Wiring syncing

This commit is contained in:
Regalis
2017-01-27 20:59:41 +02:00
parent 4589c2bcfb
commit 0570956e24
4 changed files with 161 additions and 28 deletions
+1 -1
View File
@@ -572,7 +572,7 @@ namespace Barotrauma
if (GameMain.Server != null)
{
if (!c.Character.CanAccessItem(item)) continue;
if (!item.CanClientAccess(c)) continue;
}
TryPutItem(item, i, true, false);
}