More easily readable netstats (B/kB/MB instead of just B), scrollable netstats client list, possible to wear multiple items in same limb, handcuffs
This commit is contained in:
@@ -149,6 +149,19 @@ namespace Barotrauma
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get { return inventory; }
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}
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private float lockHandsTimer;
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public bool LockHands
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{
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get
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{
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return lockHandsTimer > 0.0f;
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}
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set
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{
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lockHandsTimer = MathHelper.Clamp(lockHandsTimer + (value ? 1.0f : -0.5f), 0.0f, 10.0f);
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}
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}
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public Vector2 CursorPosition
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{
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get { return cursorPosition; }
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@@ -244,7 +257,7 @@ namespace Barotrauma
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if (!MathUtils.IsValid(value)) return;
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health = MathHelper.Clamp(value, 0.0f, maxHealth);
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}
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}
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}
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public float MaxHealth
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{
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@@ -304,14 +317,6 @@ namespace Barotrauma
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public bool IsDead
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{
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get { return isDead; }
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//set
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//{
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// if (isDead == value) return;
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// if (isDead)
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// {
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// Revive(false);
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// }
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//}
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}
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public CauseOfDeath CauseOfDeath
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@@ -319,6 +324,14 @@ namespace Barotrauma
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get { return causeOfDeath; }
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}
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public bool CanBeSelected
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{
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get
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{
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return isDead || Stun > 0.0f || LockHands;
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}
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}
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public override Vector2 SimPosition
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{
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get { return AnimController.RefLimb.SimPosition; }
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@@ -658,8 +671,7 @@ namespace Barotrauma
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if (selectedCharacter!=null)
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{
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if (Vector2.Distance(selectedCharacter.SimPosition, SimPosition) > 3.0f ||
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(!selectedCharacter.isDead && selectedCharacter.Stun <= 0.0f))
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if (Vector2.Distance(selectedCharacter.SimPosition, SimPosition) > 2.0f || !selectedCharacter.CanBeSelected)
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{
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DeselectCharacter();
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}
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@@ -765,9 +777,7 @@ namespace Barotrauma
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selectedCharacter = character;
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if (createNetworkEvent)
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new NetworkEvent(NetworkEventType.SelectCharacter, ID, true, selectedCharacter.ID);
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if (createNetworkEvent) new NetworkEvent(NetworkEventType.SelectCharacter, ID, true, selectedCharacter.ID);
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}
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private void DeselectCharacter(bool createNetworkEvent = true)
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@@ -820,8 +830,6 @@ namespace Barotrauma
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(AnimController.CurrentHull.LethalPressure - 50.0f) / 50.0f);
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}
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cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, (Submarine == null ? 400.0f : 250.0f)+pressureEffect, 0.05f);
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}
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cursorPosition = cam.ScreenToWorld(PlayerInput.MousePosition);
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@@ -844,69 +852,68 @@ namespace Barotrauma
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}
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//find the closest item if selectkey has been hit, or if the Character is being
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//controlled by the player (in order to highlight it)
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if (findClosestTimer <= 0.0f || Screen.Selected == GameMain.EditMapScreen)
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if (!LockHands)
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{
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closestCharacter = FindClosestCharacter(mouseSimPos);
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if (closestCharacter != null && closestCharacter.info==null)
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{
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closestCharacter = null;
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}
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//find the closest item if selectkey has been hit, or if the Character is being
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//controlled by the player (in order to highlight it)
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closestItem = FindClosestItem(mouseSimPos);
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if (closestCharacter != null && closestItem != null)
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if (findClosestTimer <= 0.0f || Screen.Selected == GameMain.EditMapScreen)
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{
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if (Vector2.Distance(closestCharacter.SimPosition, mouseSimPos) < Vector2.Distance(closestItem.SimPosition, mouseSimPos))
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{
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if (selectedConstruction != closestItem) closestItem = null;
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}
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else
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closestCharacter = FindClosestCharacter(mouseSimPos);
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if (closestCharacter != null && closestCharacter.info==null)
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{
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closestCharacter = null;
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}
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closestItem = FindClosestItem(mouseSimPos);
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if (closestCharacter != null && closestItem != null)
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{
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if (Vector2.Distance(closestCharacter.SimPosition, mouseSimPos) < Vector2.Distance(closestItem.SimPosition, mouseSimPos))
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{
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if (selectedConstruction != closestItem) closestItem = null;
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}
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else
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{
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closestCharacter = null;
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}
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}
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findClosestTimer = 0.1f;
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}
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else
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{
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findClosestTimer -= deltaTime;
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}
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findClosestTimer = 0.1f;
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}
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else
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{
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findClosestTimer -= deltaTime;
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}
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if (selectedCharacter == null)
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{
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if (closestItem != null)
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if (selectedCharacter == null && closestItem != null)
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{
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closestItem.IsHighlighted = true;
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if (closestItem.Pick(this))
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if (!LockHands && closestItem.Pick(this))
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{
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new NetworkEvent(NetworkEventType.PickItem, ID, true,
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new int[]
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{
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closestItem.ID,
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IsKeyHit(InputType.Select) ? 1 : 0,
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IsKeyHit(InputType.Use) ? 1 : 0
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});
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{
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closestItem.ID,
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IsKeyHit(InputType.Select) ? 1 : 0,
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IsKeyHit(InputType.Use) ? 1 : 0
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});
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}
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}
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if (IsKeyHit(InputType.Select))
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{
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if (selectedCharacter != null)
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{
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DeselectCharacter();
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}
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else if (closestCharacter != null && closestCharacter.IsHumanoid && closestCharacter.CanBeSelected)
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{
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SelectCharacter(closestCharacter);
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}
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}
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}
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if (IsKeyHit(InputType.Select))
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{
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if (selectedCharacter != null)
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{
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DeselectCharacter();
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}
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else if (closestCharacter != null && closestCharacter.IsHumanoid &&
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(closestCharacter.isDead || closestCharacter.AnimController.StunTimer > 0.0f))
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{
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SelectCharacter(closestCharacter);
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}
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}
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DisableControls = false;
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}
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@@ -1003,6 +1010,8 @@ namespace Barotrauma
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Health -= bleeding*deltaTime;
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if (health <= 0.0f) Kill(CauseOfDeath.Bloodloss, false);
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if (!IsDead) LockHands = false;
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}
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