Particles using display coordinates, particle growtime, character death&stun animations
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@@ -16,7 +16,7 @@ namespace Subsurface
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readonly Sprite background, backgroundTop;
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private BackgroundSpriteManager backgroundSpriteManager;
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public BackgroundSpriteManager BackgroundSpriteManager;
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public Camera Cam
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{
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@@ -35,7 +35,7 @@ namespace Subsurface
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background = new Sprite("Content/Map/background.png", Vector2.Zero);
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backgroundTop = new Sprite("Content/Map/background2.png", Vector2.Zero);
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backgroundSpriteManager = new BackgroundSpriteManager("Content/BackgroundSprites/BackgroundSpritePrefabs.xml");
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BackgroundSpriteManager = new BackgroundSpriteManager("Content/BackgroundSprites/BackgroundSpritePrefabs.xml");
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}
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public override void Select()
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@@ -75,7 +75,7 @@ namespace Subsurface
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Character.UpdateAll(cam, (float)deltaTime);
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backgroundSpriteManager.Update((float)deltaTime);
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BackgroundSpriteManager.Update((float)deltaTime);
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Game1.ParticleManager.Update((float)deltaTime);
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@@ -186,7 +186,7 @@ namespace Subsurface
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null, null, null, null,
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cam.Transform);
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backgroundSpriteManager.Draw(spriteBatch);
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BackgroundSpriteManager.Draw(spriteBatch);
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spriteBatch.End();
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