- Deleted unused service IPackageListRetrievalService.cs
- Added caching function to LuaScriptLoader.cs - Added sample async code to LuaScriptManagementService.cs - Removed most of the State functions in LuaCsSetup.cs (requires rewrite). - Fixed CsEnabled check. - Moved IsRunningWorkshop check to client-only project.
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@@ -1,12 +1,15 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Text;
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using System.IO;
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using MoonSharp.Interpreter;
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using MoonSharp.Interpreter.Loaders;
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using System.Linq;
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using System.Threading.Tasks;
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using Barotrauma.LuaCs.Data;
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using Barotrauma.LuaCs.Services.Safe;
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using FluentResults;
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namespace Barotrauma.LuaCs.Services.Safe
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{
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@@ -59,6 +62,15 @@ namespace Barotrauma.LuaCs.Services.Safe
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_storageService?.PurgeCache();
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}
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public async Task<Result<ImmutableArray<(ContentPath Path, Result<string>)>>> CacheResourcesAsync(ImmutableArray<ILuaScriptResourceInfo> resourceInfos)
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{
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// TODO: Needs an async lock?
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IService.CheckDisposed(this);
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if (!_storageService.UseCaching)
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return FluentResults.Result.Fail($"Caching is not enabled.");
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return await this._storageService.LoadPackageTextFilesAsync([..resourceInfos.SelectMany(ri => ri.FilePaths)]);
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}
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public override bool ScriptFileExists(string file)
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{
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((IService)this).CheckDisposed();
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