UnitX*Dir) - target.SimPosition, 0.5f);
}
} }
public override void HoldItem(float deltaTime, Item item, Vector2[] handlePos, Vector2 holdPos, Vector2 aimPos, bool aim, float holdAngle) public override void HoldItem(float deltaTime, Item item, Vector2[] handlePos, Vector2 holdPos, Vector2 aimPos, bool aim, float holdAngle)
@@ -994,12 +1034,14 @@ namespace Barotrauma
case LimbType.LeftArm: case LimbType.LeftArm:
case LimbType.RightHand: case LimbType.RightHand:
case LimbType.RightArm: case LimbType.RightArm:
difference = limb.body.SimPosition - torso.SimPosition; if (!limb.pullJoint.Enabled)
difference = Vector2.Transform(difference, torsoTransform); {
difference.Y = -difference.Y; difference = limb.body.SimPosition - torso.SimPosition;
difference = Vector2.Transform(difference, torsoTransform);
TrySetLimbPosition(limb, limb.SimPosition, torso.SimPosition + Vector2.Transform(difference, -torsoTransform)); difference.Y = -difference.Y;
TrySetLimbPosition(limb, limb.SimPosition, torso.SimPosition + Vector2.Transform(difference, -torsoTransform));
}
limb.body.SetTransform(limb.body.SimPosition, -limb.body.Rotation); limb.body.SetTransform(limb.body.SimPosition, -limb.body.Rotation);
break; break;
default: default:
+71 -62
View File
@@ -149,6 +149,19 @@ namespace Barotrauma
get { return inventory; } get { return inventory; }
} }
private float lockHandsTimer;
public bool LockHands
{
get
{
return lockHandsTimer > 0.0f;
}
set
{
lockHandsTimer = MathHelper.Clamp(lockHandsTimer + (value ? 1.0f : -0.5f), 0.0f, 10.0f);
}
}
public Vector2 CursorPosition public Vector2 CursorPosition
{ {
get { return cursorPosition; } get { return cursorPosition; }
@@ -244,7 +257,7 @@ namespace Barotrauma
if (!MathUtils.IsValid(value)) return; if (!MathUtils.IsValid(value)) return;
health = MathHelper.Clamp(value, 0.0f, maxHealth); health = MathHelper.Clamp(value, 0.0f, maxHealth);
} }
} }
public float MaxHealth public float MaxHealth
{ {
@@ -304,14 +317,6 @@ namespace Barotrauma
public bool IsDead public bool IsDead
{ {
get { return isDead; } get { return isDead; }
//set
//{
// if (isDead == value) return;
// if (isDead)
// {
// Revive(false);
// }
//}
} }
public CauseOfDeath CauseOfDeath public CauseOfDeath CauseOfDeath
@@ -319,6 +324,14 @@ namespace Barotrauma
get { return causeOfDeath; } get { return causeOfDeath; }
} }
public bool CanBeSelected
{
get
{
return isDead || Stun > 0.0f || LockHands;
}
}
public override Vector2 SimPosition public override Vector2 SimPosition
{ {
get { return AnimController.RefLimb.SimPosition; } get { return AnimController.RefLimb.SimPosition; }
@@ -658,8 +671,7 @@ namespace Barotrauma
if (selectedCharacter!=null) if (selectedCharacter!=null)
{ {
if (Vector2.Distance(selectedCharacter.SimPosition, SimPosition) > 3.0f || if (Vector2.Distance(selectedCharacter.SimPosition, SimPosition) > 2.0f || !selectedCharacter.CanBeSelected)
(!selectedCharacter.isDead && selectedCharacter.Stun <= 0.0f))
{ {
DeselectCharacter(); DeselectCharacter();
} }
@@ -765,9 +777,7 @@ namespace Barotrauma
selectedCharacter = character; selectedCharacter = character;
if (createNetworkEvent) if (createNetworkEvent) new NetworkEvent(NetworkEventType.SelectCharacter, ID, true, selectedCharacter.ID);
new NetworkEvent(NetworkEventType.SelectCharacter, ID, true, selectedCharacter.ID);
} }
private void DeselectCharacter(bool createNetworkEvent = true) private void DeselectCharacter(bool createNetworkEvent = true)
@@ -820,8 +830,6 @@ namespace Barotrauma
(AnimController.CurrentHull.LethalPressure - 50.0f) / 50.0f); (AnimController.CurrentHull.LethalPressure - 50.0f) / 50.0f);
} }
cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, (Submarine == null ? 400.0f : 250.0f)+pressureEffect, 0.05f); cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, (Submarine == null ? 400.0f : 250.0f)+pressureEffect, 0.05f);
} }
cursorPosition = cam.ScreenToWorld(PlayerInput.MousePosition); cursorPosition = cam.ScreenToWorld(PlayerInput.MousePosition);
@@ -844,69 +852,68 @@ namespace Barotrauma
} }
//find the closest item if selectkey has been hit, or if the Character is being if (!LockHands)
//controlled by the player (in order to highlight it)
if (findClosestTimer <= 0.0f || Screen.Selected == GameMain.EditMapScreen)
{ {
closestCharacter = FindClosestCharacter(mouseSimPos); //find the closest item if selectkey has been hit, or if the Character is being
if (closestCharacter != null && closestCharacter.info==null) //controlled by the player (in order to highlight it)
{
closestCharacter = null;
}
closestItem = FindClosestItem(mouseSimPos); if (findClosestTimer <= 0.0f || Screen.Selected == GameMain.EditMapScreen)
if (closestCharacter != null && closestItem != null)
{ {
if (Vector2.Distance(closestCharacter.SimPosition, mouseSimPos) < Vector2.Distance(closestItem.SimPosition, mouseSimPos)) closestCharacter = FindClosestCharacter(mouseSimPos);
{ if (closestCharacter != null && closestCharacter.info==null)
if (selectedConstruction != closestItem) closestItem = null;
}
else
{ {
closestCharacter = null; closestCharacter = null;
} }
closestItem = FindClosestItem(mouseSimPos);
if (closestCharacter != null && closestItem != null)
{
if (Vector2.Distance(closestCharacter.SimPosition, mouseSimPos) < Vector2.Distance(closestItem.SimPosition, mouseSimPos))
{
if (selectedConstruction != closestItem) closestItem = null;
}
else
{
closestCharacter = null;
}
}
findClosestTimer = 0.1f;
}
else
{
findClosestTimer -= deltaTime;
} }
findClosestTimer = 0.1f; if (selectedCharacter == null && closestItem != null)
}
else
{
findClosestTimer -= deltaTime;
}
if (selectedCharacter == null)
{
if (closestItem != null)
{ {
closestItem.IsHighlighted = true; closestItem.IsHighlighted = true;
if (closestItem.Pick(this)) if (!LockHands && closestItem.Pick(this))
{ {
new NetworkEvent(NetworkEventType.PickItem, ID, true, new NetworkEvent(NetworkEventType.PickItem, ID, true,
new int[] new int[]
{ {
closestItem.ID, closestItem.ID,
IsKeyHit(InputType.Select) ? 1 : 0, IsKeyHit(InputType.Select) ? 1 : 0,
IsKeyHit(InputType.Use) ? 1 : 0 IsKeyHit(InputType.Use) ? 1 : 0
}); });
}
}
if (IsKeyHit(InputType.Select))
{
if (selectedCharacter != null)
{
DeselectCharacter();
}
else if (closestCharacter != null && closestCharacter.IsHumanoid && closestCharacter.CanBeSelected)
{
SelectCharacter(closestCharacter);
} }
} }
} }
if (IsKeyHit(InputType.Select))
{
if (selectedCharacter != null)
{
DeselectCharacter();
}
else if (closestCharacter != null && closestCharacter.IsHumanoid &&
(closestCharacter.isDead || closestCharacter.AnimController.StunTimer > 0.0f))
{
SelectCharacter(closestCharacter);
}
}
DisableControls = false; DisableControls = false;
} }
@@ -1003,6 +1010,8 @@ namespace Barotrauma
Health -= bleeding*deltaTime; Health -= bleeding*deltaTime;
if (health <= 0.0f) Kill(CauseOfDeath.Bloodloss, false); if (health <= 0.0f) Kill(CauseOfDeath.Bloodloss, false);
if (!IsDead) LockHands = false;
} }
+3 -3
View File
@@ -56,16 +56,16 @@ namespace Barotrauma
DrawStatusIcons(spriteBatch, character); DrawStatusIcons(spriteBatch, character);
if (character.Inventory != null) character.Inventory.DrawOwn(spriteBatch); if (character.Inventory != null && !character.LockHands) character.Inventory.DrawOwn(spriteBatch, Vector2.Zero);
if (character.SelectedCharacter != null && character.SelectedCharacter.Inventory!=null) if (character.SelectedCharacter != null && character.SelectedCharacter.Inventory!=null)
{ {
character.SelectedCharacter.Inventory.Draw(spriteBatch); character.SelectedCharacter.Inventory.DrawOwn(spriteBatch, new Vector2(GameMain.GraphicsWidth - 310, 0.0f));
//if (Vector2.Distance(selectedCharacter.SimPosition, SimPosition) > 2.0f) selectedCharacter = null; //if (Vector2.Distance(selectedCharacter.SimPosition, SimPosition) > 2.0f) selectedCharacter = null;
} }
if (character.ClosestCharacter != null && (character.ClosestCharacter.IsDead || character.ClosestCharacter.Stun > 0.0f)) if (character.ClosestCharacter != null && character.ClosestCharacter.CanBeSelected)
{ {
Vector2 startPos = character.DrawPosition + (character.ClosestCharacter.DrawPosition - character.DrawPosition) * 0.7f; Vector2 startPos = character.DrawPosition + (character.ClosestCharacter.DrawPosition - character.DrawPosition) * 0.7f;
startPos = cam.WorldToScreen(startPos); startPos = cam.WorldToScreen(startPos);
+31 -26
View File
@@ -6,6 +6,7 @@ using FarseerPhysics.Dynamics.Joints;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
using Barotrauma.Items.Components; using Barotrauma.Items.Components;
using System.Collections.Generic;
namespace Barotrauma namespace Barotrauma
{ {
@@ -64,8 +65,7 @@ namespace Barotrauma
private Direction dir; private Direction dir;
private Wearable wearingItem; private List<WearableSprite> wearingItems;
private WearableSprite wearingItemSprite;
private Vector2 animTargetPos; private Vector2 animTargetPos;
@@ -172,21 +172,23 @@ namespace Barotrauma
// set { bleeding = MathHelper.Clamp(value, 0.0f, 100.0f); } // set { bleeding = MathHelper.Clamp(value, 0.0f, 100.0f); }
//} //}
public Wearable WearingItem public List<WearableSprite> WearingItems
{ {
get { return wearingItem; } get { return wearingItems; }
set { wearingItem = value; } set { wearingItems = value; }
} }
public WearableSprite WearingItemSprite //public WearableSprite WearingItemSprite
{ //{
get { return wearingItemSprite; } // get { return wearingItemSprite; }
set { wearingItemSprite = value; } // set { wearingItemSprite = value; }
} //}
public Limb (Character character, XElement element, float scale = 1.0f) public Limb (Character character, XElement element, float scale = 1.0f)
{ {
this.character = character; this.character = character;
WearingItems = new List<WearableSprite>();
dir = Direction.Right; dir = Direction.Right;
@@ -327,13 +329,16 @@ namespace Barotrauma
totalArmorValue += armorValue; totalArmorValue += armorValue;
} }
if (wearingItem!=null && foreach (WearableSprite wearable in wearingItems)
wearingItem.ArmorValue>0.0f &&
SectorHit(wearingItem.ArmorSectorLimits, position))
{ {
hitArmor = true; if (wearable.WearableComponent.ArmorValue > 0.0f &&
totalArmorValue += wearingItem.ArmorValue; SectorHit(wearable.WearableComponent.ArmorSectorLimits, position))
} {
hitArmor = true;
totalArmorValue += wearable.WearableComponent.ArmorValue;
}
}
if (hitArmor) if (hitArmor)
{ {
@@ -456,7 +461,7 @@ namespace Barotrauma
body.Dir = Dir; body.Dir = Dir;
if (wearingItem == null || !wearingItemSprite.HideLimb) if (wearingItems.Find(w => w != null && w.HideLimb) == null)
{ {
body.Draw(spriteBatch, sprite, color, null, scale); body.Draw(spriteBatch, sprite, color, null, scale);
} }
@@ -464,32 +469,32 @@ namespace Barotrauma
{ {
body.UpdateDrawPosition(); body.UpdateDrawPosition();
} }
if (wearingItem != null) foreach (WearableSprite wearable in wearingItems)
{ {
SpriteEffects spriteEffect = (dir == Direction.Right) ? SpriteEffects.None : SpriteEffects.FlipHorizontally; SpriteEffects spriteEffect = (dir == Direction.Right) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
Vector2 origin = wearingItemSprite.Sprite.Origin; Vector2 origin = wearable.Sprite.Origin;
if (body.Dir == -1.0f) origin.X = wearingItemSprite.Sprite.SourceRect.Width - origin.X; if (body.Dir == -1.0f) origin.X = wearable.Sprite.SourceRect.Width - origin.X;
float depth = sprite.Depth - 0.000001f; float depth = sprite.Depth - 0.000001f;
if (wearingItemSprite.DepthLimb!=LimbType.None) if (wearable.DepthLimb != LimbType.None)
{ {
Limb depthLimb = character.AnimController.GetLimb(wearingItemSprite.DepthLimb); Limb depthLimb = character.AnimController.GetLimb(wearable.DepthLimb);
if (depthLimb!=null) if (depthLimb != null)
{ {
depth = depthLimb.sprite.Depth - 0.000001f; depth = depthLimb.sprite.Depth - 0.000001f;
} }
} }
wearingItemSprite.Sprite.Draw(spriteBatch, wearable.Sprite.Draw(spriteBatch,
new Vector2(body.DrawPosition.X, -body.DrawPosition.Y), new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
color, origin, color, origin,
-body.DrawRotation, -body.DrawRotation,
scale, spriteEffect, depth); scale, spriteEffect, depth);
} }
if (damage>0.0f && damagedSprite!=null) if (damage>0.0f && damagedSprite!=null)
{ {
SpriteEffects spriteEffect = (dir == Direction.Right) ? SpriteEffects.None : SpriteEffects.FlipHorizontally; SpriteEffects spriteEffect = (dir == Direction.Right) ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
+1 -1
View File
@@ -71,7 +71,7 @@ namespace Barotrauma
//listBox.Select(selection); //listBox.Select(selection);
Character character = selection as Character; Character character = selection as Character;
if (character == null) return false; if (character == null || character.IsDead) return false;
if (characters.Contains(character)) if (characters.Contains(character))
{ {
@@ -210,7 +210,7 @@ namespace Barotrauma
return TryPutItem(item, new List<LimbSlot>() {placeToSlots}, createNetworkEvent); return TryPutItem(item, new List<LimbSlot>() {placeToSlots}, createNetworkEvent);
} }
public void DrawOwn(SpriteBatch spriteBatch) public void DrawOwn(SpriteBatch spriteBatch, Vector2 offset)
{ {
string toolTip = ""; string toolTip = "";
Rectangle highlightedSlot = Rectangle.Empty; Rectangle highlightedSlot = Rectangle.Empty;
@@ -227,8 +227,8 @@ namespace Barotrauma
for (int i = 0; i < capacity; i++) for (int i = 0; i < capacity; i++)
{ {
slotRect.X = (int)SlotPositions[i].X; slotRect.X = (int)(SlotPositions[i].X + offset.X);
slotRect.Y = (int)SlotPositions[i].Y; slotRect.Y = (int)(SlotPositions[i].Y + offset.Y);
if (i==1) //head if (i==1) //head
{ {
@@ -248,8 +248,8 @@ namespace Barotrauma
for (int i = 0; i < capacity; i++) for (int i = 0; i < capacity; i++)
{ {
slotRect.X = (int)SlotPositions[i].X; slotRect.X = (int)(SlotPositions[i].X + offset.X);
slotRect.Y = (int)SlotPositions[i].Y; slotRect.Y = (int)(SlotPositions[i].Y + offset.Y);
bool multiSlot = false; bool multiSlot = false;
//skip if the item is in multiple slots //skip if the item is in multiple slots
@@ -295,8 +295,8 @@ namespace Barotrauma
//check if the item is in multiple slots //check if the item is in multiple slots
if (Items[i] != null) if (Items[i] != null)
{ {
slotRect.X = (int)SlotPositions[i].X; slotRect.X = (int)(SlotPositions[i].X + offset.X);
slotRect.Y = (int)SlotPositions[i].Y; slotRect.Y = (int)(SlotPositions[i].Y + offset.Y);
slotRect.Width = 40; slotRect.Width = 40;
slotRect.Height = 40; slotRect.Height = 40;
@@ -310,7 +310,7 @@ namespace Barotrauma
{ {
multiSlot = true; multiSlot = true;
slotRect = Rectangle.Union( slotRect = Rectangle.Union(
new Rectangle((int)SlotPositions[n].X, (int)SlotPositions[n].Y, rectWidth, rectHeight), slotRect); new Rectangle((int)(SlotPositions[n].X+offset.X), (int)(SlotPositions[n].Y+offset.Y), rectWidth, rectHeight), slotRect);
} }
} }
} }
@@ -76,7 +76,7 @@ namespace Barotrauma.Items.Components
{ {
foreach (Limb limb in character.AnimController.Limbs) foreach (Limb limb in character.AnimController.Limbs)
{ {
if (limb.WearingItem==null || limb.WearingItem.Item != item) continue; if (limb.WearingItems.Find(w => w.WearableComponent.Item != this.item)==null) continue;
limb.body.ApplyForce(propulsion); limb.body.ApplyForce(propulsion);
} }
+22 -11
View File
@@ -12,8 +12,11 @@ namespace Barotrauma.Items.Components
public bool HideLimb; public bool HideLimb;
public LimbType DepthLimb; public LimbType DepthLimb;
public WearableSprite(Sprite sprite, bool hideLimb, LimbType depthLimb = LimbType.None) public Wearable WearableComponent;
public WearableSprite(Wearable item, Sprite sprite, bool hideLimb, LimbType depthLimb = LimbType.None)
{ {
WearableComponent = item;
Sprite = sprite; Sprite = sprite;
HideLimb = hideLimb; HideLimb = hideLimb;
@@ -85,7 +88,7 @@ namespace Barotrauma.Items.Components
spritePath = Path.GetDirectoryName( item.Prefab.ConfigFile)+"/"+spritePath; spritePath = Path.GetDirectoryName( item.Prefab.ConfigFile)+"/"+spritePath;
var sprite = new Sprite(subElement, "", spritePath); var sprite = new Sprite(subElement, "", spritePath);
wearableSprites[i] = new WearableSprite(sprite, ToolBox.GetAttributeBool(subElement, "hidelimb", false), wearableSprites[i] = new WearableSprite(this, sprite, ToolBox.GetAttributeBool(subElement, "hidelimb", false),
(LimbType)Enum.Parse(typeof(LimbType), (LimbType)Enum.Parse(typeof(LimbType),
ToolBox.GetAttributeString(subElement, "depthlimb", "None"), true)); ToolBox.GetAttributeString(subElement, "depthlimb", "None"), true));
@@ -105,10 +108,10 @@ namespace Barotrauma.Items.Components
if (equipLimb == null) continue; if (equipLimb == null) continue;
//something is already on the limb -> unequip it //something is already on the limb -> unequip it
if (equipLimb.WearingItem != null && equipLimb.WearingItem != this) //if (equipLimb.WearingItem != null && equipLimb.WearingItem != this)
{ //{
equipLimb.WearingItem.Unequip(character); // equipLimb.WearingItem.Unequip(character);
} //}
//sprite[i].Depth = equipLimb.sprite.Depth - 0.001f; //sprite[i].Depth = equipLimb.sprite.Depth - 0.001f;
@@ -117,8 +120,7 @@ namespace Barotrauma.Items.Components
IsActive = true; IsActive = true;
limb[i] = equipLimb; limb[i] = equipLimb;
equipLimb.WearingItem = this; equipLimb.WearingItems.Add(wearableSprites[i]);
equipLimb.WearingItemSprite = wearableSprites[i];
} }
} }
@@ -140,11 +142,20 @@ namespace Barotrauma.Items.Components
Limb equipLimb = character.AnimController.GetLimb(limbType[i]); Limb equipLimb = character.AnimController.GetLimb(limbType[i]);
if (equipLimb == null) continue; if (equipLimb == null) continue;
if (equipLimb.WearingItem != this) continue; //foreach (WearableSprite wearable in equipLimb.WearingItems)
//{
// if (wearable != wearableSprites[i]) continue;
// equipLimb.WearingItems.Remove(wearableSprites[i]);
//}
equipLimb.WearingItems.RemoveAll(w=> w!=null && w==wearableSprites[i]);
//if (equipLimb.WearingItem != this) continue;
limb[i] = null; limb[i] = null;
equipLimb.WearingItem = null; //equipLimb.WearingItem = null;
equipLimb.WearingItemSprite = null; //equipLimb.WearingItemSprite = null;
} }
IsActive = false; IsActive = false;
+1 -1
View File
@@ -236,7 +236,7 @@ namespace Barotrauma
float dmg = (float)Math.Sqrt(size.X) * deltaTime / c.AnimController.Limbs.Count(); float dmg = (float)Math.Sqrt(size.X) * deltaTime / c.AnimController.Limbs.Count();
foreach (Limb limb in c.AnimController.Limbs) foreach (Limb limb in c.AnimController.Limbs)
{ {
if (limb.WearingItem != null && limb.WearingItem.Item.FireProof) continue; if (limb.WearingItems.Find(w => w!=null && w.WearableComponent.Item.FireProof)!=null) continue;
limb.Burnt += dmg * 10.0f; limb.Burnt += dmg * 10.0f;
c.AddDamage(limb.SimPosition, DamageType.None, dmg, 0,0,false); c.AddDamage(limb.SimPosition, DamageType.None, dmg, 0,0,false);
} }
+41 -15
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@@ -35,6 +35,8 @@ namespace Barotrauma.Networking
private ServerLog log; private ServerLog log;
private GUIButton showLogButton; private GUIButton showLogButton;
private GUIScrollBar clientListScrollBar;
public TraitorManager TraitorManager; public TraitorManager TraitorManager;
public GameServer(string name, int port, bool isPublic = false, string password = "", bool attemptUPnP = false, int maxPlayers = 10) public GameServer(string name, int port, bool isPublic = false, string password = "", bool attemptUPnP = false, int maxPlayers = 10)
@@ -1177,33 +1179,57 @@ namespace Barotrauma.Networking
if (!ShowNetStats) return; if (!ShowNetStats) return;
int width = 200, height = 300; int width = 200, height = 300;
int x = GameMain.GraphicsWidth - width, y = (int)(GameMain.GraphicsHeight*0.3f); int x = GameMain.GraphicsWidth - width, y = (int)(GameMain.GraphicsHeight * 0.3f);
GUI.DrawRectangle(spriteBatch, new Rectangle(x,y,width,height), Color.Black*0.7f, true);
spriteBatch.DrawString(GUI.Font, "Network statistics:", new Vector2(x+10, y+10), Color.White); if (clientListScrollBar == null)
{
clientListScrollBar = new GUIScrollBar(new Rectangle(x + width - 10, y, 10, height), GUI.Style, 1.0f);
}
GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black * 0.7f, true);
spriteBatch.DrawString(GUI.Font, "Network statistics:", new Vector2(x + 10, y + 10), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Connections: "+server.ConnectionsCount, new Vector2(x + 10, y + 30), Color.White); spriteBatch.DrawString(GUI.SmallFont, "Connections: "+server.ConnectionsCount, new Vector2(x + 10, y + 30), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Received bytes: " + server.Statistics.ReceivedBytes, new Vector2(x + 10, y + 45), Color.White); spriteBatch.DrawString(GUI.SmallFont, "Received bytes: " + MathUtils.GetBytesReadable(server.Statistics.ReceivedBytes), new Vector2(x + 10, y + 45), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Received packets: " + server.Statistics.ReceivedPackets, new Vector2(x + 10, y + 60), Color.White); spriteBatch.DrawString(GUI.SmallFont, "Received packets: " + server.Statistics.ReceivedPackets, new Vector2(x + 10, y + 60), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Sent bytes: " + server.Statistics.SentBytes, new Vector2(x + 10, y + 75), Color.White); spriteBatch.DrawString(GUI.SmallFont, "Sent bytes: " + MathUtils.GetBytesReadable(server.Statistics.SentBytes), new Vector2(x + 10, y + 75), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "Sent packets: " + server.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White); spriteBatch.DrawString(GUI.SmallFont, "Sent packets: " + server.Statistics.SentPackets, new Vector2(x + 10, y + 90), Color.White);
int resentMessages = 0; int resentMessages = 0;
y += 110; int clientListHeight = ConnectedClients.Count() * 40;
foreach (Client c in ConnectedClients) float scrollBarHeight = (height - 110) / (float)Math.Max(clientListHeight, 110);
{
spriteBatch.DrawString(GUI.SmallFont, c.name + ":", new Vector2(x + 10, y), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "- avg roundtrip " + c.Connection.AverageRoundtripTime+" s", new Vector2(x + 20, y + 15), Color.White);
spriteBatch.DrawString(GUI.SmallFont, "- resent messages " + c.Connection.Statistics.ResentMessages, new Vector2(x + 20, y + 30), Color.White);
resentMessages += (int)c.Connection.Statistics.ResentMessages; if (clientListScrollBar.BarSize != scrollBarHeight)
{
y += 50; clientListScrollBar.BarSize = scrollBarHeight;
} }
netStats.AddValue(NetStats.NetStatType.ResentMessages, resentMessages); int startY = y + 110;
y = (startY - (int)(clientListScrollBar.BarScroll * (clientListHeight-(height - 110))));
foreach (Client c in ConnectedClients)
{
Color clientColor = c.Connection.AverageRoundtripTime > 0.3f ? Color.Red : Color.White;
if (y >= startY && y < startY + height - 120)
{
spriteBatch.DrawString(GUI.SmallFont, c.name + ":", new Vector2(x + 10, y), clientColor);
spriteBatch.DrawString(GUI.SmallFont, "Ping: " + (int)(c.Connection.AverageRoundtripTime * 1000.0f) + " ms", new Vector2(x + width - 100, y), clientColor);
}
if (y + 10 >= startY && y < startY + height - 130) spriteBatch.DrawString(GUI.SmallFont, "Resent messages: " + c.Connection.Statistics.ResentMessages, new Vector2(x + 10, y + 10), clientColor);
resentMessages += (int)c.Connection.Statistics.ResentMessages;
y += 40;
}
clientListScrollBar.Update(1.0f / 60.0f);
clientListScrollBar.Draw(spriteBatch);
netStats.AddValue(NetStats.NetStatType.ResentMessages, Math.Max(resentMessages, 0));
netStats.AddValue(NetStats.NetStatType.SentBytes, server.Statistics.SentBytes); netStats.AddValue(NetStats.NetStatType.SentBytes, server.Statistics.SentBytes);
netStats.AddValue(NetStats.NetStatType.ReceivedBytes, server.Statistics.ReceivedBytes); netStats.AddValue(NetStats.NetStatType.ReceivedBytes, server.Statistics.ReceivedBytes);
+6 -6
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@@ -71,14 +71,14 @@ namespace Barotrauma.Networking
graphs[(int)NetStatType.ResentMessages].Draw(spriteBatch, rect, null, 0.0f, Color.Red); graphs[(int)NetStatType.ResentMessages].Draw(spriteBatch, rect, null, 0.0f, Color.Red);
spriteBatch.DrawString(GUI.SmallFont, spriteBatch.DrawString(GUI.SmallFont,
"Peak received: "+graphs[(int)NetStatType.ReceivedBytes].LargestValue()+" bytes/s " + "Peak received: " + MathUtils.GetBytesReadable((int)graphs[(int)NetStatType.ReceivedBytes].LargestValue()) + "/s " +
"Avg received: " + graphs[(int)NetStatType.ReceivedBytes].Average() + " bytes/s", "Avg received: " + MathUtils.GetBytesReadable((int)graphs[(int)NetStatType.ReceivedBytes].Average()) + "/s",
new Vector2(rect.X + 10, rect.Y+10), Color.Cyan); new Vector2(rect.X + 10, rect.Y + 10), Color.Cyan);
spriteBatch.DrawString(GUI.SmallFont, "Peak sent: " + graphs[(int)NetStatType.SentBytes].LargestValue() + " bytes/s " + spriteBatch.DrawString(GUI.SmallFont, "Peak sent: " + MathUtils.GetBytesReadable((int)graphs[(int)NetStatType.SentBytes].LargestValue()) + "/s " +
"Avg sent: " + graphs[(int)NetStatType.SentBytes].Average() + " bytes/s", "Avg sent: " + MathUtils.GetBytesReadable((int)graphs[(int)NetStatType.SentBytes].Average()) + " bytes/s",
new Vector2(rect.X + 10, rect.Y + 30), Color.Orange); new Vector2(rect.X + 10, rect.Y + 30), Color.Orange);
spriteBatch.DrawString(GUI.SmallFont, "Peak resent: " + graphs[(int)NetStatType.ResentMessages].LargestValue() + " messages/s", spriteBatch.DrawString(GUI.SmallFont, "Peak resent: " + graphs[(int)NetStatType.ResentMessages].LargestValue() + " messages/s",
+49
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@@ -273,6 +273,55 @@ namespace Barotrauma
return segments; return segments;
} }
// Returns the human-readable file size for an arbitrary, 64-bit file size
// The default format is "0.### XB", e.g. "4.2 KB" or "1.434 GB"
public static string GetBytesReadable(long i)
{
// Get absolute value
long absolute_i = (i < 0 ? -i : i);
// Determine the suffix and readable value
string suffix;
double readable;
if (absolute_i >= 0x1000000000000000) // Exabyte
{
suffix = "EB";
readable = (i >> 50);
}
else if (absolute_i >= 0x4000000000000) // Petabyte
{
suffix = "PB";
readable = (i >> 40);
}
else if (absolute_i >= 0x10000000000) // Terabyte
{
suffix = "TB";
readable = (i >> 30);
}
else if (absolute_i >= 0x40000000) // Gigabyte
{
suffix = "GB";
readable = (i >> 20);
}
else if (absolute_i >= 0x100000) // Megabyte
{
suffix = "MB";
readable = (i >> 10);
}
else if (absolute_i >= 0x400) // Kilobyte
{
suffix = "KB";
readable = i;
}
else
{
return i.ToString("0 B"); // Byte
}
// Divide by 1024 to get fractional value
readable = (readable / 1024);
// Return formatted number with suffix
return readable.ToString("0.# ") + suffix;
}
} }
class CompareCCW : IComparer<Vector2> class CompareCCW : IComparer<Vector2>
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